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1 follower
  • 5537ca clover st patricks

    Glad to follow the updates. Keep them coming.

    26. mar 2016
  • 5537ca clover st patricks

    I too was looking for something with this mods functionality. Thanks LC.

    07. mar 2016
  • 5537ca clover st patricks

    @jedijosh920 Any chance you can make the options available in the trainer that will grant us the ability to change the tire smoke color, spawn new DLC cars, or adjust the brightness of neon kits?

    Great mod looking forward to the updates.

    06. mar 2016
  • 5537ca clover st patricks

    Wonderful mod. Thank you for releasing this project to the public.
    I will be following the mod updates.

    06. mar 2016
  • 5537ca clover st patricks

    Can you upload the controls to navigate the menu and select an option?

    05. mar 2016
  • 5537ca clover st patricks

    @SFPD8 Could you make it possible to press a keyboard key in order to turn the rainbow tire streaks on or off? That would enable me to obtain the ability to completely customize my car style even further ^^.

    Excellent mod by the way.

    29. feb 2016
  • 5537ca clover st patricks

    Following! Thanks for the release.

    29. feb 2016
  • 5537ca clover st patricks

    Hey that is what the Rating system is there for. More to the point, not everyone shares the same perspective and intuitive mindset, to a certain extent. What one individual might prefer to rate with 5 stars could present it's self as a 3 star rating for another individual.

    Also, there is an opportunity to shine some light in the areas of development. Much like @tonythestrident mentioned, "...I can tell you this already seems promising!"

    Thank you for taking the time to develop and release this mod to the public @Rugz007. I look forward to witnessing what new developments will be released next.

    29. feb 2016
  • 5537ca clover st patricks

    Quote: @TerryYT: "I have a problem on “The Finale of Daddy’s Little Girl” where Franklin and Trevor stop following me after a period of time!"

    @fabian_gunman the author. Is it possible to add-in an excerpt of code that will trigger a mission failed sequence, and then allow the player to restart from the last checkpoint? Similar to the event that triggers during the actual story missions, when you venture too far from an NPC during a mission.

    29. feb 2016
  • 5537ca clover st patricks

    Love the mod, and following your updates.

    Also, do you need any specific DLC to make the mod work?

    29. feb 2016