45.042
437
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26. jan 2022
If you are running a FiveM server and want to provide this map there then download 3.2-FiveM
Otherwise (common case) if you want to use it in Singleplayer/Story mode please download version 3.2-SP
===============================
Recommendations
===============================
This mod without other mods applied works with the original gameconfig.xml and without any heap adjustment.
However, if you are using multiple mods it might be the case that at some point you need to adapt the gameconfig.xml and/or the heap (that is a general statement and is not specific to this mod).
If you are unsure just give it a try without changing the gameconfig.xml and the heap. In case you then experience crashes please install these add-ons as well:
===============================
Credits & Notes
===============================
This map is based on the map GTA V Remastered in version 2.0b by le__AK
I want to thank him very much for that great map and his permission to publish this extension.
This mod is compatible with Forests of San Andreas: Revised
(tested having both mods installed, using the original gameconfig.xml and no heap adjuster).
===============================
Mod Features
===============================
- Works as Add-On Ymaps, this means perfect integration in the game.
- 6947 more variety objects added around L.S. (trees, palms trees, plants, benches, bins, terrasses/tables/chairs, chickens, ... and so much more).
- All props are manually placed with different orientation, size and rotation.
- Clean structure: This mod only adds a new file vremastered/dlc.rpf and does not modify any other files except the dlclist.xml (adds one line to activate this mod). This allows an easy installation as well as uninstallation.
===============================
Screenshots
===============================
In order to demonstrate only this mod and exactly as it is all screenshots are in-game footage without any further post-editing and without any additional mods applied.
However, feel free to use other mods as well.
Because this mod spans across Los Santos City and County these 17 screenshots are by far not complete so please consider them just as a hint to give a first impression.
===============================
Changelog
===============================
===============================
Version 3.3
===============================
- Multi-partitioned maps and major refactoring of lod and slod models (increases performance and significantly reduces required pool size of "Building")
- Adjusted brightness of some LOD and SLOD textures
- Reduced size of static collision models by only providing static collision models of props with a scaling not close to 1.
- Fixed some floating ficus trees (prop_tree_lficus_*)
- Removed cash pile (prop_anim_cash_pile_02) in front of Michael's house (thanks to -EcLiPsE- for reporting).
- Changed some entities that were colliding with map add-on "Franklin Mega Garage" (thanks to oozh for reporting).
- Moved some palms that were clipping with Malibu Mansion by BigShaqNOKetchup (thanks to Lil Peek-up for reporting)
===============================
Version 3.2
===============================
- Reworked area at Hotel von Crastenburg.
- Increased LOD distance for small props.
- Added LOD and SLOD models for Prop_Tree_Mquite_01, Prop_Rio_Del_01 and Prop_Rus_Olive.
- Reworked textures for LOD and SLOD models of maple trees (Prop_Tree_Maple_02 and Prop_Tree_Maple_03)
- Changed all entities with priority level high, medium, low to level required to avoid entities not beeing displayed (see GTAFORUMS Topic "[REL|V] V PropRestore" for further information).
- Recalculated Z coordinates of trees and palms for a more versatile appearance.
- Removed three bollards and a tree that were conflicting with story missions (thanks to Xotiic92).
- Replaced some bollards (prop_bollard_05) by road poles (prop_roadpole_01a).
- Changed a few props (relocated, replaced, scaled, ...).
===============================
Version 3.1
===============================
Visual changes:
- Removed most of the litter, card piles, boxes, ... that were part of the previous version. This does NOT mean that these props are removed from other mods or even from the original map.
- Fixed three floating birch trees (Prop_Tree_Birch_05).
- Reworked LOD models to get less noticiable transitions from LOD to HD entities (especially for palms the transition is now considerably smoother).
- Added LOD and SLOD models for ficus trees (Prop_Tree_LFicus_*).
- Recalculated distance when to change from HD to LOD model.
- Turned (around z axis) and slightly tilted trees and palms that previously had no rotation (to get a more versatile look).
- Reduced size of some huge palms.
- Changed a few props (relocated, replaced, scaled, ...).
Other changes:
- Reduced extents of static collision models and slod models.
- Reduced/recalculated distance when to change from LOD to SLOD1 (increases performance without noticible affecting visual appearance).
- Fixed non-tree entities (like small vegetations, newspaper boxes, benches, ...) that shouldn't be static (so now they interact physically when hit by a car, on explosions, ...).
===============================
Version 3.0
===============================
Main purpose of this version was to significantly increase performance and ensure stability. This is achieved by the following changes:
- Created textures and models for medium far distance view (LOD models) for vegetation entities.
- In addition to medium far distance view models (LOD models) three further far distance view models were created (SLOD1 to SLOD3 models).
- Reduced/recalculated values for far distance view models (in accordance to their size) to be more consistent with other entities.
- Performed clustering of entities to get reasonable chunks of maps (to get rid of having some ymap files with huge extents).
Visual changes:
- Fixed some floating vegetation entities.
- Enabled reflections of vegetation (that is because for reflections LOD and SLOD1 to SLOD3 models are used).
Other changes:
- Fixed wrong collisions by providing static collision models (before only embedded collision was used but since embedded collision ignores scaling every scaled tree ended up with a wrong collision).
- Provided OIV installation and uninstallation file.
- Provided FiveM resource bundle.
===============================
Previous versions
===============================
See GTA V Remastered by le__AK
===============================
Overview of added props
===============================
bins: 137
bushes: 397
cacti: 258
crops: 152
palms: 1836
trees: 2624
potted plants: 66
misc vegetation: 263
rocks: 33
seats/tables: 374
others: 807
----------------------------------------------------
total: 6947
First Uploaded: 07. dec 2021
Last Updated: 03. apr 2022
Last Downloaded: 1 minuta
All Versions
181 Comments
If you are running a FiveM server and want to provide this map there then download 3.2-FiveM
Otherwise (common case) if you want to use it in Singleplayer/Story mode please download version 3.2-SP
===============================
Recommendations
===============================
This mod without other mods applied works with the original gameconfig.xml and without any heap adjustment.
However, if you are using multiple mods it might be the case that at some point you need to adapt the gameconfig.xml and/or the heap (that is a general statement and is not specific to this mod).
If you are unsure just give it a try without changing the gameconfig.xml and the heap. In case you then experience crashes please install these add-ons as well:
===============================
Credits & Notes
===============================
This map is based on the map GTA V Remastered in version 2.0b by le__AK
I want to thank him very much for that great map and his permission to publish this extension.
This mod is compatible with Forests of San Andreas: Revised
(tested having both mods installed, using the original gameconfig.xml and no heap adjuster).
===============================
Mod Features
===============================
- Works as Add-On Ymaps, this means perfect integration in the game.
- 6947 more variety objects added around L.S. (trees, palms trees, plants, benches, bins, terrasses/tables/chairs, chickens, ... and so much more).
- All props are manually placed with different orientation, size and rotation.
- Clean structure: This mod only adds a new file vremastered/dlc.rpf and does not modify any other files except the dlclist.xml (adds one line to activate this mod). This allows an easy installation as well as uninstallation.
===============================
Screenshots
===============================
In order to demonstrate only this mod and exactly as it is all screenshots are in-game footage without any further post-editing and without any additional mods applied.
However, feel free to use other mods as well.
Because this mod spans across Los Santos City and County these 17 screenshots are by far not complete so please consider them just as a hint to give a first impression.
===============================
Changelog
===============================
===============================
Version 3.3
===============================
- Multi-partitioned maps and major refactoring of lod and slod models (increases performance and significantly reduces required pool size of "Building")
- Adjusted brightness of some LOD and SLOD textures
- Reduced size of static collision models by only providing static collision models of props with a scaling not close to 1.
- Fixed some floating ficus trees (prop_tree_lficus_*)
- Removed cash pile (prop_anim_cash_pile_02) in front of Michael's house (thanks to -EcLiPsE- for reporting).
- Changed some entities that were colliding with map add-on "Franklin Mega Garage" (thanks to oozh for reporting).
- Moved some palms that were clipping with Malibu Mansion by BigShaqNOKetchup (thanks to Lil Peek-up for reporting)
===============================
Version 3.2
===============================
- Reworked area at Hotel von Crastenburg.
- Increased LOD distance for small props.
- Added LOD and SLOD models for Prop_Tree_Mquite_01, Prop_Rio_Del_01 and Prop_Rus_Olive.
- Reworked textures for LOD and SLOD models of maple trees (Prop_Tree_Maple_02 and Prop_Tree_Maple_03)
- Changed all entities with priority level high, medium, low to level required to avoid entities not beeing displayed (see GTAFORUMS Topic "[REL|V] V PropRestore" for further information).
- Recalculated Z coordinates of trees and palms for a more versatile appearance.
- Removed three bollards and a tree that were conflicting with story missions (thanks to Xotiic92).
- Replaced some bollards (prop_bollard_05) by road poles (prop_roadpole_01a).
- Changed a few props (relocated, replaced, scaled, ...).
===============================
Version 3.1
===============================
Visual changes:
- Removed most of the litter, card piles, boxes, ... that were part of the previous version. This does NOT mean that these props are removed from other mods or even from the original map.
- Fixed three floating birch trees (Prop_Tree_Birch_05).
- Reworked LOD models to get less noticiable transitions from LOD to HD entities (especially for palms the transition is now considerably smoother).
- Added LOD and SLOD models for ficus trees (Prop_Tree_LFicus_*).
- Recalculated distance when to change from HD to LOD model.
- Turned (around z axis) and slightly tilted trees and palms that previously had no rotation (to get a more versatile look).
- Reduced size of some huge palms.
- Changed a few props (relocated, replaced, scaled, ...).
Other changes:
- Reduced extents of static collision models and slod models.
- Reduced/recalculated distance when to change from LOD to SLOD1 (increases performance without noticible affecting visual appearance).
- Fixed non-tree entities (like small vegetations, newspaper boxes, benches, ...) that shouldn't be static (so now they interact physically when hit by a car, on explosions, ...).
===============================
Version 3.0
===============================
Main purpose of this version was to significantly increase performance and ensure stability. This is achieved by the following changes:
- Created textures and models for medium far distance view (LOD models) for vegetation entities.
- In addition to medium far distance view models (LOD models) three further far distance view models were created (SLOD1 to SLOD3 models).
- Reduced/recalculated values for far distance view models (in accordance to their size) to be more consistent with other entities.
- Performed clustering of entities to get reasonable chunks of maps (to get rid of having some ymap files with huge extents).
Visual changes:
- Fixed some floating vegetation entities.
- Enabled reflections of vegetation (that is because for reflections LOD and SLOD1 to SLOD3 models are used).
Other changes:
- Fixed wrong collisions by providing static collision models (before only embedded collision was used but since embedded collision ignores scaling every scaled tree ended up with a wrong collision).
- Provided OIV installation and uninstallation file.
- Provided FiveM resource bundle.
===============================
Previous versions
===============================
See GTA V Remastered by le__AK
===============================
Overview of added props
===============================
bins: 137
bushes: 397
cacti: 258
crops: 152
palms: 1836
trees: 2624
potted plants: 66
misc vegetation: 263
rocks: 33
seats/tables: 374
others: 807
----------------------------------------------------
total: 6947
First Uploaded: 07. dec 2021
Last Updated: 03. apr 2022
Last Downloaded: 1 minuta
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@unitedOrange66 thank you for reporting this issue. I just checkd that area but I don't have such an issue. And I can tell by your screenshots that the entities, which show lod instead of hd quality, are actually the oens from the vanilla game. So it seems to be a memory issue or so. Please send me more information via private message about other mods you are using and your hardware.
04. apr 2022 -
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Hey do you know why I am constantly crashing when i am next to the town hall ?
05. apr 2022 -
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Hi @Larcius. I've had BigShaqNOKetchup's Malibu Mansion and I recently noticed that there's a palm tree on the side of the basketball court. Hopefully you'll remove it on the next update, thank you! https://imgur.com/a/XLs2JKF
13. apr 2022 -
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@DatGibtNeAnzeige @LordDarkseid19
I cannot test my mods in every possible combination with other mods so please don't expect from me to answer these questions. But since the installation and uninstallation is really easy please just give it a try and figure it out by yourself.24. apr 2022 -
hi,bro,3.2 and 3.3 which one has more vegetation,3.2 Oiv size is doubled than3.2
11. maj 2022 -
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@TyFinesse another user (https://www.gta5-mods.com/users/rastakilla#comment-2004689) reported that it is working very well but I haven't tested it by myself.
8 dni -
@unitedOrange66 Can confirm that this is happening on the latest update on my build. I uninstalled and swapped it with 3.2 and I had no issues anymore. Specifically it was the area around Perseus and Michael's neighborhood
5 dni -
Update: It's there it's just a lot worse in 3.3
In 3.2 it only happens in very small and specific spots near Perseus5 dni -
@Larcius Bro. Why the Remastered Enhanced v3.3 works great. Does the version of Remastered Ultimate v3.3.1 have jambs with the display of asphalt in some areas of the map? I removed the mod on the roads, but still in some areas the asphalt does not load into the detailed structure when approaching it, if you drive away or move away a little, it looks normal, but when approaching it, the feeling that the texture is not fully loaded. Is this a problem with LOD_s in your Ultimate version or what? And are you going to fix it in the near future?
4 dnevi
Happy to announce that I released "GTA V Remastered: Ultimate". If you are interested please visit my Patreon page for more information:
https://www.patreon.com/larcius