Coil Modern Modular Carbine (MMC) [ Lore-Friendly | Add-On | Animated | Tints] 1.1
4.075
74
4.075
74
"Back in the mid 2000s, Coil tried to produce the ultimate assault rifle by combining the greatest qualities of then available weaponry, hoping it would be utilized to improve on the shortcomings of the commonplace Carbine Rifle. Upon release a few years later, its price tag was exorbitantly high, resulting in general dissapointment from the public and a lack of enthusiasm from the military sector."
This mod aims to be the lorified version of the Magpul Masada/Bushmaster ACR/Remington ACR and It is compatible with Marksman's attachments and many of the vanilla ones, also featuring working tints and animations
REQUIREMENTS:
-Marksman's shared attachments https://www.gta5-mods.com/weapons/weapons-addon-components
-A trainer to spawn the weapon (if addon) (Zolika's and Simple Trainer are advised for addon weapons)
-OPENIV
-a copy of GTA V
INSTALLATION:
-Use OpenIV to reach: X:\Program Files\Grand Theft Auto V\update\update.rpf\common\data
Activate edit mode, right click on "dlclist.xml" then click on edit and add on the last dlc dlcpacks:/protorifle/ then save.
After that, drag and drop "protorifle" inside X:\Program Files\Grand Theft Auto V\update\x64\dlcpacks
SPAWN NAME: WEAPON_PROTORIFLE
CHANGELOG:
-1.0 Hotfix regarding the metas
-1.1 added pedpersonality
KNOWN BUGS: none.
Enjoy!
Credits:
-Ubisoft for base model, Slick for GTA V Conversion
-ThatRetroGuy for general help
-the scrunkly for the description
This mod aims to be the lorified version of the Magpul Masada/Bushmaster ACR/Remington ACR and It is compatible with Marksman's attachments and many of the vanilla ones, also featuring working tints and animations
REQUIREMENTS:
-Marksman's shared attachments https://www.gta5-mods.com/weapons/weapons-addon-components
-A trainer to spawn the weapon (if addon) (Zolika's and Simple Trainer are advised for addon weapons)
-OPENIV
-a copy of GTA V
INSTALLATION:
-Use OpenIV to reach: X:\Program Files\Grand Theft Auto V\update\update.rpf\common\data
Activate edit mode, right click on "dlclist.xml" then click on edit and add on the last dlc dlcpacks:/protorifle/ then save.
After that, drag and drop "protorifle" inside X:\Program Files\Grand Theft Auto V\update\x64\dlcpacks
SPAWN NAME: WEAPON_PROTORIFLE
CHANGELOG:
-1.0 Hotfix regarding the metas
-1.1 added pedpersonality
KNOWN BUGS: none.
Enjoy!
Credits:
-Ubisoft for base model, Slick for GTA V Conversion
-ThatRetroGuy for general help
-the scrunkly for the description
First Uploaded: 18. feb 2022
Last Updated: 19. feb 2022
Last Downloaded: 2 dneva
36 Comments
"Back in the mid 2000s, Coil tried to produce the ultimate assault rifle by combining the greatest qualities of then available weaponry, hoping it would be utilized to improve on the shortcomings of the commonplace Carbine Rifle. Upon release a few years later, its price tag was exorbitantly high, resulting in general dissapointment from the public and a lack of enthusiasm from the military sector."
This mod aims to be the lorified version of the Magpul Masada/Bushmaster ACR/Remington ACR and It is compatible with Marksman's attachments and many of the vanilla ones, also featuring working tints and animations
REQUIREMENTS:
-Marksman's shared attachments https://www.gta5-mods.com/weapons/weapons-addon-components
-A trainer to spawn the weapon (if addon) (Zolika's and Simple Trainer are advised for addon weapons)
-OPENIV
-a copy of GTA V
INSTALLATION:
-Use OpenIV to reach: X:\Program Files\Grand Theft Auto V\update\update.rpf\common\data
Activate edit mode, right click on "dlclist.xml" then click on edit and add on the last dlc dlcpacks:/protorifle/ then save.
After that, drag and drop "protorifle" inside X:\Program Files\Grand Theft Auto V\update\x64\dlcpacks
SPAWN NAME: WEAPON_PROTORIFLE
CHANGELOG:
-1.0 Hotfix regarding the metas
-1.1 added pedpersonality
KNOWN BUGS: none.
Enjoy!
Credits:
-Ubisoft for base model, Slick for GTA V Conversion
-ThatRetroGuy for general help
-the scrunkly for the description
This mod aims to be the lorified version of the Magpul Masada/Bushmaster ACR/Remington ACR and It is compatible with Marksman's attachments and many of the vanilla ones, also featuring working tints and animations
REQUIREMENTS:
-Marksman's shared attachments https://www.gta5-mods.com/weapons/weapons-addon-components
-A trainer to spawn the weapon (if addon) (Zolika's and Simple Trainer are advised for addon weapons)
-OPENIV
-a copy of GTA V
INSTALLATION:
-Use OpenIV to reach: X:\Program Files\Grand Theft Auto V\update\update.rpf\common\data
Activate edit mode, right click on "dlclist.xml" then click on edit and add on the last dlc dlcpacks:/protorifle/ then save.
After that, drag and drop "protorifle" inside X:\Program Files\Grand Theft Auto V\update\x64\dlcpacks
SPAWN NAME: WEAPON_PROTORIFLE
CHANGELOG:
-1.0 Hotfix regarding the metas
-1.1 added pedpersonality
KNOWN BUGS: none.
Enjoy!
Credits:
-Ubisoft for base model, Slick for GTA V Conversion
-ThatRetroGuy for general help
-the scrunkly for the description
First Uploaded: 18. feb 2022
Last Updated: 19. feb 2022
Last Downloaded: 2 dneva
https://www.gta5-mods.com/scripts/addonweapons
Use this new script to spawn addon weapons more easily.
@TheRaf3D1 Great mod but can the left hand fingers position in first person be fixed by adding new holding animations since custom animations are possible now?
https://forum.cfx.re/t/announcing-animkit-create-your-own-custom-animations-for-fivem/4778132
@Mangokillen i just checked myself and i did not notice any clipping, plus, what you are seeing is the hand through the holes of the gun, not clipping.
I tried making custom animation for guns, but i am not an animator and i have no idea of how to make custom animation works in FiveM, figure on single player.
@TheRaf3D1 I understand. Also the fingers do not clip through the holes, it's the fingers not holding the weapon properly in first person since the weapon is thinner than the special carbine. This is noticeable for me since I use the weapon positions in first person from the immersive combat mod. Custom animations would be the best solution for this since adding a side rail similar to the heavy rifle would look rather ugly.
@Mangokillen lol, vanilla weapons have worse hand position issues than this. Get real.
this would've been cool as a heavy rifle replace ig but all in all his is really great
@MylesTheBroom why replacing a gun when you can have two?
@TheRaf3D1 guess your right, but does the little Jacob mod also keep addon weapons in the inventory? i haven't tried it yet.
@MylesTheBroom If the addon weapon has been made to keep the weapon cached in the inventory, then yes. That's up to the gun itself, not scripts like JC's gun store
nice
@MylesTheBroom The gun should have everything needed to keep it in the inventory
you should totally make a addon lore-friendly M16
@MylesTheBroom +1
How do i fix no magazine?
@Raptor Gaming you installed it incorrectly, this is not a replace
Very good! In my environment, calling an add-on weapon causes a simple trainer to crash, so I replaced the SpecialCarbineMk2 and it's working fine.
how do i put sights
@Civilian you need to use zolika
@imgoodatmoddinggta use zolika
@TheRaf3D1 thank you for teaching me. I'll give it a try.