Remastered Old Gen Minimap 2.6
12.010
242
12.010
242
Information:
This mod changes the colors of the radar/minimap to be the same as the PS3/X360 versions while still keeping the additional details (buildings, roads, etc.) from the current one.
The minimaps for the Bolingbroke Penitentiary, Fort Zancudo, the Kortz Center (which can be enabled with the script) and of North Yankton from the old gen version are also included.
Requirements:
OpenIV.asi.
Mods folder.
Script Hook V .NET. Note: required only for the script.
Installation:
Move the "spminimap" folder in "mods\update\x64\dlcpacks" and add "<Item>dlcpacks:/spminimap/</Item>" to the "dlclist.xml".
Import "minimap_main_map.gfx" in "mods\update\update.rpf\x64\patch\data\cdimages\scaleform_minimap.rpf".
Optional: move "MinimapFakeInteriors.cs" in the "scripts" folder.
Special Thanks:
dexyfex for Codewalker.
The OpenIV Team for OpenIV.
3Doomer for GIMS Evo.
Monkeypolice188 for reporting the oversight with the minimap tile.
Changelog:
v2.6
- Added the files from the "Minimap Textures" folder back into the dlc pack
This mod changes the colors of the radar/minimap to be the same as the PS3/X360 versions while still keeping the additional details (buildings, roads, etc.) from the current one.
The minimaps for the Bolingbroke Penitentiary, Fort Zancudo, the Kortz Center (which can be enabled with the script) and of North Yankton from the old gen version are also included.
Requirements:
OpenIV.asi.
Mods folder.
Script Hook V .NET. Note: required only for the script.
Installation:
Move the "spminimap" folder in "mods\update\x64\dlcpacks" and add "<Item>dlcpacks:/spminimap/</Item>" to the "dlclist.xml".
Import "minimap_main_map.gfx" in "mods\update\update.rpf\x64\patch\data\cdimages\scaleform_minimap.rpf".
Optional: move "MinimapFakeInteriors.cs" in the "scripts" folder.
Special Thanks:
dexyfex for Codewalker.
The OpenIV Team for OpenIV.
3Doomer for GIMS Evo.
Monkeypolice188 for reporting the oversight with the minimap tile.
Changelog:
v2.6
- Added the files from the "Minimap Textures" folder back into the dlc pack
First Uploaded: 14. feb 2020
Last Updated: 1 dan
Last Downloaded: okoli 2 uri
134 Comments
More mods by Alex106:
Information:
This mod changes the colors of the radar/minimap to be the same as the PS3/X360 versions while still keeping the additional details (buildings, roads, etc.) from the current one.
The minimaps for the Bolingbroke Penitentiary, Fort Zancudo, the Kortz Center (which can be enabled with the script) and of North Yankton from the old gen version are also included.
Requirements:
OpenIV.asi.
Mods folder.
Script Hook V .NET. Note: required only for the script.
Installation:
Move the "spminimap" folder in "mods\update\x64\dlcpacks" and add "<Item>dlcpacks:/spminimap/</Item>" to the "dlclist.xml".
Import "minimap_main_map.gfx" in "mods\update\update.rpf\x64\patch\data\cdimages\scaleform_minimap.rpf".
Optional: move "MinimapFakeInteriors.cs" in the "scripts" folder.
Special Thanks:
dexyfex for Codewalker.
The OpenIV Team for OpenIV.
3Doomer for GIMS Evo.
Monkeypolice188 for reporting the oversight with the minimap tile.
Changelog:
v2.6
- Added the files from the "Minimap Textures" folder back into the dlc pack
This mod changes the colors of the radar/minimap to be the same as the PS3/X360 versions while still keeping the additional details (buildings, roads, etc.) from the current one.
The minimaps for the Bolingbroke Penitentiary, Fort Zancudo, the Kortz Center (which can be enabled with the script) and of North Yankton from the old gen version are also included.
Requirements:
OpenIV.asi.
Mods folder.
Script Hook V .NET. Note: required only for the script.
Installation:
Move the "spminimap" folder in "mods\update\x64\dlcpacks" and add "<Item>dlcpacks:/spminimap/</Item>" to the "dlclist.xml".
Import "minimap_main_map.gfx" in "mods\update\update.rpf\x64\patch\data\cdimages\scaleform_minimap.rpf".
Optional: move "MinimapFakeInteriors.cs" in the "scripts" folder.
Special Thanks:
dexyfex for Codewalker.
The OpenIV Team for OpenIV.
3Doomer for GIMS Evo.
Monkeypolice188 for reporting the oversight with the minimap tile.
Changelog:
v2.6
- Added the files from the "Minimap Textures" folder back into the dlc pack
First Uploaded: 14. feb 2020
Last Updated: 1 dan
Last Downloaded: okoli 2 uri
OK I checked it again, I put it in the wrong scaleform_minimap, my apologies.
@Alex106 maybe x64e.rpf/levels/gta5/minimap.rpf have something to do with this black color near limit of the map?
@wand031oe No, inside that RPF there's only the drawable dictionaries
@Alex106 hmm okay. I think you know there is a mod called Previous Generation HUD and iirc it doesn't have this issue (but have others bc it's outdated). Maybe you can catch up something from there if you think it's a problem (i don't think so for me personaly it's absolutely little thing)
do you have this for cayo perico also ? :)
@Alex106 Hey man. Love the mod but have a real tiny issue in one spot. Around east Vinewood, the map reverts back to the updated version at a certain zoom level. Everything else works perfectly except that box of an area https://i.imgur.com/G8E5rG4.jpg https://i.imgur.com/Ph5gv7q.jpg
@N. Man If you have Map Fixes installed, navigate to "mods\update\x64\dlcpacks\spmapfixes\dlc.rpf\x64\levels\gta5\minimap.rpf" and delete "minimap_4_5.ydd"
@Alex106 Worked like a charm, thanks dude 👍🏿
@Alex106 ty for this mod it gives me awesome nostalgic feeling. Can you pls check "Remastered Atlas / Colored Map 16K that also works in Radar" by LorenVidican? It also has colored water but doesn't have issue with black map limits. It would be great if u can fix this cuz this thing break immersion a little.
@realriteyl I believe the reason that mod doesn't have this issue it's because it doesn't make use of the minimap tiles/drawables, but just the textures (and probably with also some edits to those meta/ymt files included)
@Alex106 is it a bad practice or absolute different modding style and there should be a lot of work for changes? If you are not interested in editing it's absolutely fine cuz your mod great anyway
@realriteyl Different, because it's not possible (or at least I believe so, I never tried it myself) to have those type of maps, such as the atlas one, with the drawables
@Alex106 Listen, when I installed this mod, and when I zoomed in, I noticed that the texture of the new casino (namely Diamond Casino) was missing, please update the mod.
@Andreyraduta Not happening (simply because Rockstar never updated the minimap to include it and i'm not doing the work to remodel it)
I don't really recommend it (since it's badly coded and it will conflict with the script included in this mod), but if you really want, you can dowload this old script of mine that loads the scaleform Rockstar added for the casino https://gamemodding.com/en/gta-5/scripts/82150-radar-components-28.html
Can you do some of North Yankton, and Cayo Perico please?
The highway near the Mission Row Police Station changes colour entirely when the elevation level changes.
https://i.imgur.com/UAWEsPz.jpg
https://i.imgur.com/cQxgWco.jpg
@Starfox1993 North Yankton is already included. As for Cayo Perico, I don't have plans for it
@Jax765 That's intended (it's how R* made it). At a certain height, the game displays the "roads_overlay" texture from "minimap_main_map.gfx"
@Alex106 Thank you, i will try it out right now.
@Alex106 I know, but the transition is much more subtle in vanilla. Here, at first glance it looks like part of the map is popping in and out.
@Jax765 I don't think I can do much about that. I also checked and the transition is the same on old gen https://www.youtube.com/watch?v=1qFDv2ySWTM&t=537s