Lockpicking and Hotwiring (CONTROLLER SUPPORT) 1.01
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436
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Lockpicking Expanded and Enhanced (with controller support!)
Description:
Lockpicking Expanded and Enhanced is a modification to Grand Theft Auto V designed to enhance the single-player experience. Vehicles will now need to be either lockpicked or smashed into, and hotwired to start.
One of things that was most disappointing about GTA V was how shallow the mechanics were (such as the wanted system). The vehicle break in mechanics are arcadely and oversimplified, but this mod aims to add depth to it. Now, you must be mindful of your surroundings while attempting to steal a vehicle or you risk police attention or hostility from peds.
I took a lot of inspiration from AndreyevOkonievsky's mod, such as the minigame concept and the lockpicking animation. However, his mod no longer works, so I made this instead.
Controls (configurable in .ini):
Press F - Enter vehicle (if vehicle is locked, player will try opening the doors)
Press E while holding F - player will break into vehicle forcefully (loud approach)
Press R while holding F - player will lockpick the vehicle (silent approach)
LockPicking:
S to move pin up (will go down automaticaly)
Q to pick pin
Hotwiring:
S and W to turn pick left and right
Q to pick (3 stages)
The progress bar will raise / lower depending on how close you are to the pin. You have to rotate the pick and find where the progress bar is highest, then pick to move on successfully to the next stage. Once all 3 stages are complete, the progress bar will turn green, and you then turn the ignition clockwise until it turns to "START".
Watch the featured video for a better understanding of how it works.
I highly recommend playing this mod alongside the Better Chases plus (Arrest Warrants) mod (as well as the Stolen mod made by the same author) and PEV (or any other police AI mod) for the ultimate immersive experience. Also, this mod probably works great with Vlad's Export Garage.
Features:
Lockpicking and Hotwiring minigame
If pedestrians see you attempting to break in to car, chance to call police or confront you (especially in gang areas)
Player can now choose between lockpicking a car or smashing the window
Brake lights will automatically turn on if car is stopped.
If car alarm goes off when police are in search mode (flashing stars), the car will be suspicious to the police until alarm shuts off (or the car gets spotted by police).
Vehicles such as helicopters, motorbikes, ATVs, and bicycles are easier to be spotted in when police are in search mode. This was a logical decision I made, as the player is completely exposed in a motorbike, ATV, or bicycle. And helicopters stick out like a sore thumb in the sky.
Disables vehicle flipping and tilting control when in mid-air or upside down (can be turned on/off depending on your preference).
most settings will be configurable in .ini file.
Installation:
If not already, install ScriptHookV and ScriptHookVDotNet and their requisites
Drag the contents of the .rar into your GameDirectory/scripts (e.g. C://ProgramFiles(x86)/Steam/steamapps/common/Grand Theft Auto V/scripts)
If a scripts folder is not already in your game directory you can make one. Name the folder "scripts".
changelog:
1.02
- fixed bug with brake lights
- hotwiring minigame only appears when player is in driver's seat
- help text will display only once player has attempted to enter locked vehicle
- hotwire minigame will automatically exit should a locked car somehow be turned on
- bug fixes
1.01
- Added Controller Support
- Added prompts that display controls while lockpicking / hotwiring
1.00
- initial release
Notes:
This mod should be story-compatible. The script uses flags that shouldn't affect player-owned vehicles and mission entities.
Upon testing, sometimes Franklin (not sure for other characters) will not smash the window but play a lockpicking animation. This is due to the way the game was designed - to my knowledge there is not a way to remove this lockpicking animation and make it so that Franklin will only play the breaking in animation. If any fellow mod makers know a solution to this, please let me know.
Some cars like the Blista and Sultan spawn in the world unlocked (not sure if this occurs in vanilla GTA aswell, as my game is modded). Also they are flagged as not needing to be hotwired, so the hotwiring minigame won't activate for these models. As I'm not sure if this is due to modded files, please let me know in the comments if this is the case for you aswell and I'll change the code to accomodate for this.
Aspect Ratios other than 16:9 may skew the PNG images (won't affect gameplay at all, just might not look as aesthetically pleasing).
Description:
Lockpicking Expanded and Enhanced is a modification to Grand Theft Auto V designed to enhance the single-player experience. Vehicles will now need to be either lockpicked or smashed into, and hotwired to start.
One of things that was most disappointing about GTA V was how shallow the mechanics were (such as the wanted system). The vehicle break in mechanics are arcadely and oversimplified, but this mod aims to add depth to it. Now, you must be mindful of your surroundings while attempting to steal a vehicle or you risk police attention or hostility from peds.
I took a lot of inspiration from AndreyevOkonievsky's mod, such as the minigame concept and the lockpicking animation. However, his mod no longer works, so I made this instead.
Controls (configurable in .ini):
Press F - Enter vehicle (if vehicle is locked, player will try opening the doors)
Press E while holding F - player will break into vehicle forcefully (loud approach)
Press R while holding F - player will lockpick the vehicle (silent approach)
LockPicking:
S to move pin up (will go down automaticaly)
Q to pick pin
Hotwiring:
S and W to turn pick left and right
Q to pick (3 stages)
The progress bar will raise / lower depending on how close you are to the pin. You have to rotate the pick and find where the progress bar is highest, then pick to move on successfully to the next stage. Once all 3 stages are complete, the progress bar will turn green, and you then turn the ignition clockwise until it turns to "START".
Watch the featured video for a better understanding of how it works.
I highly recommend playing this mod alongside the Better Chases plus (Arrest Warrants) mod (as well as the Stolen mod made by the same author) and PEV (or any other police AI mod) for the ultimate immersive experience. Also, this mod probably works great with Vlad's Export Garage.
Features:
Lockpicking and Hotwiring minigame
If pedestrians see you attempting to break in to car, chance to call police or confront you (especially in gang areas)
Player can now choose between lockpicking a car or smashing the window
Brake lights will automatically turn on if car is stopped.
If car alarm goes off when police are in search mode (flashing stars), the car will be suspicious to the police until alarm shuts off (or the car gets spotted by police).
Vehicles such as helicopters, motorbikes, ATVs, and bicycles are easier to be spotted in when police are in search mode. This was a logical decision I made, as the player is completely exposed in a motorbike, ATV, or bicycle. And helicopters stick out like a sore thumb in the sky.
Disables vehicle flipping and tilting control when in mid-air or upside down (can be turned on/off depending on your preference).
most settings will be configurable in .ini file.
Installation:
If not already, install ScriptHookV and ScriptHookVDotNet and their requisites
Drag the contents of the .rar into your GameDirectory/scripts (e.g. C://ProgramFiles(x86)/Steam/steamapps/common/Grand Theft Auto V/scripts)
If a scripts folder is not already in your game directory you can make one. Name the folder "scripts".
changelog:
1.02
- fixed bug with brake lights
- hotwiring minigame only appears when player is in driver's seat
- help text will display only once player has attempted to enter locked vehicle
- hotwire minigame will automatically exit should a locked car somehow be turned on
- bug fixes
1.01
- Added Controller Support
- Added prompts that display controls while lockpicking / hotwiring
1.00
- initial release
Notes:
This mod should be story-compatible. The script uses flags that shouldn't affect player-owned vehicles and mission entities.
Upon testing, sometimes Franklin (not sure for other characters) will not smash the window but play a lockpicking animation. This is due to the way the game was designed - to my knowledge there is not a way to remove this lockpicking animation and make it so that Franklin will only play the breaking in animation. If any fellow mod makers know a solution to this, please let me know.
Some cars like the Blista and Sultan spawn in the world unlocked (not sure if this occurs in vanilla GTA aswell, as my game is modded). Also they are flagged as not needing to be hotwired, so the hotwiring minigame won't activate for these models. As I'm not sure if this is due to modded files, please let me know in the comments if this is the case for you aswell and I'll change the code to accomodate for this.
Aspect Ratios other than 16:9 may skew the PNG images (won't affect gameplay at all, just might not look as aesthetically pleasing).
First Uploaded: 6 dni
Last Updated: 1 dan
Last Downloaded: 37 minut
17 Comments
Lockpicking Expanded and Enhanced (with controller support!)
Description:
Lockpicking Expanded and Enhanced is a modification to Grand Theft Auto V designed to enhance the single-player experience. Vehicles will now need to be either lockpicked or smashed into, and hotwired to start.
One of things that was most disappointing about GTA V was how shallow the mechanics were (such as the wanted system). The vehicle break in mechanics are arcadely and oversimplified, but this mod aims to add depth to it. Now, you must be mindful of your surroundings while attempting to steal a vehicle or you risk police attention or hostility from peds.
I took a lot of inspiration from AndreyevOkonievsky's mod, such as the minigame concept and the lockpicking animation. However, his mod no longer works, so I made this instead.
Controls (configurable in .ini):
Press F - Enter vehicle (if vehicle is locked, player will try opening the doors)
Press E while holding F - player will break into vehicle forcefully (loud approach)
Press R while holding F - player will lockpick the vehicle (silent approach)
LockPicking:
S to move pin up (will go down automaticaly)
Q to pick pin
Hotwiring:
S and W to turn pick left and right
Q to pick (3 stages)
The progress bar will raise / lower depending on how close you are to the pin. You have to rotate the pick and find where the progress bar is highest, then pick to move on successfully to the next stage. Once all 3 stages are complete, the progress bar will turn green, and you then turn the ignition clockwise until it turns to "START".
Watch the featured video for a better understanding of how it works.
I highly recommend playing this mod alongside the Better Chases plus (Arrest Warrants) mod (as well as the Stolen mod made by the same author) and PEV (or any other police AI mod) for the ultimate immersive experience. Also, this mod probably works great with Vlad's Export Garage.
Features:
Lockpicking and Hotwiring minigame
If pedestrians see you attempting to break in to car, chance to call police or confront you (especially in gang areas)
Player can now choose between lockpicking a car or smashing the window
Brake lights will automatically turn on if car is stopped.
If car alarm goes off when police are in search mode (flashing stars), the car will be suspicious to the police until alarm shuts off (or the car gets spotted by police).
Vehicles such as helicopters, motorbikes, ATVs, and bicycles are easier to be spotted in when police are in search mode. This was a logical decision I made, as the player is completely exposed in a motorbike, ATV, or bicycle. And helicopters stick out like a sore thumb in the sky.
Disables vehicle flipping and tilting control when in mid-air or upside down (can be turned on/off depending on your preference).
most settings will be configurable in .ini file.
Installation:
If not already, install ScriptHookV and ScriptHookVDotNet and their requisites
Drag the contents of the .rar into your GameDirectory/scripts (e.g. C://ProgramFiles(x86)/Steam/steamapps/common/Grand Theft Auto V/scripts)
If a scripts folder is not already in your game directory you can make one. Name the folder "scripts".
changelog:
1.02
- fixed bug with brake lights
- hotwiring minigame only appears when player is in driver's seat
- help text will display only once player has attempted to enter locked vehicle
- hotwire minigame will automatically exit should a locked car somehow be turned on
- bug fixes
1.01
- Added Controller Support
- Added prompts that display controls while lockpicking / hotwiring
1.00
- initial release
Notes:
This mod should be story-compatible. The script uses flags that shouldn't affect player-owned vehicles and mission entities.
Upon testing, sometimes Franklin (not sure for other characters) will not smash the window but play a lockpicking animation. This is due to the way the game was designed - to my knowledge there is not a way to remove this lockpicking animation and make it so that Franklin will only play the breaking in animation. If any fellow mod makers know a solution to this, please let me know.
Some cars like the Blista and Sultan spawn in the world unlocked (not sure if this occurs in vanilla GTA aswell, as my game is modded). Also they are flagged as not needing to be hotwired, so the hotwiring minigame won't activate for these models. As I'm not sure if this is due to modded files, please let me know in the comments if this is the case for you aswell and I'll change the code to accomodate for this.
Aspect Ratios other than 16:9 may skew the PNG images (won't affect gameplay at all, just might not look as aesthetically pleasing).
Description:
Lockpicking Expanded and Enhanced is a modification to Grand Theft Auto V designed to enhance the single-player experience. Vehicles will now need to be either lockpicked or smashed into, and hotwired to start.
One of things that was most disappointing about GTA V was how shallow the mechanics were (such as the wanted system). The vehicle break in mechanics are arcadely and oversimplified, but this mod aims to add depth to it. Now, you must be mindful of your surroundings while attempting to steal a vehicle or you risk police attention or hostility from peds.
I took a lot of inspiration from AndreyevOkonievsky's mod, such as the minigame concept and the lockpicking animation. However, his mod no longer works, so I made this instead.
Controls (configurable in .ini):
Press F - Enter vehicle (if vehicle is locked, player will try opening the doors)
Press E while holding F - player will break into vehicle forcefully (loud approach)
Press R while holding F - player will lockpick the vehicle (silent approach)
LockPicking:
S to move pin up (will go down automaticaly)
Q to pick pin
Hotwiring:
S and W to turn pick left and right
Q to pick (3 stages)
The progress bar will raise / lower depending on how close you are to the pin. You have to rotate the pick and find where the progress bar is highest, then pick to move on successfully to the next stage. Once all 3 stages are complete, the progress bar will turn green, and you then turn the ignition clockwise until it turns to "START".
Watch the featured video for a better understanding of how it works.
I highly recommend playing this mod alongside the Better Chases plus (Arrest Warrants) mod (as well as the Stolen mod made by the same author) and PEV (or any other police AI mod) for the ultimate immersive experience. Also, this mod probably works great with Vlad's Export Garage.
Features:
Lockpicking and Hotwiring minigame
If pedestrians see you attempting to break in to car, chance to call police or confront you (especially in gang areas)
Player can now choose between lockpicking a car or smashing the window
Brake lights will automatically turn on if car is stopped.
If car alarm goes off when police are in search mode (flashing stars), the car will be suspicious to the police until alarm shuts off (or the car gets spotted by police).
Vehicles such as helicopters, motorbikes, ATVs, and bicycles are easier to be spotted in when police are in search mode. This was a logical decision I made, as the player is completely exposed in a motorbike, ATV, or bicycle. And helicopters stick out like a sore thumb in the sky.
Disables vehicle flipping and tilting control when in mid-air or upside down (can be turned on/off depending on your preference).
most settings will be configurable in .ini file.
Installation:
If not already, install ScriptHookV and ScriptHookVDotNet and their requisites
Drag the contents of the .rar into your GameDirectory/scripts (e.g. C://ProgramFiles(x86)/Steam/steamapps/common/Grand Theft Auto V/scripts)
If a scripts folder is not already in your game directory you can make one. Name the folder "scripts".
changelog:
1.02
- fixed bug with brake lights
- hotwiring minigame only appears when player is in driver's seat
- help text will display only once player has attempted to enter locked vehicle
- hotwire minigame will automatically exit should a locked car somehow be turned on
- bug fixes
1.01
- Added Controller Support
- Added prompts that display controls while lockpicking / hotwiring
1.00
- initial release
Notes:
This mod should be story-compatible. The script uses flags that shouldn't affect player-owned vehicles and mission entities.
Upon testing, sometimes Franklin (not sure for other characters) will not smash the window but play a lockpicking animation. This is due to the way the game was designed - to my knowledge there is not a way to remove this lockpicking animation and make it so that Franklin will only play the breaking in animation. If any fellow mod makers know a solution to this, please let me know.
Some cars like the Blista and Sultan spawn in the world unlocked (not sure if this occurs in vanilla GTA aswell, as my game is modded). Also they are flagged as not needing to be hotwired, so the hotwiring minigame won't activate for these models. As I'm not sure if this is due to modded files, please let me know in the comments if this is the case for you aswell and I'll change the code to accomodate for this.
Aspect Ratios other than 16:9 may skew the PNG images (won't affect gameplay at all, just might not look as aesthetically pleasing).
First Uploaded: 6 dni
Last Updated: 1 dan
Last Downloaded: 37 minut
Peak!
it would be useful to have key prompts on the screen because I forget the controls
That’s amazing
any chance of making this gamepad compatible?
Looks nice, currently using danisthemans lock picking as it has similar mechanics & can be used on a controller. will give this a look though if controller support is added as the hotwiring part looks epic (hopefully it happens)
Would be cool if you had to buy a picklock first.
It would be cool to put on shoes right after waking up in the morning and brush teeth too! That would be AWESOME!
@ab douh thanks for the rating! Yea I'll try putting key prompts in the next update.
@mitto_backup @jerome74 I'll see if I can make it gamepad compatible .
This is great
Update 1.01 will be public once approved! I've added controller support aswell as prompts to guide the player through controls.
another suggestion: electric cars skip hotwire minigame, since there is nothing to hotwire.
@ViceCityVigilante cheers mate gonna give it a test
@ViceCityVigilante Dope stuff man, just one small nitpick I have is, you can start hotwiring before the character is even performing the hotwiring animation, would love to have an at least 2 seconds delay, once the character enters the vehicle, while he positions himself, just a small detail I think would make this perfect, the devil is in the details y'know
@ViceCityVigilante For me the cars start and then the hotwiring GUI shows and it will still let me do the minigame however the car is already started. Is this a bug or is it on my end? Great mod tho!
@ViceCityVigilante Mod is great, truly a spectacle, I only have one recommendation to make it perfect.
In Regards to the text box that pops up when near a car, don't let it show up unless I attempt to steal a car
*To acheive this*
*If I approach a car and it's UNLOCKED just pressing the enter key allows me to enter as normal (you already have this implemented which is great), however if its LOCKED and I press the enter vehicle key to get in, only then will i get a text box reading "This car is locked press Blah Blah to break in, Blah Blah to lockpick."
This would be great, it would eliminate the text box coming up each time i pass a car, i also believe if done smoothly may also improve performance as the game isn't constantly trying to start the script or produce a text box.
@Chr1 I haven't had any problems with this. However, I'll add a safety measure that up in the next update.
@thalilmythos If you're talking about entering from the passenger side and having the minigame appear before the character has shifted seats, then yea that'll be fixed.
@jerome74 yea I can do that.
Can you create a minimalist version of the mod that just locks the car doors and doesn't let the player break into any car at all and only open unlocked ones?