Map Editor 2.17
44.036
202
44.036
202
This is an update to Map Editor by @Guadmaz, uploaded with author's permission.
Changelog:
Version 2.17
Version 2.16
Version 2.15
Version 2.14
Source code: https://github.com/oldnapalm/MapEditor
Original mod: https://www.gta5-mods.com/scripts/map-editor
Changelog:
Version 2.17
- Fixed issue with ped's weapon
Version 2.16
- Fixed bug in object rotation
- Updated peds and vehicles lists (from ScriptHookVDotNet Jun 16, 2023 update)
Version 2.15
- Bugfixes
Version 2.14
- Updated to work with new versions of NativeUI and ScriptHookVDotNet
- Added props texture variation
- Fixed position and rotation menu settings
Source code: https://github.com/oldnapalm/MapEditor
Original mod: https://www.gta5-mods.com/scripts/map-editor
First Uploaded: 10. sep 2021
Last Updated: 13. jun 2024
Last Downloaded: 11 minut
132 Comments
More mods by Guad & oldnapalm:
This is an update to Map Editor by @Guadmaz, uploaded with author's permission.
Changelog:
Version 2.17
Version 2.16
Version 2.15
Version 2.14
Source code: https://github.com/oldnapalm/MapEditor
Original mod: https://www.gta5-mods.com/scripts/map-editor
Changelog:
Version 2.17
- Fixed issue with ped's weapon
Version 2.16
- Fixed bug in object rotation
- Updated peds and vehicles lists (from ScriptHookVDotNet Jun 16, 2023 update)
Version 2.15
- Bugfixes
Version 2.14
- Updated to work with new versions of NativeUI and ScriptHookVDotNet
- Added props texture variation
- Fixed position and rotation menu settings
Source code: https://github.com/oldnapalm/MapEditor
Original mod: https://www.gta5-mods.com/scripts/map-editor
First Uploaded: 10. sep 2021
Last Updated: 13. jun 2024
Last Downloaded: 11 minut
does anyone know why peds in my map editor don't hold their guns when i set a weapon for them ?!! this happened when i updated my ScriptHookVDotNet !!
@oldnapalm do you know whats the problem with my map editor that when i set a gun for my peds they don't hold it !! i realized that the version of ScriptHookVDotNet2 is the issue, i mean 3.4.0 and higher !!
nice.. the most annoying mod on this mf gets a reboot 👏🏻
How do i make a teleport from one marker to another. I was experimenting with it and got it to work but when i tried to put a teleport at the spot i wanted it i can't get it to work.
Bro is stuck in 2015
Terrible mod you would assume it would be updated nope don't even bother first of all the menu is still trash and UI sucks none of the pad props and vehicles are organized and the options for peds like adding weapons don't save
@Phorpride Yup
For those of you who have updated the latest GTA 5 version 3258, you have to watch this video https://youtu.be/AJeoiKzApY4?si=nj-r4Pq6Hjuidl0F
For those of you who are wondering why it is not working, you gotta need the nightly build of ScriptHookVDotNet, the current NativeUI (if possible), and of course lastly a very current Updated ObjectList for Map Editor.
Every time i try to open Map editor it takes me to trevor
@kadeklodt_product Hello, I just installed the nightly version.112, nothing works...
@Micklom You have to use Nightly Build 110, I forgot to mention that already, my apologies.
I like it Greatt onee good work
@kadeklodt_product Thanks for the answer,
i installed the nightly version 110 and native latest version and scriptkook v latest version, i have a windows return where the screen freezes on loading the story mode (:
Game crash
Good
Right now it works fine with “ScriptHookVDotNet-v3.6.0-nightly.119”, no problems and no crashes
this comes up man:
[21:30:16] [DEBUG] Loading API from .\ScriptHookVDotNet2.dll ...
[21:30:16] [DEBUG] Loading API from .\ScriptHookVDotNet3.dll ...
[21:30:16] [DEBUG] Loading scripts from F:\GTAV\scripts ...
[21:30:16] [DEBUG] Loading assembly ClearScript.dll ...
[21:30:16] [INFO] Found 0 script(s) in ClearScript.dll.
[21:30:16] [DEBUG] Loading assembly MapEditor.dll ...
[21:30:16] [WARNING] Resolving API version 0.0.0 referenced in MapEditor.dll.
[21:30:16] [INFO] Found 2 script(s) in MapEditor.dll resolved to API 2.11.6.
[21:30:16] [DEBUG] Loading assembly NativeUI.dll ...
[21:30:16] [INFO] Found 1 script(s) in NativeUI.dll resolved to API 2.11.6.
[21:30:16] [DEBUG] Instantiating script MapEditor.JavascriptHook ...
[21:30:16] [INFO] Started script MapEditor.JavascriptHook.
[21:30:16] [DEBUG] Instantiating script MapEditor.MapEditor ...
[21:30:17] [ERROR] Failed to instantiate script MapEditor.MapEditor because constructor threw an exception: System.TypeInitializationException: The type initializer for 'SHVDN.NativeMemory' threw an exception. ---> System.NullReferenceException: Object reference not set to an instance of an object.
at SHVDN.NativeMemory..cctor()
--- End of inner exception stack trace ---
at SHVDN.NativeMemory.StringToCoTaskMemUTF8(String s)
at SHVDN.ScriptDomain.PinString(String str)
at GTA.Native.Function.ObjectToNative(Object value)
at GTA.World.AddRelationshipGroup(String groupName)
at MapEditor.ObjectDatabase.SetupRelationships()
at MapEditor.MapEditor..ctor()
[21:30:17] [DEBUG] Instantiating script NativeUI.BigMessageThread ...
[21:30:17] [INFO] Started script NativeUI.BigMessageThread.
what key is it to open this the old one its f5
The sad part about the GTA 5 mod community is that the majority of contributions are poor quality script kiddy newbs. Even the websites that allow us to browse and download mods are crappy. I almost got excited about playing GTA 5 again until I started using the mods. There are a couple trainers that are decent but everything else is piss poor waste of time.