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@supercid87 Very close to finishing!
@gdfGDS44 You know, I was against it before, but having tested it, I've changed my mind. I'll probably include that in the next update.
@arukk @banterman For some reason I thought it was gonna be a pain to set up, but it was actually pretty easy. https://www.patreon.com/permissiontoland
@banterman Thanks, I've never thought about it, TBH I didn't think anyone would be interested. I might look into it.
@banterman Coming with the next update. I'm finishing and sending it to my WOV contact for compatibility right now.
@Artyom_The_Rat I've replayed that mission quite a few times and never had a problem. I'll check again though.
@banterman Vanillaworks replaces some of the same files. Eventually I plan to support VWE as well. In the meantime, you can just add VWE manually with only the dlc pack itself and none of the other files.
@arukk @vepromud Because I don't have a problem with the top speeds. They're what the game is designed to handle. Besides, my PC already has pop-in at high speed.
@JiggerJax Wrapping it up now, but I'm also sending it to somebody who works on WOV for a compatibility patch before release.
I'd recommend after I release the update, just manually installing his trains.xml, traintracks.xml and vehicleaihandlinginfo.meta files. Those shouldn't conflict with DriveV at all.