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    @HKH191
    Works great, another random event thing to enrich the world/gameplay.

    Can you add adjustable cache spawn timer option in .ini?

    okoli 3 ure
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    This just boosted gta into whole new level!!!! THANX!

    Only thing I would ask if you could add option to make enemy markers on minimap invisible.
    I would like to spawn hostile npcs that fit their surroundings, for example hostile hobos (random time) in hobo areas and never know if there is one. But with minimap markers it kills unknown/tension effect.

    19. nov 2024
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    @GogetaSsj4
    My man, 2x 5stars for you!
    If I can only tell you how much this mod will change/improve (with little tweaking) my "weird" gameplay...

    06. avg 2024
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    @KassiteR
    Can you please add option to disable minimap markers/dots?
    It is kinda more "realistic" if enemy doesn't have pinpoint magic radar and must search and see/hear my character to know where it is why should I be able to see exact location of them?
    Thnx for mod.

    03. feb 2024
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    @Fady66
    Suggestion,
    Can you add something like user configurable option in .ini for offices and delivery points:

    office=1 x, y, z (post office number 1)
    deliverypoint=1 x, y, z (possible delivery points for office=1 )
    deliverypoint=2 x, y, z
    deliverypoint=3 x, y, z

    office=2 x, y, z (post office number 1)
    deliverypoint=4 x, y, z (possible delivery points for office=2 )
    deliverypoint=5 x, y, z
    deliverypoint=6 x, y, z

    office=3 x, y, z (post office number 3)
    deliverypoint=7 x, y, z (possible delivery points for office=3 )
    deliverypoint=8 x, y, z

    Thanx.

    30. jan 2024
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    @CruelMasterMC @azzman_01
    you can have crouch and move crouched but in my experience so far(tried all the mods and combinations) you don't enter stealth mode(you move crouched but still make noise)

    23. jan 2024
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    @Fady66
    Planting and then harvesting few seconds later is kinda too short for my taste.
    Can you please include option in .ini like:
    TimeToGrow=xxxxx minutes

    Thanx.

    17. jan 2024
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    @ClxcksOnYT

    Looks good. Thank you for the mod.

    Can I ask for option to be able to buy all weapons, not just mk2?
    Also can you add .ini option for dealer's location (even better multiple dealers) coordinates to be customized?

    Reason I'm asking is vanilla ammunation weapon prices makes absolutely no sense (useless SNS pistol costing almost 10x more than pistol) when using "realism" mods where you loose all weapons/money on arrest/death and money is not thrown at you every "few seconds" for just existing.
    Also up to this day I haven't been able to find file where weapon prices are stored... soo I'm looking for some alternatives to ammunation.

    03. dec 2023
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    @SuleMareVientu

    Pier 400 (at elysium island, docks area) has 2 sets of entrances but gates won't open/slide when approached. Can you make them work?

    Also, may I suggest adding option/s for alternative "interiors" for those that have it.
    For example Trevor house with all the trash inside, O'neill redneck house before it was burned..

    Thank you.

    26. nov 2023
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    Great mod, especially cause of .ini options.

    Can you please add option/s for custom keybinds.
    I'm using pickups mod (and lot of others, so lot of keybind conflicts) and pickups mod disables previous-next weapon key/function while on foot so I can use this mod only when in car.

    Also can you add option to lose all items when you die.
    Thanx.

    08. nov 2023