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Also I Have tested this on the latest Nightly version of ScripthookVDotNet3 Legacy and It crashes with this error
[21:20:14] [DEBUG] Instantiating script SXH ...
[21:20:14] [ERROR] Failed to instantiate script SXH because constructor threw an exception: System.MissingMethodException: Method not found: 'GTA.FeedPost GTA.UI.Notification.PostTicker(System.String, Boolean, Boolean)'.
at SXH..ctor()
Also I play on Legacy Edition and I was able to use this with the ScripthookVDotNet Enhanced but it seems to lag spike, It mostly does this when I am inside of a car.
Great Work on reviving this fr💯 You could try to incorporate some things from Lively World 0.6c into it, that is another mod that has been dead and only gives issues when using it nowadays sadly.
Hey pretty interesting mod here, I want to know how the Prop attachment function works. Does it only work with prop ydr’s? Or does it work with other stuff? I want to try to make a custom weapon but with attachments accurate to what it would use irl. Do I have to turn the custom attachments I have for it into props with Addon Props editor?
@bloolol Hey you got a discord? I want to share in some development on your version of GTAExpansion. I have converted Enhanced Melee Combat to the more recent version of ScriptHooKVDotNet3 and it works. I thought you might be interested in helping with it.
Yea prior to 2.9, this mod worked but 2.9 itself seems to load correctly in the game but the boxes no longer appear in the ammunations, and the hotkey menu doesn’t work either. This mod also is incompatible with addon peds but seems to work fine with the main 3 story characters and the Mp characters.
Glad to see this back in action, I’ve used the 2024 version for some time now and have enjoyed it so far. I do hope to see more from you💯
@bloolol EXACTLY XD I’m not good at C# by any means but at least it worked. I also plan to add some other things to it privately like you are XD
@bloolol I actually used an AI to help me do it…. And it worked XD The Weapon Cleaning and Jamming Work fine now.
@bloolol Anyway for this to work with Addon weapons?? When trying I try to use the Weapon Cleaning function with Addon weapons, it crashes the script.
I’ve noticed that in the log it says “Name cannot begin with the “2” character
This means that whenever reading the Addon weapons name, rather than reading the lettered name, it reads the Number Hash instead, which scripthook doesn’t like.
@bloolol Do you plan to add more to it?