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@SovietGuitar you mean making them spawn with random colors? It's not possible currently, I think, but you could add some vehicle mods that give some variation to the vehicle color, and register all those variations
@Suuz hmmmm about making turfs unattackable, I think it's not possible, I'm afraid. About it stopping to work, did you get errors in your logs? Did it just suddenly stop?
@Suuz you have to tweak the modOptions.xml file: look for the ticksBetweenGangAIUpdates entry, and increase its value
@WHIPcream does calling a backup vehicle work for you? Which version of the mod are you using?
@Rix1134 it should work if you just add at the end
@elevejokZ you have to tweak some values in ModOptions.xml, especially baseNumKillsBeforeWarVictory and extraKillsPerTurfValue
@WHIPcream If that is the whole log, then things are fine on the script side. Have you registered members and vehicles for your gang, though? I think that, if you didn't, then enemies won't spawn in wars
@WHIPcream have you registered members and vehicles for your gang? Do you get any errors in your scripthookvdotnet.log?
@TwoBucks the latest version, usually... unless you're using an older version of the game; in that case, you can try using the non-nightly version
@900n212 make sure to save your changes before loading the mod, and that the changes aren't made while the mod is running, otherwise it'll just overwrite them. If your XML files end up renamed with a timestamp when you load the mod, please check the gangAndTurfMod.log file, as it should have some info on why that happened