Improved Grass Dithering 1.1
1.003
68
1.003
68
Information:
This mod replaces the stipple texture used for the grass fur, which causes that awful transition/dotted effect (visible especially when it's raining)
Note: for anyone that might wonder what's different between this and the VisualV optional:
- This mod replaces additional stipple textures used for the MP map (the ground of the Hill Valley church in Great Chaparral, the rooftop and one grass hedge of the Diamond Casino and of Cayo Perico)
- It's compatible with Map Fixes and Vegetation Reflection
Requirements:
- OpenIV.asi
Installation:
- Move the "mpgrassstipple" and "spgrassstipple" folders in "mods\update\x64\dlcpacks" and add "<Item>dlcpacks:/mpGrassStipple/</Item>" and"<Item>dlcpacks:/spGrassStipple/</Item>" to the "dlclist.xml"
- Import "plantsmgr.ytd" in "mods\update\update.rpf\x64\textures"
Special Thanks:
- dexyfex for Codewalker
- _CP_ for the original research on the grass fur/dithering texture
Changelog:
v1.1
- Added a second dlc pack that replaces the stipple texture for Cayo Perico, one grass hedge of the Diamond Casino and the ground of the Hill Valley church in Great Chaparral
- Moved "hei_ch3_12_vw_dlc_casino.ytd" in the "mpgrassstipple" dlc pack
This mod replaces the stipple texture used for the grass fur, which causes that awful transition/dotted effect (visible especially when it's raining)
Note: for anyone that might wonder what's different between this and the VisualV optional:
- This mod replaces additional stipple textures used for the MP map (the ground of the Hill Valley church in Great Chaparral, the rooftop and one grass hedge of the Diamond Casino and of Cayo Perico)
- It's compatible with Map Fixes and Vegetation Reflection
Requirements:
- OpenIV.asi
Installation:
- Move the "mpgrassstipple" and "spgrassstipple" folders in "mods\update\x64\dlcpacks" and add "<Item>dlcpacks:/mpGrassStipple/</Item>" and"<Item>dlcpacks:/spGrassStipple/</Item>" to the "dlclist.xml"
- Import "plantsmgr.ytd" in "mods\update\update.rpf\x64\textures"
Special Thanks:
- dexyfex for Codewalker
- _CP_ for the original research on the grass fur/dithering texture
Changelog:
v1.1
- Added a second dlc pack that replaces the stipple texture for Cayo Perico, one grass hedge of the Diamond Casino and the ground of the Hill Valley church in Great Chaparral
- Moved "hei_ch3_12_vw_dlc_casino.ytd" in the "mpgrassstipple" dlc pack
First Uploaded: 31. jul 2024
Last Updated: 04. avg 2024
Last Downloaded: okoli 8 ur
22 Comments
More mods by Alex106:
Information:
This mod replaces the stipple texture used for the grass fur, which causes that awful transition/dotted effect (visible especially when it's raining)
Note: for anyone that might wonder what's different between this and the VisualV optional:
- This mod replaces additional stipple textures used for the MP map (the ground of the Hill Valley church in Great Chaparral, the rooftop and one grass hedge of the Diamond Casino and of Cayo Perico)
- It's compatible with Map Fixes and Vegetation Reflection
Requirements:
- OpenIV.asi
Installation:
- Move the "mpgrassstipple" and "spgrassstipple" folders in "mods\update\x64\dlcpacks" and add "<Item>dlcpacks:/mpGrassStipple/</Item>" and"<Item>dlcpacks:/spGrassStipple/</Item>" to the "dlclist.xml"
- Import "plantsmgr.ytd" in "mods\update\update.rpf\x64\textures"
Special Thanks:
- dexyfex for Codewalker
- _CP_ for the original research on the grass fur/dithering texture
Changelog:
v1.1
- Added a second dlc pack that replaces the stipple texture for Cayo Perico, one grass hedge of the Diamond Casino and the ground of the Hill Valley church in Great Chaparral
- Moved "hei_ch3_12_vw_dlc_casino.ytd" in the "mpgrassstipple" dlc pack
This mod replaces the stipple texture used for the grass fur, which causes that awful transition/dotted effect (visible especially when it's raining)
Note: for anyone that might wonder what's different between this and the VisualV optional:
- This mod replaces additional stipple textures used for the MP map (the ground of the Hill Valley church in Great Chaparral, the rooftop and one grass hedge of the Diamond Casino and of Cayo Perico)
- It's compatible with Map Fixes and Vegetation Reflection
Requirements:
- OpenIV.asi
Installation:
- Move the "mpgrassstipple" and "spgrassstipple" folders in "mods\update\x64\dlcpacks" and add "<Item>dlcpacks:/mpGrassStipple/</Item>" and"<Item>dlcpacks:/spGrassStipple/</Item>" to the "dlclist.xml"
- Import "plantsmgr.ytd" in "mods\update\update.rpf\x64\textures"
Special Thanks:
- dexyfex for Codewalker
- _CP_ for the original research on the grass fur/dithering texture
Changelog:
v1.1
- Added a second dlc pack that replaces the stipple texture for Cayo Perico, one grass hedge of the Diamond Casino and the ground of the Hill Valley church in Great Chaparral
- Moved "hei_ch3_12_vw_dlc_casino.ytd" in the "mpgrassstipple" dlc pack
First Uploaded: 31. jul 2024
Last Updated: 04. avg 2024
Last Downloaded: okoli 8 ur
damn! i thought i just had shit graphics lmao glad to know its the games fault xD
noice
Would it replace grass textures added by other mods like NVE?
Perfect
@Iodine131 Nope, i use NVE myself and no issues.
Always so pleasant
Alex doing better work than Rockstar North
@JuanMarsten077 Well I found out that NVE doesn't need it, at least I couldn't find this dithering bug with NVE installed
This is a great mod, thank you!
@Alex106 Would it be possible to just merge the files in your "spgrassstipple" dlc with the ones within the VisualV's "grassfix" dlc? I noticed that the files within your dlc are the same as the ones within the VisualV's "grassfix" dlc with the exception that yours have been modified differently. I opened both, side by side, with openiv so maybe I can just swap whatever modified files in the "grassfix" dlc with yours including the "plantsmgr.ytd", which the only modification made there was made to the "texstipple.dds" and then just add the additional "hei_ch3_12_vw_dlc_casino.ytd".
The VisualV's "grassfix" dlc has additional folders at x64, like the "_hills". Also, at the "_citye" folder, the "grassfix" dlc also has additional modifications to hollywood, indust_01, indust_02, port_01, sunset etc... The bottom line is that I can probably use yours and swap/transfer the files from yours to the VisualV's "grassfix" dlc, do the same thing for the plantsmgr.ytd and add the additional "hei_ch3_12_vw_dlc_casino.ytd". What you think about that? What's your opinion?
@JAM102970 All the other files in the VisualV optional (under the _hills/_cityw//_citye folders) are the ones used for the reflections of the vegetation LODs and unrelated to the stipple texture, so there's no point in merging the two mods
@Alex106 Having an issue here which may be a mod conflict. A chunk of map doesn't load its lod with this mod enabled https://i.imgur.com/tdvy5ty.jpeg https://i.imgur.com/vR5heXI.jpeg
Is this something you've encountered at all?
Scratch that, nothing to do with this mod at all. My mistake
Can there be a FiveM version of this?
So I'm curious, what's the purpose of the original stipple texture to begin with? Surely it had to have some sort of benefit for Rockstar to use it.
@LIPDProductionsInc I don't use FiveM, I don't know how to set it up for it
@Jax765 It's used for the transition of the grass fur models
Very very very very nice mod, keep it brother!!! And thank you much for it.
Excellent work as always @Alex106. Thank you! :)
OMG YES!!! Thank you so much for this @Alex106 back in days I genuinely thought my gpu was dying
Great as always