AddonWeapons 2.3
8.141
146
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29. maj 2024
The box of weapons is located in the two Ammu-nations with a shooting range in Los Santos.
The script finds new weapons automatically, just install them like any addon mod (eg. cars).
IMPORTANT: This mod by itself doesn't bring any new weapons to the game.
Join my Discord server: https://discord.gg/vvxmKP5y5J
Source code: https://github.com/sruckstar/AddonWeapons
Installation
1. Install ScriptHookV
2. Install ScriptHookVDotNet
3. Install LemonUI (SHVDN3)
4. Move the scripts folder into your main GTAV folder (press Replace the files in the destination if Windows asks you to).
Trainer Mode (BETA)
You can customize AddonWeapons into trainer mode. In this case, the weapon purchase menu can be opened anywhere. Set the menu activation key in the AddonWeapons\settings.ini file
Weapon components (for mod authors)
To display weapon components in the menu, fill in the weapon shop.meta file correctly.
Weapon tints (for mod authors)
In order for the tints names to be displayed correctly in the purchase menu, you need to adhere to Rockstar standards: either use a set of 8 tints from standard weapons, or a set of 32 tints from MKII weapons. If you are not adding all the tints in your mod, or combining them from different types of weapon, you will need to create a text file in the AddonWeapons/tints folder with the name of the weapon from weapon shop.meta, and write all the tints names line by line. Otherwise, the menu will display tints without names (Tint 1, Tint 2, etc.), or the names will not correspond to the actual weapon tint.
Changelog
2.3
- Fixed crash due to missing weapon components dictionary key
2.2
- Fixed a bug where some weapons were not saved in the inventory after purchase
- Fixed a bug where inactive protagonists were missing weapon components
2.1
- Fixed incorrect display of purchased components in the menu for MKII weapons.
- Fixed a bug where weapon ammo was not saved when exiting the game and switching between characters.
- Fixed bug where MKII weapon ammo was missing when installing new components
- Fixed a crash when installing stun gun tint
2.0
- Weapons, components, ammo, and tints are now saved in the inventory when switching characters and exiting the game
- Added the ability to remove purchased components from weapons by reselecting the component in the purchase menu
- Fixed a bug where a component was replaced by another and had to be purchased again
- Fixed a bug where duplicate icons of installed components would disappear after exiting the menu
- Weapons can now be purchased in all Ammunation Shops
- Removed an unnecessary empty paint item for MKII weapons
1.2
- Added the Bottom Dollar Bounty livery for the Stun Gun (PS5 and Xbox Series exclusive)
- The mod no longer needs to be translated into other languages: it now uses the text strings from the game itself
- Minor bug fixes for automatic detection of DLC weapons: removed duplicate railgun, fixed Snowball Launcher name display
1.1
- Added tints support for MP and Addon weapons
- The menu can now be opened anywhere. Set menu activation key in AddonWeapons\settings.ini file
- Added Portuguese translation (thanks to niziul)
1.0 (BETA):
- Initial release
First Uploaded: 25. maj 2024
Last Updated: 24. jul 2024
Last Downloaded: 30 minut
All Versions
143 Comments
More mods by andre500:
The box of weapons is located in the two Ammu-nations with a shooting range in Los Santos.
The script finds new weapons automatically, just install them like any addon mod (eg. cars).
IMPORTANT: This mod by itself doesn't bring any new weapons to the game.
Join my Discord server: https://discord.gg/vvxmKP5y5J
Source code: https://github.com/sruckstar/AddonWeapons
Installation
1. Install ScriptHookV
2. Install ScriptHookVDotNet
3. Install LemonUI (SHVDN3)
4. Move the scripts folder into your main GTAV folder (press Replace the files in the destination if Windows asks you to).
Trainer Mode (BETA)
You can customize AddonWeapons into trainer mode. In this case, the weapon purchase menu can be opened anywhere. Set the menu activation key in the AddonWeapons\settings.ini file
Weapon components (for mod authors)
To display weapon components in the menu, fill in the weapon shop.meta file correctly.
Weapon tints (for mod authors)
In order for the tints names to be displayed correctly in the purchase menu, you need to adhere to Rockstar standards: either use a set of 8 tints from standard weapons, or a set of 32 tints from MKII weapons. If you are not adding all the tints in your mod, or combining them from different types of weapon, you will need to create a text file in the AddonWeapons/tints folder with the name of the weapon from weapon shop.meta, and write all the tints names line by line. Otherwise, the menu will display tints without names (Tint 1, Tint 2, etc.), or the names will not correspond to the actual weapon tint.
Changelog
2.3
- Fixed crash due to missing weapon components dictionary key
2.2
- Fixed a bug where some weapons were not saved in the inventory after purchase
- Fixed a bug where inactive protagonists were missing weapon components
2.1
- Fixed incorrect display of purchased components in the menu for MKII weapons.
- Fixed a bug where weapon ammo was not saved when exiting the game and switching between characters.
- Fixed bug where MKII weapon ammo was missing when installing new components
- Fixed a crash when installing stun gun tint
2.0
- Weapons, components, ammo, and tints are now saved in the inventory when switching characters and exiting the game
- Added the ability to remove purchased components from weapons by reselecting the component in the purchase menu
- Fixed a bug where a component was replaced by another and had to be purchased again
- Fixed a bug where duplicate icons of installed components would disappear after exiting the menu
- Weapons can now be purchased in all Ammunation Shops
- Removed an unnecessary empty paint item for MKII weapons
1.2
- Added the Bottom Dollar Bounty livery for the Stun Gun (PS5 and Xbox Series exclusive)
- The mod no longer needs to be translated into other languages: it now uses the text strings from the game itself
- Minor bug fixes for automatic detection of DLC weapons: removed duplicate railgun, fixed Snowball Launcher name display
1.1
- Added tints support for MP and Addon weapons
- The menu can now be opened anywhere. Set menu activation key in AddonWeapons\settings.ini file
- Added Portuguese translation (thanks to niziul)
1.0 (BETA):
- Initial release
First Uploaded: 25. maj 2024
Last Updated: 24. jul 2024
Last Downloaded: 30 minut
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@PabloHenriFDS I'm not sure what you mean. I need more details. Where exactly is the script not working as it should?
23. jul 2024 -
@andre500 Yeah, that was with the previous update, everything working now, dope stuff
24. jul 2024 -
@andre500 https://prnt.sc/6R_GX6GZwGqr It only works for me with accessories, but they don't work, only the color, as they don't have sights on the weapons
24. jul 2024 -
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@andre500 https://prnt.sc/-pqPg2kHZ0_o Mod Crashed when found with protagonists after fixing their weapons without components, I load the mod again, it keeps crashing
24. jul 2024 -
24. jul 2024
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@andre500 weapon saving is not consistent it only saves weapons that are obtained, loadout doesn't change when weapons are lost (like with mods that take your weapons after dying or mods that provide any kind of gun storage)
weapons are always recovered on scripthook or game reload.
03. avg 2024 -
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I have installed multiple add-on weapons, but for some reason I can only find some of them in this mod.
15. avg 2024 -
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@andre500 is this not compatible with story missions? whenever i try and use it on a mission i get the KeyNotFoundException in System.Throwhelper.ThrowKeyNotFoundException. any way to solve?
27. avg 2024 -
This script only spawns addon weapons, but does not create them.
So far there is no ready tool to convert replaceable weapons to addon, but you can use these tools:
https://www.gta5-mods.com/tools/vweaponstoolki-addon-weapon-generator
https://www.gta5-mods.com/misc/modding-dlc-pack-v
For weapon creators:
Add all components to the shop_weapon.meta file so that AddonWeapons can detect them.