V_Functions V1
691
23
691
23
-
17. okt 2024
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V_Functions
A collection of functions for GTAV Mods
==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==
==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==
installation
==-==-==-==-==-==-==-==
Place V_Functions.asi into your 'Grand Theft Auto V' folder.
==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==
How to Use.
==-==-==-==-==-==-==-==
SNOW
_+_+_+_+_
C++;
-- to find if snow is activated(via V_Functions.asi).
#include
const std::string VFunk = GetDir() + "/V_Functions.asi";
typedef bool(*SnowFallType)();
bool AccessSnowFallType()
{
bool b = false;
if (FileExists(VFunk))
{
// Load the first .asi file (DLL)
HMODULE hMod = LoadLibrary("V_Functions.asi");
if (hMod != nullptr)
{
// Get the function pointer
SnowFallType MyExportedFunction = (SnowFallType)GetProcAddress(hMod, "SnowFall");
if (MyExportedFunction != nullptr)
b = MyExportedFunction();
FreeLibrary(hMod);
}
}
else
MissingFunk = true;
return b;
}
-- to activate snow.
typedef void(*LetItSnowType)(bool On);
void AccessLetItSnowType(bool On)
{
if (FileExists(VFunk))
{
// Load the first .asi file (DLL)
HMODULE hMod = LoadLibrary("V_Functions.asi");
if (hMod != nullptr)
{
// Get the function pointer
LetItSnowType MyExportedFunction = (LetItSnowType)GetProcAddress(hMod, "LetItSnow");
if (MyExportedFunction != nullptr)
MyExportedFunction(On);
FreeLibrary(hMod);
}
}
else
MissingFunk = true;
}
- If your c++ is set to use wide string chars then use the 'L""' like this 'HMODULE hMod = LoadLibrary(L"V_Functions.asi");'
for c# all functions are activated via text files;
Too add snow create a blank txt file and name it;
string sRaceSnowOn = "" + Directory.GetCurrentDirectory() + "/AddSnow.sn";
Too remove snow create a blank txt file and name it;
public static readonly string sRaceSnowOff = "" + Directory.GetCurrentDirectory() + "/RemoveSnow.sn";
Online Maps
_+_+_+_+_
Too add online maps create a blank txt file and name it;
public static readonly string sAdd_Mp_IPL = "" + Directory.GetCurrentDirectory() + "/AddMP_IPL.txt";
Too remove online maps create a blank txt file and name it;
public static readonly string sRemove_Mp_IPL = "" + Directory.GetCurrentDirectory() + "/RemoveMP_IPL.txt";
Mobile Contacts
_+_+_+_+_
-Like with the c# version the contacts are handled through text form;
To add a contact create a Mobile Contact create an ini file try to name it with your modName followed by its own Id. ie 'MyModAdCon001.ini'
Fill the ini with;
[Phone] //Always use this to identify the start of the file
ContactName=YourContactName //The name that will apear in contat list
ContactAddress=D:\ProgramFiles\Grand Theft Auto V/Scripts/NSPM/Return01.ini //The trigger file add you own mod location. the file is created when contact is activated.
Icon=CHAR_CALL911 //The icon displayed for your contact (see icon list)
[Phone/End] //Always use this to identify the end of the file
Add your contact file to ../Grand Theft Auto V/MobileNetwork
==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==
Required Files
==-==-==-==-==-==-==-==
Script Hook V
==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==
Change Log
==-==-==-==-==-==-==-==
Version 1
==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==
Icon List
==-==-==-==-==-==-==-==
"CHAR_DEFAULT",// Generic
"CHAR_ABIGAIL",// Abigail
"CHAR_ALL_PLAYERS_CONF",// AllCharacters
"CHAR_AMANDA",// Amanda
"CHAR_AMMUNATION",// Ammunation
"CHAR_ANDREAS",// Andreas
"CHAR_ANTONIA",// Antonia
"CHAR_ARTHUR",// Arthur
"CHAR_ASHLEY",// Ashley
"CHAR_BANK_BOL",// BankOfLiberty
"CHAR_BANK_FLEECA",// FleecaBank
"CHAR_BANK_MAZE",// MazeBank
"CHAR_BARRY",// Barry
"CHAR_BEVERLY",// Beverly
"CHAR_BIKESITE",// Bikesite
"CHAR_BLANK_ENTRY",// Blank
"CHAR_BLIMP",// Blimp
"CHAR_BLOCKED",// Blocked
"CHAR_BOATSITE",// Boatsite
"CHAR_BROKEN_DOWN_GIRL",// BrokenDownGirl
"CHAR_BUGSTARS",// Bugstars
"CHAR_CALL911",// Emergency
"CHAR_CARSITE",// LegendaryMotorsport
"CHAR_CARSITE2",// SSASuperAutos
"CHAR_CASTRO",// Castro
"CHAR_CHAT_CALL",// ChatIcon
"CHAR_CHEF",// Chef
"CHAR_CHENG",// Cheng
"CHAR_CHENGSR",// ChengSr
"CHAR_CHOP",// Chop
"CHAR_CREATOR_PORTRAITS",// CreatorPortraits
"CHAR_CRIS",// Cris
"CHAR_DAVE",// Dave
"CHAR_DENISE",// Denise
"CHAR_DETONATEBOMB",// DetonateBomb
"CHAR_DETONATEPHONE",// DetonatePhone
"CHAR_DEVIN",// Devin
"CHAR_DIAL_A_SUB",// DialASub
"CHAR_DOM",// Dom
"CHAR_DOMESTIC_GIRL",// DomesticGirl
"CHAR_DREYFUSS",// Dreyfuss
"CHAR_DR_FRIEDLANDER",// DrFriedlander
"CHAR_EPSILON",// Epsilon
"CHAR_ESTATE_AGENT",// EstateAgent
"CHAR_FACEBOOK",// Facebook
"CHAR_FILMNOIR",// Filmnoir
"CHAR_FLOYD",// Floyd
"CHAR_FRANKLIN",// Franklin
"CHAR_FRANK_TREV_CONF",// FranklinTrevor
"CHAR_GAYMILITARY",// GayMilitary
"CHAR_HAO",// Hao
"CHAR_HITCHER_GIRL",// HitcherGirl
"CHAR_HUMANDEFAULT",// Human
"CHAR_HUNTER",// Hunter
"CHAR_JIMMY",// Jimmy
"CHAR_JIMMY_BOSTON",// JimmyBoston
"CHAR_JOE",// Joe
"CHAR_JOSEF",// Josef
"CHAR_JOSH",// Josh
"CHAR_LAMAR",// Lamar
"CHAR_LAZLOW",// Lazlow
"CHAR_LESTER",// Lester
"CHAR_LESTER_DEATHWISH",// Skull
"CHAR_LEST_FRANK_CONF",// LesterFranklin
"CHAR_LEST_MIKE_CONF",// LesterMichael
"CHAR_LIFEINVADER",// Lifeinvader
"CHAR_LS_CUSTOMS",// LSCustoms
"CHAR_LS_TOURIST_BOARD",// LSTouristBoard
"CHAR_MANUEL",// Manuel
"CHAR_MARNIE",// Marnie
"CHAR_MARTIN",// Martin
"CHAR_MARY_ANN",// MaryAnn
"CHAR_MAUDE",// Maude
"CHAR_MECHANIC",// Mechanic
"CHAR_MICHAEL",// Michael
"CHAR_MIKE_FRANK_CONF",// MichaelFranklin
"CHAR_MIKE_TREV_CONF",// MichaelTrevor
"CHAR_MILSITE",// Milsite
"CHAR_MINOTAUR",// Minotaur
"CHAR_MOLLY",// Molly
"CHAR_MP_ARMY_CONTACT",// MP_ArmyContact
"CHAR_MP_BIKER_BOSS",// MP_BikerBoss
"CHAR_MP_BIKER_MECHANIC",// MP_BikerMechanic
"CHAR_MP_BRUCIE",// MP_Brucie
"CHAR_MP_DETONATEPHONE",// MP_Detonatephone
"CHAR_MP_FAM_BOSS",// MP_FamBoss
"CHAR_MP_FIB_CONTACT",// MP_FibContact
"CHAR_MP_FM_CONTACT",// MP_FmContact
"CHAR_MP_GERALD",// MP_Gerald
"CHAR_MP_JULIO",// MP_Julio
"CHAR_MP_MECHANIC",// MP_Mechanic
"CHAR_MP_MERRYWEATHER",// MP_Merryweather
"CHAR_MP_MEX_BOSS",// MP_MexBoss
"CHAR_MP_MEX_DOCKS",// MP_MexDocks
"CHAR_MP_MEX_LT",// MP_MexLt
"CHAR_MP_MORS_MUTUAL",// MP_MorsMutual
"CHAR_MP_PROF_BOSS",// MP_ProfBoss
"CHAR_MP_RAY_LAVOY",// MP_RayLavoy
"CHAR_MP_ROBERTO",// MP_Roberto
"CHAR_MP_SNITCH",// MP_Snitch
"CHAR_MP_STRETCH",// MP_Stretch
"CHAR_MP_STRIPCLUB_PR",// MP_StripclubPr
"CHAR_MRS_THORNHILL",// MrsThornhill
"CHAR_MULTIPLAYER",// Multiplayer
"CHAR_NIGEL",// Nigel
"CHAR_OMEGA",// Omega
"CHAR_ONEIL",// Oneil
"CHAR_ORTEGA",// Ortega
"CHAR_OSCAR",// Oscar
"CHAR_PATRICIA",// Patricia
"CHAR_PEGASUS_DELIVERY",// Pegasus
"CHAR_PLANESITE",// Planesite
"CHAR_PROPERTY_ARMS_TRAFFICKING",// Property_ArmsTrafficking
"CHAR_PROPERTY_BAR_AIRPORT",// Property_BarAirport
"CHAR_PROPERTY_BAR_BAYVIEW",// Property_BarBayview
"CHAR_PROPERTY_BAR_CAFE_ROJO",// Property_BarCafeRojo
"CHAR_PROPERTY_BAR_COCKOTOOS",// Property_BarCockotoos
"CHAR_PROPERTY_BAR_ECLIPSE",// Property_BarEclipse
"CHAR_PROPERTY_BAR_FES",// Property_BarFes
"CHAR_PROPERTY_BAR_HEN_HOUSE",// Property_BarHenHouse
"CHAR_PROPERTY_BAR_HI_MEN",//Property_BarHiMen
"CHAR_PROPERTY_BAR_HOOKIES",//Property_BarHookies
"CHAR_PROPERTY_BAR_IRISH",// Property_BarIrish
"CHAR_PROPERTY_BAR_LES_BIANCO",// Property_BarLesBianco
"CHAR_PROPERTY_BAR_MIRROR_PARK",// Property_BarMirrorPark
"CHAR_PROPERTY_BAR_PITCHERS",// Property_BarPitchers
"CHAR_PROPERTY_BAR_SINGLETONS",// Property_BarSingletons
"CHAR_PROPERTY_BAR_TEQUILALA",// Property_BarTequilala
"CHAR_PROPERTY_BAR_UNBRANDED",// Property_BarUnbranded
"CHAR_PROPERTY_CAR_MOD_SHOP",// Property_CarModShop
"CHAR_PROPERTY_CAR_SCRAP_YARD",// Property_CarScrapYard
"CHAR_PROPERTY_CINEMA_DOWNTOWN",// Property_CinemaDowntown
"CHAR_PROPERTY_CINEMA_MORNINGWOOD",// Property_CinemaMorningwood
"CHAR_PROPERTY_CINEMA_VINEWOOD",// Property_CinemaVinewood
"CHAR_PROPERTY_GOLF_CLUB",// Property_GolfClub
"CHAR_PROPERTY_PLANE_SCRAP_YARD",// Property_PlaneScrapYard
"CHAR_PROPERTY_SONAR_COLLECTIONS",// Property_SonarCol
"CHAR_PROPERTY_TAXI_LOT",// Property_TaxiLot lections
"CHAR_PROPERTY_TOWING_IMPOUND",// Property_TowingImpound
"CHAR_PROPERTY_WEED_SHOP",// Property_WeedShop
"CHAR_RON",// Ron
"CHAR_SAEEDA",// Saeeda
"CHAR_SASQUATCH",// Sasquatch
"CHAR_SIMEON",// Simeon
"CHAR_SOCIAL_CLUB",// SocialClub
"CHAR_SOLOMON",// Solomon
"CHAR_STEVE",// Steve
"CHAR_STEVE_MIKE_CONF",// SteveMichael
"CHAR_STEVE_TREV_CONF",// SteveTrevor
"CHAR_STRETCH",// Stretch
"CHAR_STRIPPER_CHASTITY",// StripperChastity
"CHAR_STRIPPER_CHEETAH",// StripperCheetah
"CHAR_STRIPPER_FUFU",// StripperFufu
"CHAR_STRIPPER_INFERNUS",// StripperInfernus
"CHAR_STRIPPER_JULIET",// StripperJuliet
"CHAR_STRIPPER_NIKKI",// StripperNikki
"CHAR_STRIPPER_PEACH",// StripperPeach
"CHAR_STRIPPER_SAPPHIRE",// StripperSapphire
"CHAR_TANISHA",// Tanisha
"CHAR_TAXI",// Taxi
"CHAR_TAXI_LIZ",// TaxiLiz
"CHAR_TENNIS_COACH",// TennisCoach
"CHAR_TOW_TONYA",// Tonya
"CHAR_TRACEY",// Tracey
"CHAR_TREVOR",// Trevor
"CHAR_WADE",// Wade
"CHAR_YOUTUBE"// Youtube
V_Functions
A collection of functions for GTAV Mods
==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==
Features
-- Add / Remove Snow from terrain for all game versions.
-- Add Custom Phone Contacts.
-- Load in online maps with out breaking the .net system.
==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==
installation
==-==-==-==-==-==-==-==
Place V_Functions.asi into your 'Grand Theft Auto V' folder.
==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==
How to Use.
==-==-==-==-==-==-==-==
SNOW
_+_+_+_+_
C++;
-- to find if snow is activated(via V_Functions.asi).
#include
const std::string VFunk = GetDir() + "/V_Functions.asi";
typedef bool(*SnowFallType)();
bool AccessSnowFallType()
{
bool b = false;
if (FileExists(VFunk))
{
// Load the first .asi file (DLL)
HMODULE hMod = LoadLibrary("V_Functions.asi");
if (hMod != nullptr)
{
// Get the function pointer
SnowFallType MyExportedFunction = (SnowFallType)GetProcAddress(hMod, "SnowFall");
if (MyExportedFunction != nullptr)
b = MyExportedFunction();
FreeLibrary(hMod);
}
}
else
MissingFunk = true;
return b;
}
-- to activate snow.
typedef void(*LetItSnowType)(bool On);
void AccessLetItSnowType(bool On)
{
if (FileExists(VFunk))
{
// Load the first .asi file (DLL)
HMODULE hMod = LoadLibrary("V_Functions.asi");
if (hMod != nullptr)
{
// Get the function pointer
LetItSnowType MyExportedFunction = (LetItSnowType)GetProcAddress(hMod, "LetItSnow");
if (MyExportedFunction != nullptr)
MyExportedFunction(On);
FreeLibrary(hMod);
}
}
else
MissingFunk = true;
}
- If your c++ is set to use wide string chars then use the 'L""' like this 'HMODULE hMod = LoadLibrary(L"V_Functions.asi");'
for c# all functions are activated via text files;
Too add snow create a blank txt file and name it;
string sRaceSnowOn = "" + Directory.GetCurrentDirectory() + "/AddSnow.sn";
Too remove snow create a blank txt file and name it;
public static readonly string sRaceSnowOff = "" + Directory.GetCurrentDirectory() + "/RemoveSnow.sn";
Online Maps
_+_+_+_+_
Too add online maps create a blank txt file and name it;
public static readonly string sAdd_Mp_IPL = "" + Directory.GetCurrentDirectory() + "/AddMP_IPL.txt";
Too remove online maps create a blank txt file and name it;
public static readonly string sRemove_Mp_IPL = "" + Directory.GetCurrentDirectory() + "/RemoveMP_IPL.txt";
Mobile Contacts
_+_+_+_+_
-Like with the c# version the contacts are handled through text form;
To add a contact create a Mobile Contact create an ini file try to name it with your modName followed by its own Id. ie 'MyModAdCon001.ini'
Fill the ini with;
[Phone] //Always use this to identify the start of the file
ContactName=YourContactName //The name that will apear in contat list
ContactAddress=D:\ProgramFiles\Grand Theft Auto V/Scripts/NSPM/Return01.ini //The trigger file add you own mod location. the file is created when contact is activated.
Icon=CHAR_CALL911 //The icon displayed for your contact (see icon list)
[Phone/End] //Always use this to identify the end of the file
Add your contact file to ../Grand Theft Auto V/MobileNetwork
==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==
Required Files
==-==-==-==-==-==-==-==
Script Hook V
==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==
Change Log
==-==-==-==-==-==-==-==
Version 1
- New release made to fix faults in scripthookdotnetV2.
==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==
Icon List
==-==-==-==-==-==-==-==
"CHAR_DEFAULT",// Generic
"CHAR_ABIGAIL",// Abigail
"CHAR_ALL_PLAYERS_CONF",// AllCharacters
"CHAR_AMANDA",// Amanda
"CHAR_AMMUNATION",// Ammunation
"CHAR_ANDREAS",// Andreas
"CHAR_ANTONIA",// Antonia
"CHAR_ARTHUR",// Arthur
"CHAR_ASHLEY",// Ashley
"CHAR_BANK_BOL",// BankOfLiberty
"CHAR_BANK_FLEECA",// FleecaBank
"CHAR_BANK_MAZE",// MazeBank
"CHAR_BARRY",// Barry
"CHAR_BEVERLY",// Beverly
"CHAR_BIKESITE",// Bikesite
"CHAR_BLANK_ENTRY",// Blank
"CHAR_BLIMP",// Blimp
"CHAR_BLOCKED",// Blocked
"CHAR_BOATSITE",// Boatsite
"CHAR_BROKEN_DOWN_GIRL",// BrokenDownGirl
"CHAR_BUGSTARS",// Bugstars
"CHAR_CALL911",// Emergency
"CHAR_CARSITE",// LegendaryMotorsport
"CHAR_CARSITE2",// SSASuperAutos
"CHAR_CASTRO",// Castro
"CHAR_CHAT_CALL",// ChatIcon
"CHAR_CHEF",// Chef
"CHAR_CHENG",// Cheng
"CHAR_CHENGSR",// ChengSr
"CHAR_CHOP",// Chop
"CHAR_CREATOR_PORTRAITS",// CreatorPortraits
"CHAR_CRIS",// Cris
"CHAR_DAVE",// Dave
"CHAR_DENISE",// Denise
"CHAR_DETONATEBOMB",// DetonateBomb
"CHAR_DETONATEPHONE",// DetonatePhone
"CHAR_DEVIN",// Devin
"CHAR_DIAL_A_SUB",// DialASub
"CHAR_DOM",// Dom
"CHAR_DOMESTIC_GIRL",// DomesticGirl
"CHAR_DREYFUSS",// Dreyfuss
"CHAR_DR_FRIEDLANDER",// DrFriedlander
"CHAR_EPSILON",// Epsilon
"CHAR_ESTATE_AGENT",// EstateAgent
"CHAR_FACEBOOK",// Facebook
"CHAR_FILMNOIR",// Filmnoir
"CHAR_FLOYD",// Floyd
"CHAR_FRANKLIN",// Franklin
"CHAR_FRANK_TREV_CONF",// FranklinTrevor
"CHAR_GAYMILITARY",// GayMilitary
"CHAR_HAO",// Hao
"CHAR_HITCHER_GIRL",// HitcherGirl
"CHAR_HUMANDEFAULT",// Human
"CHAR_HUNTER",// Hunter
"CHAR_JIMMY",// Jimmy
"CHAR_JIMMY_BOSTON",// JimmyBoston
"CHAR_JOE",// Joe
"CHAR_JOSEF",// Josef
"CHAR_JOSH",// Josh
"CHAR_LAMAR",// Lamar
"CHAR_LAZLOW",// Lazlow
"CHAR_LESTER",// Lester
"CHAR_LESTER_DEATHWISH",// Skull
"CHAR_LEST_FRANK_CONF",// LesterFranklin
"CHAR_LEST_MIKE_CONF",// LesterMichael
"CHAR_LIFEINVADER",// Lifeinvader
"CHAR_LS_CUSTOMS",// LSCustoms
"CHAR_LS_TOURIST_BOARD",// LSTouristBoard
"CHAR_MANUEL",// Manuel
"CHAR_MARNIE",// Marnie
"CHAR_MARTIN",// Martin
"CHAR_MARY_ANN",// MaryAnn
"CHAR_MAUDE",// Maude
"CHAR_MECHANIC",// Mechanic
"CHAR_MICHAEL",// Michael
"CHAR_MIKE_FRANK_CONF",// MichaelFranklin
"CHAR_MIKE_TREV_CONF",// MichaelTrevor
"CHAR_MILSITE",// Milsite
"CHAR_MINOTAUR",// Minotaur
"CHAR_MOLLY",// Molly
"CHAR_MP_ARMY_CONTACT",// MP_ArmyContact
"CHAR_MP_BIKER_BOSS",// MP_BikerBoss
"CHAR_MP_BIKER_MECHANIC",// MP_BikerMechanic
"CHAR_MP_BRUCIE",// MP_Brucie
"CHAR_MP_DETONATEPHONE",// MP_Detonatephone
"CHAR_MP_FAM_BOSS",// MP_FamBoss
"CHAR_MP_FIB_CONTACT",// MP_FibContact
"CHAR_MP_FM_CONTACT",// MP_FmContact
"CHAR_MP_GERALD",// MP_Gerald
"CHAR_MP_JULIO",// MP_Julio
"CHAR_MP_MECHANIC",// MP_Mechanic
"CHAR_MP_MERRYWEATHER",// MP_Merryweather
"CHAR_MP_MEX_BOSS",// MP_MexBoss
"CHAR_MP_MEX_DOCKS",// MP_MexDocks
"CHAR_MP_MEX_LT",// MP_MexLt
"CHAR_MP_MORS_MUTUAL",// MP_MorsMutual
"CHAR_MP_PROF_BOSS",// MP_ProfBoss
"CHAR_MP_RAY_LAVOY",// MP_RayLavoy
"CHAR_MP_ROBERTO",// MP_Roberto
"CHAR_MP_SNITCH",// MP_Snitch
"CHAR_MP_STRETCH",// MP_Stretch
"CHAR_MP_STRIPCLUB_PR",// MP_StripclubPr
"CHAR_MRS_THORNHILL",// MrsThornhill
"CHAR_MULTIPLAYER",// Multiplayer
"CHAR_NIGEL",// Nigel
"CHAR_OMEGA",// Omega
"CHAR_ONEIL",// Oneil
"CHAR_ORTEGA",// Ortega
"CHAR_OSCAR",// Oscar
"CHAR_PATRICIA",// Patricia
"CHAR_PEGASUS_DELIVERY",// Pegasus
"CHAR_PLANESITE",// Planesite
"CHAR_PROPERTY_ARMS_TRAFFICKING",// Property_ArmsTrafficking
"CHAR_PROPERTY_BAR_AIRPORT",// Property_BarAirport
"CHAR_PROPERTY_BAR_BAYVIEW",// Property_BarBayview
"CHAR_PROPERTY_BAR_CAFE_ROJO",// Property_BarCafeRojo
"CHAR_PROPERTY_BAR_COCKOTOOS",// Property_BarCockotoos
"CHAR_PROPERTY_BAR_ECLIPSE",// Property_BarEclipse
"CHAR_PROPERTY_BAR_FES",// Property_BarFes
"CHAR_PROPERTY_BAR_HEN_HOUSE",// Property_BarHenHouse
"CHAR_PROPERTY_BAR_HI_MEN",//Property_BarHiMen
"CHAR_PROPERTY_BAR_HOOKIES",//Property_BarHookies
"CHAR_PROPERTY_BAR_IRISH",// Property_BarIrish
"CHAR_PROPERTY_BAR_LES_BIANCO",// Property_BarLesBianco
"CHAR_PROPERTY_BAR_MIRROR_PARK",// Property_BarMirrorPark
"CHAR_PROPERTY_BAR_PITCHERS",// Property_BarPitchers
"CHAR_PROPERTY_BAR_SINGLETONS",// Property_BarSingletons
"CHAR_PROPERTY_BAR_TEQUILALA",// Property_BarTequilala
"CHAR_PROPERTY_BAR_UNBRANDED",// Property_BarUnbranded
"CHAR_PROPERTY_CAR_MOD_SHOP",// Property_CarModShop
"CHAR_PROPERTY_CAR_SCRAP_YARD",// Property_CarScrapYard
"CHAR_PROPERTY_CINEMA_DOWNTOWN",// Property_CinemaDowntown
"CHAR_PROPERTY_CINEMA_MORNINGWOOD",// Property_CinemaMorningwood
"CHAR_PROPERTY_CINEMA_VINEWOOD",// Property_CinemaVinewood
"CHAR_PROPERTY_GOLF_CLUB",// Property_GolfClub
"CHAR_PROPERTY_PLANE_SCRAP_YARD",// Property_PlaneScrapYard
"CHAR_PROPERTY_SONAR_COLLECTIONS",// Property_SonarCol
"CHAR_PROPERTY_TAXI_LOT",// Property_TaxiLot lections
"CHAR_PROPERTY_TOWING_IMPOUND",// Property_TowingImpound
"CHAR_PROPERTY_WEED_SHOP",// Property_WeedShop
"CHAR_RON",// Ron
"CHAR_SAEEDA",// Saeeda
"CHAR_SASQUATCH",// Sasquatch
"CHAR_SIMEON",// Simeon
"CHAR_SOCIAL_CLUB",// SocialClub
"CHAR_SOLOMON",// Solomon
"CHAR_STEVE",// Steve
"CHAR_STEVE_MIKE_CONF",// SteveMichael
"CHAR_STEVE_TREV_CONF",// SteveTrevor
"CHAR_STRETCH",// Stretch
"CHAR_STRIPPER_CHASTITY",// StripperChastity
"CHAR_STRIPPER_CHEETAH",// StripperCheetah
"CHAR_STRIPPER_FUFU",// StripperFufu
"CHAR_STRIPPER_INFERNUS",// StripperInfernus
"CHAR_STRIPPER_JULIET",// StripperJuliet
"CHAR_STRIPPER_NIKKI",// StripperNikki
"CHAR_STRIPPER_PEACH",// StripperPeach
"CHAR_STRIPPER_SAPPHIRE",// StripperSapphire
"CHAR_TANISHA",// Tanisha
"CHAR_TAXI",// Taxi
"CHAR_TAXI_LIZ",// TaxiLiz
"CHAR_TENNIS_COACH",// TennisCoach
"CHAR_TOW_TONYA",// Tonya
"CHAR_TRACEY",// Tracey
"CHAR_TREVOR",// Trevor
"CHAR_WADE",// Wade
"CHAR_YOUTUBE"// Youtube
First Uploaded: 17. okt 2024
Last Updated: 17. okt 2024
Last Downloaded: okoli 4 ure
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Subscribe to my youTube channel for more content... or don't for less...
V_Functions
A collection of functions for GTAV Mods
==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==
==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==
installation
==-==-==-==-==-==-==-==
Place V_Functions.asi into your 'Grand Theft Auto V' folder.
==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==
How to Use.
==-==-==-==-==-==-==-==
SNOW
_+_+_+_+_
C++;
-- to find if snow is activated(via V_Functions.asi).
#include
const std::string VFunk = GetDir() + "/V_Functions.asi";
typedef bool(*SnowFallType)();
bool AccessSnowFallType()
{
bool b = false;
if (FileExists(VFunk))
{
// Load the first .asi file (DLL)
HMODULE hMod = LoadLibrary("V_Functions.asi");
if (hMod != nullptr)
{
// Get the function pointer
SnowFallType MyExportedFunction = (SnowFallType)GetProcAddress(hMod, "SnowFall");
if (MyExportedFunction != nullptr)
b = MyExportedFunction();
FreeLibrary(hMod);
}
}
else
MissingFunk = true;
return b;
}
-- to activate snow.
typedef void(*LetItSnowType)(bool On);
void AccessLetItSnowType(bool On)
{
if (FileExists(VFunk))
{
// Load the first .asi file (DLL)
HMODULE hMod = LoadLibrary("V_Functions.asi");
if (hMod != nullptr)
{
// Get the function pointer
LetItSnowType MyExportedFunction = (LetItSnowType)GetProcAddress(hMod, "LetItSnow");
if (MyExportedFunction != nullptr)
MyExportedFunction(On);
FreeLibrary(hMod);
}
}
else
MissingFunk = true;
}
- If your c++ is set to use wide string chars then use the 'L""' like this 'HMODULE hMod = LoadLibrary(L"V_Functions.asi");'
for c# all functions are activated via text files;
Too add snow create a blank txt file and name it;
string sRaceSnowOn = "" + Directory.GetCurrentDirectory() + "/AddSnow.sn";
Too remove snow create a blank txt file and name it;
public static readonly string sRaceSnowOff = "" + Directory.GetCurrentDirectory() + "/RemoveSnow.sn";
Online Maps
_+_+_+_+_
Too add online maps create a blank txt file and name it;
public static readonly string sAdd_Mp_IPL = "" + Directory.GetCurrentDirectory() + "/AddMP_IPL.txt";
Too remove online maps create a blank txt file and name it;
public static readonly string sRemove_Mp_IPL = "" + Directory.GetCurrentDirectory() + "/RemoveMP_IPL.txt";
Mobile Contacts
_+_+_+_+_
-Like with the c# version the contacts are handled through text form;
To add a contact create a Mobile Contact create an ini file try to name it with your modName followed by its own Id. ie 'MyModAdCon001.ini'
Fill the ini with;
[Phone] //Always use this to identify the start of the file
ContactName=YourContactName //The name that will apear in contat list
ContactAddress=D:\ProgramFiles\Grand Theft Auto V/Scripts/NSPM/Return01.ini //The trigger file add you own mod location. the file is created when contact is activated.
Icon=CHAR_CALL911 //The icon displayed for your contact (see icon list)
[Phone/End] //Always use this to identify the end of the file
Add your contact file to ../Grand Theft Auto V/MobileNetwork
==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==
Required Files
==-==-==-==-==-==-==-==
Script Hook V
==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==
Change Log
==-==-==-==-==-==-==-==
Version 1
==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==
Icon List
==-==-==-==-==-==-==-==
"CHAR_DEFAULT",// Generic
"CHAR_ABIGAIL",// Abigail
"CHAR_ALL_PLAYERS_CONF",// AllCharacters
"CHAR_AMANDA",// Amanda
"CHAR_AMMUNATION",// Ammunation
"CHAR_ANDREAS",// Andreas
"CHAR_ANTONIA",// Antonia
"CHAR_ARTHUR",// Arthur
"CHAR_ASHLEY",// Ashley
"CHAR_BANK_BOL",// BankOfLiberty
"CHAR_BANK_FLEECA",// FleecaBank
"CHAR_BANK_MAZE",// MazeBank
"CHAR_BARRY",// Barry
"CHAR_BEVERLY",// Beverly
"CHAR_BIKESITE",// Bikesite
"CHAR_BLANK_ENTRY",// Blank
"CHAR_BLIMP",// Blimp
"CHAR_BLOCKED",// Blocked
"CHAR_BOATSITE",// Boatsite
"CHAR_BROKEN_DOWN_GIRL",// BrokenDownGirl
"CHAR_BUGSTARS",// Bugstars
"CHAR_CALL911",// Emergency
"CHAR_CARSITE",// LegendaryMotorsport
"CHAR_CARSITE2",// SSASuperAutos
"CHAR_CASTRO",// Castro
"CHAR_CHAT_CALL",// ChatIcon
"CHAR_CHEF",// Chef
"CHAR_CHENG",// Cheng
"CHAR_CHENGSR",// ChengSr
"CHAR_CHOP",// Chop
"CHAR_CREATOR_PORTRAITS",// CreatorPortraits
"CHAR_CRIS",// Cris
"CHAR_DAVE",// Dave
"CHAR_DENISE",// Denise
"CHAR_DETONATEBOMB",// DetonateBomb
"CHAR_DETONATEPHONE",// DetonatePhone
"CHAR_DEVIN",// Devin
"CHAR_DIAL_A_SUB",// DialASub
"CHAR_DOM",// Dom
"CHAR_DOMESTIC_GIRL",// DomesticGirl
"CHAR_DREYFUSS",// Dreyfuss
"CHAR_DR_FRIEDLANDER",// DrFriedlander
"CHAR_EPSILON",// Epsilon
"CHAR_ESTATE_AGENT",// EstateAgent
"CHAR_FACEBOOK",// Facebook
"CHAR_FILMNOIR",// Filmnoir
"CHAR_FLOYD",// Floyd
"CHAR_FRANKLIN",// Franklin
"CHAR_FRANK_TREV_CONF",// FranklinTrevor
"CHAR_GAYMILITARY",// GayMilitary
"CHAR_HAO",// Hao
"CHAR_HITCHER_GIRL",// HitcherGirl
"CHAR_HUMANDEFAULT",// Human
"CHAR_HUNTER",// Hunter
"CHAR_JIMMY",// Jimmy
"CHAR_JIMMY_BOSTON",// JimmyBoston
"CHAR_JOE",// Joe
"CHAR_JOSEF",// Josef
"CHAR_JOSH",// Josh
"CHAR_LAMAR",// Lamar
"CHAR_LAZLOW",// Lazlow
"CHAR_LESTER",// Lester
"CHAR_LESTER_DEATHWISH",// Skull
"CHAR_LEST_FRANK_CONF",// LesterFranklin
"CHAR_LEST_MIKE_CONF",// LesterMichael
"CHAR_LIFEINVADER",// Lifeinvader
"CHAR_LS_CUSTOMS",// LSCustoms
"CHAR_LS_TOURIST_BOARD",// LSTouristBoard
"CHAR_MANUEL",// Manuel
"CHAR_MARNIE",// Marnie
"CHAR_MARTIN",// Martin
"CHAR_MARY_ANN",// MaryAnn
"CHAR_MAUDE",// Maude
"CHAR_MECHANIC",// Mechanic
"CHAR_MICHAEL",// Michael
"CHAR_MIKE_FRANK_CONF",// MichaelFranklin
"CHAR_MIKE_TREV_CONF",// MichaelTrevor
"CHAR_MILSITE",// Milsite
"CHAR_MINOTAUR",// Minotaur
"CHAR_MOLLY",// Molly
"CHAR_MP_ARMY_CONTACT",// MP_ArmyContact
"CHAR_MP_BIKER_BOSS",// MP_BikerBoss
"CHAR_MP_BIKER_MECHANIC",// MP_BikerMechanic
"CHAR_MP_BRUCIE",// MP_Brucie
"CHAR_MP_DETONATEPHONE",// MP_Detonatephone
"CHAR_MP_FAM_BOSS",// MP_FamBoss
"CHAR_MP_FIB_CONTACT",// MP_FibContact
"CHAR_MP_FM_CONTACT",// MP_FmContact
"CHAR_MP_GERALD",// MP_Gerald
"CHAR_MP_JULIO",// MP_Julio
"CHAR_MP_MECHANIC",// MP_Mechanic
"CHAR_MP_MERRYWEATHER",// MP_Merryweather
"CHAR_MP_MEX_BOSS",// MP_MexBoss
"CHAR_MP_MEX_DOCKS",// MP_MexDocks
"CHAR_MP_MEX_LT",// MP_MexLt
"CHAR_MP_MORS_MUTUAL",// MP_MorsMutual
"CHAR_MP_PROF_BOSS",// MP_ProfBoss
"CHAR_MP_RAY_LAVOY",// MP_RayLavoy
"CHAR_MP_ROBERTO",// MP_Roberto
"CHAR_MP_SNITCH",// MP_Snitch
"CHAR_MP_STRETCH",// MP_Stretch
"CHAR_MP_STRIPCLUB_PR",// MP_StripclubPr
"CHAR_MRS_THORNHILL",// MrsThornhill
"CHAR_MULTIPLAYER",// Multiplayer
"CHAR_NIGEL",// Nigel
"CHAR_OMEGA",// Omega
"CHAR_ONEIL",// Oneil
"CHAR_ORTEGA",// Ortega
"CHAR_OSCAR",// Oscar
"CHAR_PATRICIA",// Patricia
"CHAR_PEGASUS_DELIVERY",// Pegasus
"CHAR_PLANESITE",// Planesite
"CHAR_PROPERTY_ARMS_TRAFFICKING",// Property_ArmsTrafficking
"CHAR_PROPERTY_BAR_AIRPORT",// Property_BarAirport
"CHAR_PROPERTY_BAR_BAYVIEW",// Property_BarBayview
"CHAR_PROPERTY_BAR_CAFE_ROJO",// Property_BarCafeRojo
"CHAR_PROPERTY_BAR_COCKOTOOS",// Property_BarCockotoos
"CHAR_PROPERTY_BAR_ECLIPSE",// Property_BarEclipse
"CHAR_PROPERTY_BAR_FES",// Property_BarFes
"CHAR_PROPERTY_BAR_HEN_HOUSE",// Property_BarHenHouse
"CHAR_PROPERTY_BAR_HI_MEN",//Property_BarHiMen
"CHAR_PROPERTY_BAR_HOOKIES",//Property_BarHookies
"CHAR_PROPERTY_BAR_IRISH",// Property_BarIrish
"CHAR_PROPERTY_BAR_LES_BIANCO",// Property_BarLesBianco
"CHAR_PROPERTY_BAR_MIRROR_PARK",// Property_BarMirrorPark
"CHAR_PROPERTY_BAR_PITCHERS",// Property_BarPitchers
"CHAR_PROPERTY_BAR_SINGLETONS",// Property_BarSingletons
"CHAR_PROPERTY_BAR_TEQUILALA",// Property_BarTequilala
"CHAR_PROPERTY_BAR_UNBRANDED",// Property_BarUnbranded
"CHAR_PROPERTY_CAR_MOD_SHOP",// Property_CarModShop
"CHAR_PROPERTY_CAR_SCRAP_YARD",// Property_CarScrapYard
"CHAR_PROPERTY_CINEMA_DOWNTOWN",// Property_CinemaDowntown
"CHAR_PROPERTY_CINEMA_MORNINGWOOD",// Property_CinemaMorningwood
"CHAR_PROPERTY_CINEMA_VINEWOOD",// Property_CinemaVinewood
"CHAR_PROPERTY_GOLF_CLUB",// Property_GolfClub
"CHAR_PROPERTY_PLANE_SCRAP_YARD",// Property_PlaneScrapYard
"CHAR_PROPERTY_SONAR_COLLECTIONS",// Property_SonarCol
"CHAR_PROPERTY_TAXI_LOT",// Property_TaxiLot lections
"CHAR_PROPERTY_TOWING_IMPOUND",// Property_TowingImpound
"CHAR_PROPERTY_WEED_SHOP",// Property_WeedShop
"CHAR_RON",// Ron
"CHAR_SAEEDA",// Saeeda
"CHAR_SASQUATCH",// Sasquatch
"CHAR_SIMEON",// Simeon
"CHAR_SOCIAL_CLUB",// SocialClub
"CHAR_SOLOMON",// Solomon
"CHAR_STEVE",// Steve
"CHAR_STEVE_MIKE_CONF",// SteveMichael
"CHAR_STEVE_TREV_CONF",// SteveTrevor
"CHAR_STRETCH",// Stretch
"CHAR_STRIPPER_CHASTITY",// StripperChastity
"CHAR_STRIPPER_CHEETAH",// StripperCheetah
"CHAR_STRIPPER_FUFU",// StripperFufu
"CHAR_STRIPPER_INFERNUS",// StripperInfernus
"CHAR_STRIPPER_JULIET",// StripperJuliet
"CHAR_STRIPPER_NIKKI",// StripperNikki
"CHAR_STRIPPER_PEACH",// StripperPeach
"CHAR_STRIPPER_SAPPHIRE",// StripperSapphire
"CHAR_TANISHA",// Tanisha
"CHAR_TAXI",// Taxi
"CHAR_TAXI_LIZ",// TaxiLiz
"CHAR_TENNIS_COACH",// TennisCoach
"CHAR_TOW_TONYA",// Tonya
"CHAR_TRACEY",// Tracey
"CHAR_TREVOR",// Trevor
"CHAR_WADE",// Wade
"CHAR_YOUTUBE"// Youtube
V_Functions
A collection of functions for GTAV Mods
==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==
Features
-- Add / Remove Snow from terrain for all game versions.
-- Add Custom Phone Contacts.
-- Load in online maps with out breaking the .net system.
==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==
installation
==-==-==-==-==-==-==-==
Place V_Functions.asi into your 'Grand Theft Auto V' folder.
==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==
How to Use.
==-==-==-==-==-==-==-==
SNOW
_+_+_+_+_
C++;
-- to find if snow is activated(via V_Functions.asi).
#include
const std::string VFunk = GetDir() + "/V_Functions.asi";
typedef bool(*SnowFallType)();
bool AccessSnowFallType()
{
bool b = false;
if (FileExists(VFunk))
{
// Load the first .asi file (DLL)
HMODULE hMod = LoadLibrary("V_Functions.asi");
if (hMod != nullptr)
{
// Get the function pointer
SnowFallType MyExportedFunction = (SnowFallType)GetProcAddress(hMod, "SnowFall");
if (MyExportedFunction != nullptr)
b = MyExportedFunction();
FreeLibrary(hMod);
}
}
else
MissingFunk = true;
return b;
}
-- to activate snow.
typedef void(*LetItSnowType)(bool On);
void AccessLetItSnowType(bool On)
{
if (FileExists(VFunk))
{
// Load the first .asi file (DLL)
HMODULE hMod = LoadLibrary("V_Functions.asi");
if (hMod != nullptr)
{
// Get the function pointer
LetItSnowType MyExportedFunction = (LetItSnowType)GetProcAddress(hMod, "LetItSnow");
if (MyExportedFunction != nullptr)
MyExportedFunction(On);
FreeLibrary(hMod);
}
}
else
MissingFunk = true;
}
- If your c++ is set to use wide string chars then use the 'L""' like this 'HMODULE hMod = LoadLibrary(L"V_Functions.asi");'
for c# all functions are activated via text files;
Too add snow create a blank txt file and name it;
string sRaceSnowOn = "" + Directory.GetCurrentDirectory() + "/AddSnow.sn";
Too remove snow create a blank txt file and name it;
public static readonly string sRaceSnowOff = "" + Directory.GetCurrentDirectory() + "/RemoveSnow.sn";
Online Maps
_+_+_+_+_
Too add online maps create a blank txt file and name it;
public static readonly string sAdd_Mp_IPL = "" + Directory.GetCurrentDirectory() + "/AddMP_IPL.txt";
Too remove online maps create a blank txt file and name it;
public static readonly string sRemove_Mp_IPL = "" + Directory.GetCurrentDirectory() + "/RemoveMP_IPL.txt";
Mobile Contacts
_+_+_+_+_
-Like with the c# version the contacts are handled through text form;
To add a contact create a Mobile Contact create an ini file try to name it with your modName followed by its own Id. ie 'MyModAdCon001.ini'
Fill the ini with;
[Phone] //Always use this to identify the start of the file
ContactName=YourContactName //The name that will apear in contat list
ContactAddress=D:\ProgramFiles\Grand Theft Auto V/Scripts/NSPM/Return01.ini //The trigger file add you own mod location. the file is created when contact is activated.
Icon=CHAR_CALL911 //The icon displayed for your contact (see icon list)
[Phone/End] //Always use this to identify the end of the file
Add your contact file to ../Grand Theft Auto V/MobileNetwork
==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==
Required Files
==-==-==-==-==-==-==-==
Script Hook V
==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==
Change Log
==-==-==-==-==-==-==-==
Version 1
- New release made to fix faults in scripthookdotnetV2.
==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==
Icon List
==-==-==-==-==-==-==-==
"CHAR_DEFAULT",// Generic
"CHAR_ABIGAIL",// Abigail
"CHAR_ALL_PLAYERS_CONF",// AllCharacters
"CHAR_AMANDA",// Amanda
"CHAR_AMMUNATION",// Ammunation
"CHAR_ANDREAS",// Andreas
"CHAR_ANTONIA",// Antonia
"CHAR_ARTHUR",// Arthur
"CHAR_ASHLEY",// Ashley
"CHAR_BANK_BOL",// BankOfLiberty
"CHAR_BANK_FLEECA",// FleecaBank
"CHAR_BANK_MAZE",// MazeBank
"CHAR_BARRY",// Barry
"CHAR_BEVERLY",// Beverly
"CHAR_BIKESITE",// Bikesite
"CHAR_BLANK_ENTRY",// Blank
"CHAR_BLIMP",// Blimp
"CHAR_BLOCKED",// Blocked
"CHAR_BOATSITE",// Boatsite
"CHAR_BROKEN_DOWN_GIRL",// BrokenDownGirl
"CHAR_BUGSTARS",// Bugstars
"CHAR_CALL911",// Emergency
"CHAR_CARSITE",// LegendaryMotorsport
"CHAR_CARSITE2",// SSASuperAutos
"CHAR_CASTRO",// Castro
"CHAR_CHAT_CALL",// ChatIcon
"CHAR_CHEF",// Chef
"CHAR_CHENG",// Cheng
"CHAR_CHENGSR",// ChengSr
"CHAR_CHOP",// Chop
"CHAR_CREATOR_PORTRAITS",// CreatorPortraits
"CHAR_CRIS",// Cris
"CHAR_DAVE",// Dave
"CHAR_DENISE",// Denise
"CHAR_DETONATEBOMB",// DetonateBomb
"CHAR_DETONATEPHONE",// DetonatePhone
"CHAR_DEVIN",// Devin
"CHAR_DIAL_A_SUB",// DialASub
"CHAR_DOM",// Dom
"CHAR_DOMESTIC_GIRL",// DomesticGirl
"CHAR_DREYFUSS",// Dreyfuss
"CHAR_DR_FRIEDLANDER",// DrFriedlander
"CHAR_EPSILON",// Epsilon
"CHAR_ESTATE_AGENT",// EstateAgent
"CHAR_FACEBOOK",// Facebook
"CHAR_FILMNOIR",// Filmnoir
"CHAR_FLOYD",// Floyd
"CHAR_FRANKLIN",// Franklin
"CHAR_FRANK_TREV_CONF",// FranklinTrevor
"CHAR_GAYMILITARY",// GayMilitary
"CHAR_HAO",// Hao
"CHAR_HITCHER_GIRL",// HitcherGirl
"CHAR_HUMANDEFAULT",// Human
"CHAR_HUNTER",// Hunter
"CHAR_JIMMY",// Jimmy
"CHAR_JIMMY_BOSTON",// JimmyBoston
"CHAR_JOE",// Joe
"CHAR_JOSEF",// Josef
"CHAR_JOSH",// Josh
"CHAR_LAMAR",// Lamar
"CHAR_LAZLOW",// Lazlow
"CHAR_LESTER",// Lester
"CHAR_LESTER_DEATHWISH",// Skull
"CHAR_LEST_FRANK_CONF",// LesterFranklin
"CHAR_LEST_MIKE_CONF",// LesterMichael
"CHAR_LIFEINVADER",// Lifeinvader
"CHAR_LS_CUSTOMS",// LSCustoms
"CHAR_LS_TOURIST_BOARD",// LSTouristBoard
"CHAR_MANUEL",// Manuel
"CHAR_MARNIE",// Marnie
"CHAR_MARTIN",// Martin
"CHAR_MARY_ANN",// MaryAnn
"CHAR_MAUDE",// Maude
"CHAR_MECHANIC",// Mechanic
"CHAR_MICHAEL",// Michael
"CHAR_MIKE_FRANK_CONF",// MichaelFranklin
"CHAR_MIKE_TREV_CONF",// MichaelTrevor
"CHAR_MILSITE",// Milsite
"CHAR_MINOTAUR",// Minotaur
"CHAR_MOLLY",// Molly
"CHAR_MP_ARMY_CONTACT",// MP_ArmyContact
"CHAR_MP_BIKER_BOSS",// MP_BikerBoss
"CHAR_MP_BIKER_MECHANIC",// MP_BikerMechanic
"CHAR_MP_BRUCIE",// MP_Brucie
"CHAR_MP_DETONATEPHONE",// MP_Detonatephone
"CHAR_MP_FAM_BOSS",// MP_FamBoss
"CHAR_MP_FIB_CONTACT",// MP_FibContact
"CHAR_MP_FM_CONTACT",// MP_FmContact
"CHAR_MP_GERALD",// MP_Gerald
"CHAR_MP_JULIO",// MP_Julio
"CHAR_MP_MECHANIC",// MP_Mechanic
"CHAR_MP_MERRYWEATHER",// MP_Merryweather
"CHAR_MP_MEX_BOSS",// MP_MexBoss
"CHAR_MP_MEX_DOCKS",// MP_MexDocks
"CHAR_MP_MEX_LT",// MP_MexLt
"CHAR_MP_MORS_MUTUAL",// MP_MorsMutual
"CHAR_MP_PROF_BOSS",// MP_ProfBoss
"CHAR_MP_RAY_LAVOY",// MP_RayLavoy
"CHAR_MP_ROBERTO",// MP_Roberto
"CHAR_MP_SNITCH",// MP_Snitch
"CHAR_MP_STRETCH",// MP_Stretch
"CHAR_MP_STRIPCLUB_PR",// MP_StripclubPr
"CHAR_MRS_THORNHILL",// MrsThornhill
"CHAR_MULTIPLAYER",// Multiplayer
"CHAR_NIGEL",// Nigel
"CHAR_OMEGA",// Omega
"CHAR_ONEIL",// Oneil
"CHAR_ORTEGA",// Ortega
"CHAR_OSCAR",// Oscar
"CHAR_PATRICIA",// Patricia
"CHAR_PEGASUS_DELIVERY",// Pegasus
"CHAR_PLANESITE",// Planesite
"CHAR_PROPERTY_ARMS_TRAFFICKING",// Property_ArmsTrafficking
"CHAR_PROPERTY_BAR_AIRPORT",// Property_BarAirport
"CHAR_PROPERTY_BAR_BAYVIEW",// Property_BarBayview
"CHAR_PROPERTY_BAR_CAFE_ROJO",// Property_BarCafeRojo
"CHAR_PROPERTY_BAR_COCKOTOOS",// Property_BarCockotoos
"CHAR_PROPERTY_BAR_ECLIPSE",// Property_BarEclipse
"CHAR_PROPERTY_BAR_FES",// Property_BarFes
"CHAR_PROPERTY_BAR_HEN_HOUSE",// Property_BarHenHouse
"CHAR_PROPERTY_BAR_HI_MEN",//Property_BarHiMen
"CHAR_PROPERTY_BAR_HOOKIES",//Property_BarHookies
"CHAR_PROPERTY_BAR_IRISH",// Property_BarIrish
"CHAR_PROPERTY_BAR_LES_BIANCO",// Property_BarLesBianco
"CHAR_PROPERTY_BAR_MIRROR_PARK",// Property_BarMirrorPark
"CHAR_PROPERTY_BAR_PITCHERS",// Property_BarPitchers
"CHAR_PROPERTY_BAR_SINGLETONS",// Property_BarSingletons
"CHAR_PROPERTY_BAR_TEQUILALA",// Property_BarTequilala
"CHAR_PROPERTY_BAR_UNBRANDED",// Property_BarUnbranded
"CHAR_PROPERTY_CAR_MOD_SHOP",// Property_CarModShop
"CHAR_PROPERTY_CAR_SCRAP_YARD",// Property_CarScrapYard
"CHAR_PROPERTY_CINEMA_DOWNTOWN",// Property_CinemaDowntown
"CHAR_PROPERTY_CINEMA_MORNINGWOOD",// Property_CinemaMorningwood
"CHAR_PROPERTY_CINEMA_VINEWOOD",// Property_CinemaVinewood
"CHAR_PROPERTY_GOLF_CLUB",// Property_GolfClub
"CHAR_PROPERTY_PLANE_SCRAP_YARD",// Property_PlaneScrapYard
"CHAR_PROPERTY_SONAR_COLLECTIONS",// Property_SonarCol
"CHAR_PROPERTY_TAXI_LOT",// Property_TaxiLot lections
"CHAR_PROPERTY_TOWING_IMPOUND",// Property_TowingImpound
"CHAR_PROPERTY_WEED_SHOP",// Property_WeedShop
"CHAR_RON",// Ron
"CHAR_SAEEDA",// Saeeda
"CHAR_SASQUATCH",// Sasquatch
"CHAR_SIMEON",// Simeon
"CHAR_SOCIAL_CLUB",// SocialClub
"CHAR_SOLOMON",// Solomon
"CHAR_STEVE",// Steve
"CHAR_STEVE_MIKE_CONF",// SteveMichael
"CHAR_STEVE_TREV_CONF",// SteveTrevor
"CHAR_STRETCH",// Stretch
"CHAR_STRIPPER_CHASTITY",// StripperChastity
"CHAR_STRIPPER_CHEETAH",// StripperCheetah
"CHAR_STRIPPER_FUFU",// StripperFufu
"CHAR_STRIPPER_INFERNUS",// StripperInfernus
"CHAR_STRIPPER_JULIET",// StripperJuliet
"CHAR_STRIPPER_NIKKI",// StripperNikki
"CHAR_STRIPPER_PEACH",// StripperPeach
"CHAR_STRIPPER_SAPPHIRE",// StripperSapphire
"CHAR_TANISHA",// Tanisha
"CHAR_TAXI",// Taxi
"CHAR_TAXI_LIZ",// TaxiLiz
"CHAR_TENNIS_COACH",// TennisCoach
"CHAR_TOW_TONYA",// Tonya
"CHAR_TRACEY",// Tracey
"CHAR_TREVOR",// Trevor
"CHAR_WADE",// Wade
"CHAR_YOUTUBE"// Youtube
First Uploaded: 17. okt 2024
Last Updated: 17. okt 2024
Last Downloaded: okoli 4 ure
-
This file has been approved automatically. If you think this file should not be here for any reason please report it.
17. okt 2024 -
it looks like ambitious project! i bet u don't abandon it after some time like everyone.
20. okt 2024
This file will be required for New Street Phone Missions, Random Start, and Player Zero. Updates coming soon.