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@TheDukeOfRockford thanks for the sub. the vids contain just some home brew tunes and no explination so you not missed any thing there. I also made a mod called Random Start that starts the game in a random location with a random character trouble is random characters don't have bank accounts. soo i made the payment system in NSPM as NSPM_coins in addition you get a investment account the low-risk and high-risk which increase and decrease depending on mission to transfer cash into and out of the accounts you can use the banking app in your phone contacts. the diffrence between the two acounts is the percentage of change on mission actions.
@superveky The chat thing is passive i got ChatGPT to create a bunch of Gta Onine messages then added then to a list to be randomly selected. All the players are bots controlled by an Ai system that monitors your position and a few actions. In the menu you can adjust the time it takes for bots to join and time online, also changing aggressions effects the vehicels bots spawn in with and there interactions with you and other bots.
@Hydraxonn the key combo can be changed in the ini the "Control_Players" number is for opening the player list and the "Control_Open" is for the Hackerzmenu. the index numbers for controls can be found here - https://docs.fivem.net/docs/game-references/controls/
@Pizzahut The phone contacts are missing from this version as will have to make a c++ version of iFruitaddon2, so will do but it'll take time. iFruitaddon2 is only needed for the .net version the new version only requires scripthook.
the chat flicker is due to the chat running in the same thread as the player ai and finding veh/ped thread. will eventualy move this to a new thread with just UI.
@Hydraxonn i think the OutOfRangeException, is due to the the float numbers. If you look in your 'PedSaver.xml' and find the ped that caused the error under <MyOverlay> and <FreeOverLay> you may find <OverOpc>1.05873958E+09</OverOpc> looks some thing like this the over large fraction causes it to go wrong you can delete back to 2 decimal places to get working again, like this <OverOpc>1.05</OverOpc>. I can add a 2 decimal cull to the menu loader to prevent from happening but when i have the time update it again.
@Hydraxonn github now updated had to fix a few things first.
@JoyLucien you can include the details from ScriptHookVDotNet.txt or enable logging and send the last few ines of that.
@NEGVS it's for building race tracks in NSPM 4.
New update is coming just requires a little more testing.
[Rant]; There has been over 4000 downloads of the last update, granted some are redownloads but even is every one downloaded 4 times that is still over a thousand players.
I have no intention of placing this mod behind a patrion or other paywall however and all i asked for was a youtube sub as a show of thanks. If my youtube subs go over 1000 i can get a very small amount of add revenue. This would motivate us to make more mods and better maintain the mods i've so far produced. However as is I have to concentrate on my paid work and will have little to no time avalable to maintain this and my other mods. Including a much needed update to Random Start and Player Zero that at the moment can't even begin thanks for reading this far and hope you enjoy the update --when released.
@Yorpie added to the todo list will take a while but willl be in next update.
@5TimeFinessa check older comments for possable fixes.
@llamaxus can check that out but at mo am making a version 4 which adds zones to sanferro and other add on islands to add builder missions too.