Immersive Combat MODIFIED Main Mod 1.4
735
12
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26. okt 2024
--FEATURES--:
- Gusenberg's Muzzle Offset is now fixed
- Suppressors Smoke is modified (Just like my previous mod Custom Muzzle Core edit but with Vanilla Muzzle Flash) to be bigger and more intense and it doesn't catch light of the Muzzle Flash at all
- Some guns "only-smoke-no-muzzle-flash-whatsoever" Muzzle Flash are modified: Originally it's all stungun's smoke and it catches light all the time, it doesn't look that good when a shootout occurs at night. Now it alternates between stungun's smoke and suppressor's smoke, the light will flash slightly sometime, not brightly all the time.
- Compatible with Improvement In Gore, RDE, weapon shell effect
- Minigun's bullet tracer is added, along with new muzzle flash
- Smoke Trail for Grenade Launchers
- Modify Tactical SMG, WM 29 Pistol and Battle Rifle, which was missing in IC
- Trevor's bug in First Person is finally FIXED.
and many more...
- CHANGELOG -
1.1: AP Pistol Muzzle Flash is modified to be like Machine Pistol (No more muzzle flash, only smoke)
1.2:
- Restored AP Pistol Muzzle Flash to be just like the original Immersive Combat (If you prefer the all-smoke-muzzle flash in AP Pistol, you can use weapon.meta from 1.1 instead)
- FINALLY, Immersive Combat's long-time bug is now fixed!!! (Trevor's First Person Shooting) using lines from RDE for references (might be compatible with RDE, no testing about it yet)
1.3 (BIG UPDATE)
- Added Smoke Trails for Grenade Launcher, very dynamic looking!
- Sweeper Shotgun, Combat Shotgun is Modified to be faster (Sweeper Shotgun have slightly more recoil)
- All shotgun's Muzzle Flash (except Double Barrel Shotgun) and Sniper Rifles's Muzzle Flash are bigger than before
- Combat Shotgun is now automatic, so it can be faster than regular pump shotgun
- Combat PDW Muzzle Flash is emitted completely, only smoke is remain
- Heavy Sniper MK2 damage is increased: 10 -> 250, longer range, more recoil but more accurate
- Compability with RDE
- In the original mod Immersive Combat didn't modify Tactical SMG, WM 29 Pistol and Battle Rifle. Now they are modified based on Immersive Combat's edit of Micro SMG, Pistol and Assault Rifle with a little tweak.
1.4
- Sweeper Shotgun's sound, Combat PDW's sound is changed
- Combat PDW now has some recoil
- Tactical SMG Muzzle Flash is changed
- Heavy Sniper MK2 will sometime produce Muzzle Flash + slower rate of fire + slower reload + fix recoil
- Removed Tactical Grip for normal weapons (Combat Pistol + SMG) and added them for MKII Weapons instead (Except Pump Shotgun MK2 and MK2 Snipers)
- Added an option to make the stungun's smoke catches more light (just like in Vanilla) -> Brighter Muzzle Flash at night yippie
- Faster, More Ammo Capacity, More Range Effective, More Powerful Railgun
--REQUIREMENT--:
Immersive Combat by Artupaky
OpenIV
--INSTALL--:
1. Put the ptfx files to mods-update-update.rpf-x64-patch-data-effects
2. Put the meta files to their respective folder
--RECOMMENDED MOD TO ORGASM DURING GUNFIGHT--
Immersive Combat (Of course it's literally the requirement): https://www.gta5-mods.com/weapons/immersive-combat-artupaky01
Realistic Gun Sound by Xenort (I prefer the Classic one, the pistols sounds better): https://www.gta5-mods.com/weapons/realistic-weapons-sounds
Bass Dragon Euphoria Ragdoll (Realistic and enjoyable at the same time):
https://www.gta5-mods.com/misc/bass-dragon-s-euphoria-overhaul-w-i-p-v1-0
WEAPON ANIMATION FIX by Vivomods: https://www.gta5-mods.com/weapons/weapon-animation-fix-vivomods
Improvement In Gore by Bravercoolio: https://www.gta5-mods.com/misc/improvements-in-gore
First Uploaded: 14. okt 2024
Last Updated: 9 dni
Last Downloaded: okoli 5 ur
All Versions
59 downloads , 50 MB
24. okt 2024
50 Comments
More mods by HuyHunter, Artupaky:
- Config
--FEATURES--:
- Gusenberg's Muzzle Offset is now fixed
- Suppressors Smoke is modified (Just like my previous mod Custom Muzzle Core edit but with Vanilla Muzzle Flash) to be bigger and more intense and it doesn't catch light of the Muzzle Flash at all
- Some guns "only-smoke-no-muzzle-flash-whatsoever" Muzzle Flash are modified: Originally it's all stungun's smoke and it catches light all the time, it doesn't look that good when a shootout occurs at night. Now it alternates between stungun's smoke and suppressor's smoke, the light will flash slightly sometime, not brightly all the time.
- Compatible with Improvement In Gore, RDE, weapon shell effect
- Minigun's bullet tracer is added, along with new muzzle flash
- Smoke Trail for Grenade Launchers
- Modify Tactical SMG, WM 29 Pistol and Battle Rifle, which was missing in IC
- Trevor's bug in First Person is finally FIXED.
and many more...
- CHANGELOG -
1.1: AP Pistol Muzzle Flash is modified to be like Machine Pistol (No more muzzle flash, only smoke)
1.2:
- Restored AP Pistol Muzzle Flash to be just like the original Immersive Combat (If you prefer the all-smoke-muzzle flash in AP Pistol, you can use weapon.meta from 1.1 instead)
- FINALLY, Immersive Combat's long-time bug is now fixed!!! (Trevor's First Person Shooting) using lines from RDE for references (might be compatible with RDE, no testing about it yet)
1.3 (BIG UPDATE)
- Added Smoke Trails for Grenade Launcher, very dynamic looking!
- Sweeper Shotgun, Combat Shotgun is Modified to be faster (Sweeper Shotgun have slightly more recoil)
- All shotgun's Muzzle Flash (except Double Barrel Shotgun) and Sniper Rifles's Muzzle Flash are bigger than before
- Combat Shotgun is now automatic, so it can be faster than regular pump shotgun
- Combat PDW Muzzle Flash is emitted completely, only smoke is remain
- Heavy Sniper MK2 damage is increased: 10 -> 250, longer range, more recoil but more accurate
- Compability with RDE
- In the original mod Immersive Combat didn't modify Tactical SMG, WM 29 Pistol and Battle Rifle. Now they are modified based on Immersive Combat's edit of Micro SMG, Pistol and Assault Rifle with a little tweak.
1.4
- Sweeper Shotgun's sound, Combat PDW's sound is changed
- Combat PDW now has some recoil
- Tactical SMG Muzzle Flash is changed
- Heavy Sniper MK2 will sometime produce Muzzle Flash + slower rate of fire + slower reload + fix recoil
- Removed Tactical Grip for normal weapons (Combat Pistol + SMG) and added them for MKII Weapons instead (Except Pump Shotgun MK2 and MK2 Snipers)
- Added an option to make the stungun's smoke catches more light (just like in Vanilla) -> Brighter Muzzle Flash at night yippie
- Faster, More Ammo Capacity, More Range Effective, More Powerful Railgun
--REQUIREMENT--:
Immersive Combat by Artupaky
OpenIV
--INSTALL--:
1. Put the ptfx files to mods-update-update.rpf-x64-patch-data-effects
2. Put the meta files to their respective folder
--RECOMMENDED MOD TO ORGASM DURING GUNFIGHT--
Immersive Combat (Of course it's literally the requirement): https://www.gta5-mods.com/weapons/immersive-combat-artupaky01
Realistic Gun Sound by Xenort (I prefer the Classic one, the pistols sounds better): https://www.gta5-mods.com/weapons/realistic-weapons-sounds
Bass Dragon Euphoria Ragdoll (Realistic and enjoyable at the same time):
https://www.gta5-mods.com/misc/bass-dragon-s-euphoria-overhaul-w-i-p-v1-0
WEAPON ANIMATION FIX by Vivomods: https://www.gta5-mods.com/weapons/weapon-animation-fix-vivomods
Improvement In Gore by Bravercoolio: https://www.gta5-mods.com/misc/improvements-in-gore
First Uploaded: 14. okt 2024
Last Updated: 9 dni
Last Downloaded: okoli 5 ur
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@HuyHunter uhhh, sorry which texture is it that your edit(one that I should change to)?
02. nov 2024 -
@edgeSky Change these lines: muz_pistol_silencer related lines (immersive suppressor smoke + no light catched), muz_stungun_smoke related lines (stungun's smoke is modified to catch less light, you can ignore the muz_stungun_smoke if you don't want it to be so) in the core.xml (To use core.xml, please use Codewalker RPF viewer so you can import XML files to core.ypt files). The core folder contains mostly vanilla textures, nothing heavily modified at all except the blood spilling in Improvement In Gore (If you don't use Improvement In Gore's Blood Spilling, you can pretty much ignore whatever the hell I'm going to say): ptfx_liquid_pour, ptfx_ribbon_gen_test, ptfx_ribbon_solid_liquid, ptfx_ribbon_solid_pour, ptfx_ribbon_water_pour, ptfx_water_dripping_rgb
02. nov 2024 -
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@HuyHunter btw i test and its not compatible with RDE E&E if u let IC Modified overwrite it. peds are not able to shoot. will there be a patch for it?
9 dni -
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Idk what I'm doing wrong but trying to use this with RDE and the provided patch causes the game to give me a corrupt file error and the game won't start. I'm fairly sure I followed the install instructions properly and I've tried redoing it a few times now but I'm stuck.
8 dni -
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@WAGEDATWAR I guess you downloaded the dlcpacks file wrong: You're not supposed to drag and drop them right away in the dlcpacks, you're supposed to manually replace files inside the dlc.rpf itself.
7 dni -
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@HuyHunter I did follow that step. I made a dlc.rpf in each specified folder and put the contents from the download in there. The mod worked without RDE, but with it and the compatibility patch I would get a crash. I gave up on it for now.
7 dni -
I'm unable to get battle rifle even via trainer, this is possibly due to immersive combat not being updated to the chop shop dlc, can you tell me where the vanilla files for that weapon is so I can add it back?
7 dni -
@WAGEDATWAR You have to go to the vanilla files (dlcpacks outside the mod folder), choose "copy to mod folder" to copy the entire dlc.rpf to the mod folder instead of manually creating one yourself. Hope this helps
7 dni -
@HuyHunter I did check it and I indeed have battle rifle both in vanilla and mod folder, I tried to give it to an npc via editing loadouts which made them equip it, but it had no gun sound and I don't think it did damage, very weird behaviour I don't think this is caused by your mod
7 dni
@keegan_ The Ptfx files go to mods_update_update.rpf_x64_patch_data_effects. Files inside "update.rpf" go to mod/update/update.rpf. Files inside "x64" go to mods\update\x64 (Go to base game folder, choose "copy to mod folder" first. For dlcpacks file, don't drag and drop right away: For example if you download mp2023_01, you should manually drag files inside the dlc.rpf folder to x64/dlcpacks/mp2023_01/dlc.rpf). Files inside "dlc_patch" goes to mods\update\update.rpf\dlc_patch