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  • E0a131 avatart

    U SHOULD ADD A FKING BARRIER AROUND THE MAP, IM ALWAYS FALLING INTO WATER WHEN TESTING DRIFTS, THATS FCKING ANOYYING THERES NOT EVEN A PLACE TO CLIMP UP , DO SOMETHING ABOUT IT !

    05. jul 2017
  • E0a131 avatart

    CANT LOAD THE MAP , ALWAYS SAY CANT LOAD THE MAP

    05. jul 2017
  • E0a131 avatart

    doesnt work on 877, cant even create a battle , placement has something wrong , the units only move to one side if i press W or S the map rotates but the unit doesnt move, if i press A or D it moves cant place anything like that

    30. jun 2017
  • E0a131 avatart

    QUESTION for you , what code did you use to draw the red line?

    30. jun 2017
  • E0a131 avatart

    how can i reduce the lag cause by modmenu opening? thats fucking bullshit, my code is clean has only 3 buttons in the menu with simple fucntions, and that lags like shit!! how can i solve this please???!!!

    28. jun 2017
  • E0a131 avatart

    i have a question for you @sjaak327

    so i have this code "ped = World.CreatePed(hashi, playerPed.GetOffsetInWorldCoords(new Vector3(0, 5, 0)));" to spawn a ped as a bodyguard, the variable "hashi", is later introduced into the fucntion as a PedHash.xxxxxx but i want to spawn a addonped by its name "hashi = 'superman'" for example, as a string. but "World.CreatePed" doesnt accepts string variables to spawn addonpeds, how can i do this?

    27. jun 2017
  • E0a131 avatart

    that way i can have multiple markers, and once inside any of them the mission should start automaticly. or your source code so i can see better. my email fredmiwsm@gmail.com

    18. jun 2017
  • E0a131 avatart

    @aimless
    the code to load the mission folder and start it, instead of opening the menu and choose.

    18. jun 2017
  • E0a131 avatart

    can u pass me the code to load the mission ?
    i have a menu Item when clicked simulates the "H" key to open your menu, i want to replace that by loading the mission on marker trigger that i already have directly.

    18. jun 2017
  • E0a131 avatart

    yes thank you ,updated code is:

    World.DrawMarker(MarkerType.VerticalCylinder, v2, Vector3.Zero, Vector3.Zero, new Vector3(1f, 1f, 2f), Color.Yellow);
    var tmpSF = new Scaleform("PLAYER_NAME_01");
    tmpSF.CallFunction("SET_PLAYER_NAME", "Groove Street");
    tmpSF.Render3D(v2 + new Vector3(0f, 0f, 2f), new Vector3(1f, 66f, 1f), new Vector3(12, 6, 2));

    18. jun 2017