@hehexd1222 these are server side settings (NpcStreamingDistance which defaults to 500 and PlayerStreamingDistance which defaults to -1 or unlimited). In various tests I added client side limit of 200 and it didn't appear to be a significative FPS boost. The good news is that EntenKoeniq (the original author of the project) is back so we should see real improvement soon.
@Micklom just enter the LAN IP of the laptop running the server and port in the mod menu (for example 192.168.0.100:4499), the IP is displayed in the server window (under ethernet or wi-fi interface). See https://github.com/RAGECOOP/RAGECOOP-V/wiki/Set-up-a-server (for LAN you don't need port forwarding).
@hehexd1222 I have seen some players exceeding the peds limit, I think these peds are spawned using a mod/trainer that flags them as mission entities so they never get removed then the player moves away, and you have them synced because they use a loophole in the workaround to avoid vehicles without drivers.
I think I already said it, but my contribution is limited to these small changes and fixes (which will probably be replaced by proper fixes in a major update that includes changes in network packets).
@b727ana yes, it's possible that navmesh doesn't exist in this map, a way to check is adding a waypoint in the map, if navmesh exists a GPS route will appear. I never did it but I think it's possible to add because some additional maps like "Vice Cry Remastered" and "Liberty City V Remix" claim to have navmesh support.
@Brötchen did you change the vehicles and peds limits in settings? It should not happen with default settings unless the server has a very low spam limit (default is 100).
@hehexd1222 these are server side settings (NpcStreamingDistance which defaults to 500 and PlayerStreamingDistance which defaults to -1 or unlimited). In various tests I added client side limit of 200 and it didn't appear to be a significative FPS boost. The good news is that EntenKoeniq (the original author of the project) is back so we should see real improvement soon.
@Micklom just enter the LAN IP of the laptop running the server and port in the mod menu (for example 192.168.0.100:4499), the IP is displayed in the server window (under ethernet or wi-fi interface). See https://github.com/RAGECOOP/RAGECOOP-V/wiki/Set-up-a-server (for LAN you don't need port forwarding).
@Celks you can simply do not announce the server (AnnounceSelf=false, won't appear on server list) or use the management resource to restrict access to registered players.
https://github.com/RAGECOOP/GTAV-RESOURCES/tree/main/Resources/RageCoop/RageCoop.Resources.Management
This test is about the doors/windows break/repair loop
https://github.com/oldnapalm/RAGECOOP-V/releases/download/nightly-build/RageCoop.Client.test2.zip
@hehexd1222 I have seen some players exceeding the peds limit, I think these peds are spawned using a mod/trainer that flags them as mission entities so they never get removed then the player moves away, and you have them synced because they use a loophole in the workaround to avoid vehicles without drivers.
This version disables the workaround, so it should not happen, but you will probably see vehicles without drivers
https://github.com/oldnapalm/RAGECOOP-V/releases/download/nightly-build/RageCoop.Client.test.zip
@hehexd1222 regarding mission issues, it would be nice if you could post your reports in https://github.com/RAGECOOP/RAGECOOP-V/issues so that when Sardelka resumes development they are visible to him.
I think I already said it, but my contribution is limited to these small changes and fixes (which will probably be replaced by proper fixes in a major update that includes changes in network packets).
@b727ana yes, it's possible that navmesh doesn't exist in this map, a way to check is adding a waypoint in the map, if navmesh exists a GPS route will appear. I never did it but I think it's possible to add because some additional maps like "Vice Cry Remastered" and "Liberty City V Remix" claim to have navmesh support.
@Brötchen did you change the vehicles and peds limits in settings? It should not happen with default settings unless the server has a very low spam limit (default is 100).
@hehexd1222 the main question is "does it happen to all dead remote NPCs?"
Regarding "1 Floating corpse seen", was it the only remote dead NPC or others existed and were not floating?