Loading...
JAM102970
297 files liked
1.118 comments
15 videos
8 uploads
17 followers
11.136 downloads
  • A50745 cool ninja pic

    @KRYST4LCLR I must say you seem to be improving a bit with your gameconfigs but, they need a lot of work. Modifying gameconfigs for gta 5 patches is not as easy as 1-2-3....If it were that easy everyone would be doing it by now. There are a lot of values that need to be increased with every patch and some values are hardly changed by *R. To give you an idea of how many values within the gameconfig has to be modified, I did an experiment a few months ago with one of F7YO's gameconfigs, which is the one I've being using up to now and I compared both the vanilla gameconfig and his, in Notepad ++, for patch 3179 and the list of values changed were a lot. For starters, Pools such as AnimatedBuilding, BlendshapeStore, Building, AnimStore, CGameScriptResource, CSenarioInfo, CScenarioPintExtraData, CScriptEntityExtension, DecoratorExtension, DrawableStore, Dummy Object, DwdStore, GragmentStore, InteriorInst, MaxLoadedInfo, MaxLoadRequestedInfo, ActivePersistenLoadedInfo, LightEntity, MapDataLoadedNode, MapDataStore, MapTypesStore, MetaDataStore, NavMeshes, phInstGta, PortalInst, PtFxSortedEntity, PtFxAssetStore, ScaleformStore, ScriptStore, StaticBounds, tcBox, TxdStore, HandlingData, fwLodNode, CMoveObject, CMoveAnimatedBuilding, fwDynaicArchettypeComponent, fwDynamicEntityComponent, ScenarioCarGensPerRegion, ScenarioPointsAndEdgesPerRegion, ScenarioPoint, ScenarioPointEntity, ScenarioPointWorld, MaxNonRegionScenarionPointSpatiaObjects, etc..etc... All of those values may or may not have to be increased within every new patch among other values under <ConfigModelINfo>, <ConfigStreamEngine>, <ConfigScriptStackSIzes> and <ConfigScriptResourceExpectedMaximums> , some of the values of some of those lines also have to be increased.

    One thing that I've noticed and learned in the past with other gameconfigs is that whoever is modifying them, they should never delete or remove any data from it. I'm not saying you've being doing that with yours but, I noticed that most working gameconfigs that I've used in the past are around 90Kb in size, after being modifed, and yours is only about 65Kb, I don't know if you've being deleting stuff from there that you believe is uneccesary but for example, I looked into your latest one here and there seems to be a few lines missing from the original.

    Anyways, like I said, you seem to be improving with your gameconfigs, I managed to play for 11 minutes with this new 1.3 version (3351 patch) vs the 1.2 version which crashed my game in 5 minutes.

    I think you're gonna do great as you keep learning along the way. In the meantime I'm gonna have to downgrade to an earlier version of gta 5 so I can play because as of today there doesn't seem to be any gameconfig out there that works with the v3351, by that I mean, a gameconfig that allows you to play for at least an hour. :-/

    Expand to read the full comment
    1 dan
  • A50745 cool ninja pic

    JAM102970's REVIEW OF THIS MOD:

    I must say this is one of the best "Halloween" themed mods I've installed thus far, btw...no "virus" alerts associated with it...like some players are saying. Even though I haven't tested it fully yet. I only recently installed it and I've only experienced the "Slashers" who attack you when you pick up the "Jack-O-Lanterns" but, I'm sure eventually I will experience the other features of this mod.....unfortunately, I will be removing it after October 31st and will reinstall it next year, since I will be transforming my game into a "Winter" version after October but, this is a light review of it. That said, I'll give it a nice 5 stars.

    WARNING TO PLAYERS: If you have the "Custom Player-Spawning" mod installed, like I do, this one right here > https://www.gta5-mods.com/scripts/spawn-where-you-died , make sure you split the values of the "Custom Player Spawning Chances" to whatever you want but, DO NOT SET IT AT 100% on "at_death_point_spawn_chance" because once you die or get killed you will spawn exactly at the same spot where you just died and that's a problem. I had that mod saved at 100% to spawn the character at the same spot where he died but, the problem is that if you have it set at 100% to spawn back where you just died the Slasher will be there again, waiting for you, and he will kill you immediately, unless you run away fast and spawn a weapon while you're running away. So if you have that mod installed make sure to split the values to spawn elsewhere, otherwise you will be constantly killed by the same slasher over and over again unless, like I said, you run away immediately and spawn a weapon while you're running in order to kill him.

    7 dni
  • A50745 cool ninja pic

    @adopcalipt I don't remember whether I asked you this question before or not but, where does the "Outfits" folder goes? Does it goes inside the "NSPM" folder or outside of it?

    21. okt 2024
  • A50745 cool ninja pic

    @adopcalipt Is this new 4.5 update supposed to be installed only in the new 3351 patch or is it supposed to work with any versions of the game? I've being playing with the v3179 game version up to now because of the scripthookvdotnet mess but, anyways...I installed this new v4.5 version in my 3179 patch but, when I launched the game this is what it said: "New Street Phone Missions 4.42 by adopcalipt loaded", how is it loading the 4.42 version that I just replaced with the 4.5 version? None of the phones were ringing and neither one has the green marker in front of them.

    19. okt 2024
  • A50745 cool ninja pic

    @nenlee É possível que o gameconfig precise ser atualizado mais para o patch v3337, mas, até agora, do jeito que configurei o meu, está funcionando bem para mim. Se você estiver jogando com o patch v3337 mais recente, pode esperar que o F7YO o atualize ou pode tentar o gameconfig do KRYST4LCLR que foi atualizado para o v3337 aqui > https://www.gta5-mods.com/misc/kryst4lclr-s-gameconfig-updated-regularly

    13. okt 2024
  • A50745 cool ninja pic

    @nenlee <PoolName>Dummy Object</PoolName>
    <PoolSize value="30020"/>

    <PoolName>Building</PoolName>
    <PoolSize value="70000"/>

    <PoolName>phInstGta</PoolName>
    <PoolSize value="20000"/>

    Abra o gameconfig com o OpenIV e clique para editar. Em seguida, digite "Dummy Object", "Building" e "phInstGta" na caixa "Pesquisar" para encontrá-los rapidamente e, em seguida, altere os valores conforme mostrado acima.

    13. okt 2024
  • A50745 cool ninja pic

    @nenlee Primeiro, certifique-se de ter esse gameconfig > https://www.gta5-mods.com/misc/gta-5-gameconfig-300-cars . Se você já tiver esse gameconfig instalado, há apenas alguns valores que você precisa alterar nele. Certifique-se de alterar os valores dessas linhas:

    <PoolName>Objeto fictício</PoolName>
    <PoolSize value= Altere isso para = 30020

    <PoolName>Construção</PoolName>
    <PoolSize value= Altere isso para = 70000

    <PoolName>phInstGta</PoolName>
    <PoolSize value= Altere isso para = 20000

    13. okt 2024
  • A50745 cool ninja pic

    @sjaak327 Just to let you know, I do have "Custom Radio Stations" mod installed ( https://www.gta5-mods.com/scripts/custom-radio-stations-net ), which allows you to create your own radio stations. I have a total of 14 custom-made radio stations with that mod, each station has songs that I like ranging from heavy metal to 80's music and stuff like that. Now I don't know if that has anything to do with those trainerv errors I was getting or not but like I said, I did not mess around with GXT entries in the ini or anything like that with the exception of changing the DefaultRadoEnable value from "1" to "0", that's all I did and that fixed my issue with entering vehicles in the game, believe it or not.

    06. okt 2024
  • A50745 cool ninja pic

    @sjaak327 I haven't messed with anything relating to radio stations except changing the value in the DefaultRadioEnable to = 0, like you suggested, which fixed my problem, that value was set at = 1, for some reason, once I changed it to "0" I was able to get into any cars. Now, just to do an experiment for you, I just changed the DefaultRadioEnable value back to "1" like it was before and once I got into the game, the same thing happened, as soon as I attempted to get in a car the game froze and I got this error again > SCRIPT HOOK V ERROR: CORE: An exception occurred while executing 'TrainerV.asi' [0x00007FFBA6787B60], id 40. I'm changing the value back to "0" so I can play normally.

    06. okt 2024
  • A50745 cool ninja pic

    @sjaak327 So what exactly do you want me to do? You want me to change the value back to 1 in the ini and see what happens? When the value was set to 1 for the defaultstation in the ini that's when I was not able to get into any cars and was getting that previous error. Now that I changed it to 0, now I'm able to get into cars, which fixed the problem for me. But, if you want me to change it back to 1 like before I'll do that right now and tell you what happens.

    06. okt 2024