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@dorsk89 nope, it's not open source.
@clead96 I believe the issue is in a lower level, it can't be fixed in Map Editor. You can try with the next SHVDN version when it comes out. Maybe you can convert these maps to ymap as an alternative.
@Josh Nathan if it works in the original Map Editor, it should work in this version. This is only an update to work with new NativeUI and ScriptHookVDotNet.
@Alex94 you are correct, master server is down and this makes the mod freeze when you open server browser.
@clead96 there are known issues when using both ScriptHookVDotNet and RagePluginHook
I found some suggestions about using HeapAdjuster and modified Gameconfig, but never tried (never used RPH), don't know if will be of any help
@BauApeks any file hosting service.
I tested with https://raw.githubusercontent.com/DurtyFree/gta-v-data-dumps/master/ObjectList.ini and h4_prop_bush_bgnvla_* don't even appear in object preview, but the game doesn't crash though. Did you run "Validate Object Database" first?
@BauApeks I don't have that type of bush, can you send me your file ObjectList.ini please?
@lover4u I see... the problem is that Community Races relies on ScriptHookVDotNet, so if the vehicle is not listed in https://github.com/crosire/scripthookvdotnet/blob/main/source/scripting_v2/GTA.Native/VehicleHash.cs the race will fail to load. I think there's no easy fix for this, it would require a new implementation to load vehicles independently of SHVDN.
@lover4u the cars for each race must be set in the XML file under <AvailableVehicles>
@ogjasko please provide your ScriptHookVDotNet.log file.