Drive IV (Realistic Handling & Crash Fix for IVPack) 2.2
3.404
68
3.404
68
Note: Downloads temporarily disabled until I get the time to update this.
This mod follows in the footsteps of my vanilla cars handling mod Drive V (https://www.gta5-mods.com/vehicles/drive-v-realistic-driving-car-handling), and also resolves the crashes that occur with the current version of IVPack. The handling is more similar to IV than V, but without a few of what I felt were the drawbacks to IV: large turning circles, the inability to power oversteer, too much body roll and such. I've also fixed what I felt were drawbacks to V, like the extreme tire grip and braking, darty movements, popping onto curbs, downforce where not appropriate, lack of body roll and so on.
Features:
- Vehicle cabin deformation enabled
- Level of deformation similar to IV
- Downforce disabled from all but supercars
- Scaled top speeds
- Popping onto curbs disabled
- Realistic suspension behavior
New for 2.0:
- All new spawn colors. The original IVpack spawn colors included a lot of lackluster silvers and grays, sometimes even having multiple different silver shades for the same car. That doesn't mean I eliminated all silvers, I just made the remaining ones more dynamic and metallic looking.
- Damage localization improved. What made the damage in V so bad was the low damage mapping values, which spread deformation out more, as opposed to keeping it targeted to the specific impact area. That's why you could hit a pole and the whole front end would be pushed in.
- Support for Tuners update. I have kept the Futo Hatchback in the pack, but changed the spawn name which conflicted with the new Futo GTX. Note: 2.1 adds Tuners vehicles to traffic. Forgot to include that!
Highly recommended: Download ZolikaPatch to allow more diversity in color spawning. I found that 90 percent of the time, only the first two or three colors would spawn and you'd almost never see anything beyond that.
https://www.gta5-mods.com/scripts/zolikapatch-v-hq-reflections-crash-fixes-more
This mod was designed to be used with ikt's InversePower mod (for power oversteer) and ENB (for cabin deformation). Please download them and use the settings in the installation readme for the proper experience:
https://www.gta5-mods.com/scripts/inversepower (Note: Download version 1.1.3)
http://enbdev.com/download.html
Known issues: Both Yankee versions have issues built into the models that I cannot fix. The Futo hatchback's headlights don't flip up. The Hellfury was cut for causing crashes.
If you'd like to support my work and receive one-off handling mods, you can join my Patreon here: https://www.patreon.com/permissiontoland
Changelog:
2.2 - Fixed mistake with folder structure. Any installation issues should be fixed now.
2.1 - Adds Tuners update vehicles to traffic.
2.0 - All new spawn colors, improvements to Chavos and Admiral handling, damage specificity/localization increased across the board, support for Tuners update.
1.0 - Initial release
This mod follows in the footsteps of my vanilla cars handling mod Drive V (https://www.gta5-mods.com/vehicles/drive-v-realistic-driving-car-handling), and also resolves the crashes that occur with the current version of IVPack. The handling is more similar to IV than V, but without a few of what I felt were the drawbacks to IV: large turning circles, the inability to power oversteer, too much body roll and such. I've also fixed what I felt were drawbacks to V, like the extreme tire grip and braking, darty movements, popping onto curbs, downforce where not appropriate, lack of body roll and so on.
Features:
- Vehicle cabin deformation enabled
- Level of deformation similar to IV
- Downforce disabled from all but supercars
- Scaled top speeds
- Popping onto curbs disabled
- Realistic suspension behavior
New for 2.0:
- All new spawn colors. The original IVpack spawn colors included a lot of lackluster silvers and grays, sometimes even having multiple different silver shades for the same car. That doesn't mean I eliminated all silvers, I just made the remaining ones more dynamic and metallic looking.
- Damage localization improved. What made the damage in V so bad was the low damage mapping values, which spread deformation out more, as opposed to keeping it targeted to the specific impact area. That's why you could hit a pole and the whole front end would be pushed in.
- Support for Tuners update. I have kept the Futo Hatchback in the pack, but changed the spawn name which conflicted with the new Futo GTX. Note: 2.1 adds Tuners vehicles to traffic. Forgot to include that!
Highly recommended: Download ZolikaPatch to allow more diversity in color spawning. I found that 90 percent of the time, only the first two or three colors would spawn and you'd almost never see anything beyond that.
https://www.gta5-mods.com/scripts/zolikapatch-v-hq-reflections-crash-fixes-more
This mod was designed to be used with ikt's InversePower mod (for power oversteer) and ENB (for cabin deformation). Please download them and use the settings in the installation readme for the proper experience:
https://www.gta5-mods.com/scripts/inversepower (Note: Download version 1.1.3)
http://enbdev.com/download.html
Known issues: Both Yankee versions have issues built into the models that I cannot fix. The Futo hatchback's headlights don't flip up. The Hellfury was cut for causing crashes.
If you'd like to support my work and receive one-off handling mods, you can join my Patreon here: https://www.patreon.com/permissiontoland
Changelog:
2.2 - Fixed mistake with folder structure. Any installation issues should be fixed now.
2.1 - Adds Tuners update vehicles to traffic.
2.0 - All new spawn colors, improvements to Chavos and Admiral handling, damage specificity/localization increased across the board, support for Tuners update.
1.0 - Initial release
First Uploaded: 26. maj 2021
Last Updated: 25. jul 2021
Last Downloaded: 22. nov 2022
All Versions
55 Comments
Note: Downloads temporarily disabled until I get the time to update this.
This mod follows in the footsteps of my vanilla cars handling mod Drive V (https://www.gta5-mods.com/vehicles/drive-v-realistic-driving-car-handling), and also resolves the crashes that occur with the current version of IVPack. The handling is more similar to IV than V, but without a few of what I felt were the drawbacks to IV: large turning circles, the inability to power oversteer, too much body roll and such. I've also fixed what I felt were drawbacks to V, like the extreme tire grip and braking, darty movements, popping onto curbs, downforce where not appropriate, lack of body roll and so on.
Features:
- Vehicle cabin deformation enabled
- Level of deformation similar to IV
- Downforce disabled from all but supercars
- Scaled top speeds
- Popping onto curbs disabled
- Realistic suspension behavior
New for 2.0:
- All new spawn colors. The original IVpack spawn colors included a lot of lackluster silvers and grays, sometimes even having multiple different silver shades for the same car. That doesn't mean I eliminated all silvers, I just made the remaining ones more dynamic and metallic looking.
- Damage localization improved. What made the damage in V so bad was the low damage mapping values, which spread deformation out more, as opposed to keeping it targeted to the specific impact area. That's why you could hit a pole and the whole front end would be pushed in.
- Support for Tuners update. I have kept the Futo Hatchback in the pack, but changed the spawn name which conflicted with the new Futo GTX. Note: 2.1 adds Tuners vehicles to traffic. Forgot to include that!
Highly recommended: Download ZolikaPatch to allow more diversity in color spawning. I found that 90 percent of the time, only the first two or three colors would spawn and you'd almost never see anything beyond that.
https://www.gta5-mods.com/scripts/zolikapatch-v-hq-reflections-crash-fixes-more
This mod was designed to be used with ikt's InversePower mod (for power oversteer) and ENB (for cabin deformation). Please download them and use the settings in the installation readme for the proper experience:
https://www.gta5-mods.com/scripts/inversepower (Note: Download version 1.1.3)
http://enbdev.com/download.html
Known issues: Both Yankee versions have issues built into the models that I cannot fix. The Futo hatchback's headlights don't flip up. The Hellfury was cut for causing crashes.
If you'd like to support my work and receive one-off handling mods, you can join my Patreon here: https://www.patreon.com/permissiontoland
Changelog:
2.2 - Fixed mistake with folder structure. Any installation issues should be fixed now.
2.1 - Adds Tuners update vehicles to traffic.
2.0 - All new spawn colors, improvements to Chavos and Admiral handling, damage specificity/localization increased across the board, support for Tuners update.
1.0 - Initial release
This mod follows in the footsteps of my vanilla cars handling mod Drive V (https://www.gta5-mods.com/vehicles/drive-v-realistic-driving-car-handling), and also resolves the crashes that occur with the current version of IVPack. The handling is more similar to IV than V, but without a few of what I felt were the drawbacks to IV: large turning circles, the inability to power oversteer, too much body roll and such. I've also fixed what I felt were drawbacks to V, like the extreme tire grip and braking, darty movements, popping onto curbs, downforce where not appropriate, lack of body roll and so on.
Features:
- Vehicle cabin deformation enabled
- Level of deformation similar to IV
- Downforce disabled from all but supercars
- Scaled top speeds
- Popping onto curbs disabled
- Realistic suspension behavior
New for 2.0:
- All new spawn colors. The original IVpack spawn colors included a lot of lackluster silvers and grays, sometimes even having multiple different silver shades for the same car. That doesn't mean I eliminated all silvers, I just made the remaining ones more dynamic and metallic looking.
- Damage localization improved. What made the damage in V so bad was the low damage mapping values, which spread deformation out more, as opposed to keeping it targeted to the specific impact area. That's why you could hit a pole and the whole front end would be pushed in.
- Support for Tuners update. I have kept the Futo Hatchback in the pack, but changed the spawn name which conflicted with the new Futo GTX. Note: 2.1 adds Tuners vehicles to traffic. Forgot to include that!
Highly recommended: Download ZolikaPatch to allow more diversity in color spawning. I found that 90 percent of the time, only the first two or three colors would spawn and you'd almost never see anything beyond that.
https://www.gta5-mods.com/scripts/zolikapatch-v-hq-reflections-crash-fixes-more
This mod was designed to be used with ikt's InversePower mod (for power oversteer) and ENB (for cabin deformation). Please download them and use the settings in the installation readme for the proper experience:
https://www.gta5-mods.com/scripts/inversepower (Note: Download version 1.1.3)
http://enbdev.com/download.html
Known issues: Both Yankee versions have issues built into the models that I cannot fix. The Futo hatchback's headlights don't flip up. The Hellfury was cut for causing crashes.
If you'd like to support my work and receive one-off handling mods, you can join my Patreon here: https://www.patreon.com/permissiontoland
Changelog:
2.2 - Fixed mistake with folder structure. Any installation issues should be fixed now.
2.1 - Adds Tuners update vehicles to traffic.
2.0 - All new spawn colors, improvements to Chavos and Admiral handling, damage specificity/localization increased across the board, support for Tuners update.
1.0 - Initial release
First Uploaded: 26. maj 2021
Last Updated: 25. jul 2021
Last Downloaded: 22. nov 2022
For the next update, I will add IVpack cars to the various customized car spawn points around the map.
Hello, do we still need to install the older version of inverse power? 1.1.3? Or can we use the updated version? 2.0.0?
I can try it myself if need be. I was just curious of someone knew ahead of time. Thanks!!
@PermissionToLand Dunno if you'll respond to this, but I found a slight issue with the Freeway, its back wheel clips to the ground and affects its handling, making it want to drift every time you do a sharp turn
@-EcLiPsE- The wheels clipping the ground could be related to my efforts to smooth out curb snapping. So that may end up being a choice between one or the other. However, the back end sliding out was deliberately added because you were unable to do so with the original handling. I'll go back and see if I think it's too excessive, though.
@PermissionToLand Alright.
@PermissionToLand Will the vehicles spawn on the map like original IVPack?
@gentlejoey123458 Yes, they will be in traffic.
@PermissionToLand mod installed and I only find few vehicles in the file. Should I install original IVPack first?
@gentlejoey123458 Yes, you need to install IVpack first.
@PermissionToLand Thanks bro, but I still have crash problems......I installed addon and replacement mods only with all necessary plugins, but game crash after 5 minutes play. any ideas?
@gentlejoey123458 It's probably one of the replacement mods.
@PermissionToLand So replace mod can also cause game unstable? Thanks again,I will try to figure it out :)
@gentlejoey123458 They might conflict with DriveV. I can't really know much without looking at your game files though. Just a guess.
@PermissionToLand I played gta5 yesterday and figured out the problem which crash my game. Now IVPack has already updated but looks like the vehicle cannot spawn on the street for some reason. Can your mod solve this problem?
@PermissionToLand New bug found,if I install this mod the new vigero zx will lose trim textures,remove this mod can fix this problem. please figure it thanks!
@gentlejoey123458 This mod has not been updated to be compatible with the latest DLC yet.
@PermissionToLand oK, just want to let you know, will wait for update in the future, thanks!
not working get error massage (corrupt game data. please reboot, verify the game data, or reinstall the game. for more information, please visit:http://rsg.ms/verify) where is the uninstall file need to uninstall
@GTA_Mishu Reinstall IVpack to uninstall this mod.
@GTA_Mishu This hasn't been updated since IVpack was changed so it's not compatible at the moment. I'm taking the file down until I update it.
@PermissionToLand ok bro thanks