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  • Df5e9e censored avatar

    You need ScriptHookV in your GTA folder for this to work not .NET.

    Are you co-loading with other mods? It may also be a conflict or ENT's trying to set a previously enabled option too early and the game is trying to stop it - then crashes. Had that happen a few times before.

    You may want to reset ENT's settings (Ctrl + R -> type: %appdata%\GTAV Enhanced Native Trainer and rename ent.db. Relaunch GTA.

    @MadHunter & @Katecreme
    It's one of Alex's features so he'd be the best person to help with it. You may not be able to for modded vehicles as we use the native which may not support it.

    20. mar 2024
  • Df5e9e censored avatar

    ENT doesn't support addon vehicle previews, just the in-game ones sadly.

    29. feb 2024
  • Df5e9e censored avatar

    You'll want to check your ScripthookV.log file in your game folder to see if ENT is actually being loaded. You need both dinput8.dll and scripthookV.dll beside your GTA folder. Any ASIs should be in the root folder (beside the exe) as well.

    That's a R* bug, not an ENT one.

    29. feb 2024
  • Df5e9e censored avatar

    You can use FiveM's list of button IDs:- https://docs.fivem.net/docs/game-references/controls/

    I have genuinely never had that issue before so no idea what could be causing it. Only thing I can think of is "horn boost" but as the name states - requires you to mash the horn (not something you can do outside of the vehicle).

    31. jan 2024
  • Df5e9e censored avatar

    Did you install the scripthook and ENT properly?

    23. jan 2024
  • Df5e9e censored avatar

    The downgrade is likely the problem. We don't officially support downgraded/heavily modded games due to the issues they tend to present (and difficulty diagnosing it).

    23. jan 2024
  • Df5e9e censored avatar
    Pinned Comment

    Enhanced Native Trainer: Update 53.1
    * Fixed the "heavy snow" feature - Thanks to Sjaak for the advice.

    Contributions wholly thanks to @Slash_Alex:-
    * Added a 'Load Extra Map Stuff Automatically' option (update your ent-config.xml file)
    * Added a 'Traffic On/Off' hotkey

    * Fixed some bugs in the 'Airbrake' feature
    * Fixed a bug in the 'Load Cayo Perico Island Automatically' option
    * Fixed a bug in the 'Restore Missing Radio Station' option

    Known Bugs:-
    * Some of the weapon tints (namely MK1 tints) use the incorrect name in ENT. This is a side effect of using the in-game names.

    15. jan 2024
  • Df5e9e censored avatar

    That's a game issue in that case as we just call the same native R* does when you go online. Are you using any map mods or mods which replace props?

    04. jan 2024
  • Df5e9e censored avatar

    Do you have the DLC(s) installed? Those stations are read from the dlclist.xml I believe so if that has been edited or doesn't exist then that option won't work.

    Try loading _just_ ENT and seeing if it still crashes. This can happen when co-loading with some mods.

    @21Sumter @Galen5c
    We know - R* broke it.

    04. jan 2024
  • Df5e9e censored avatar

    @Dhruv aka Fulcrum
    That sounds like an issue with how the mod replaces the in-game one. ENT (and the game) uses the model name so if your replacement vehicle is called POLICE_5 for example - that's the spawn name. It also doesn't support non-ASCII characters so it may be worth renaming the custom vehicle replacer and seeing if that makes a difference.

    Worth mentioning ENT supports custom vehicles so you shouldn't need to replace the vehicle - you can just add it in as an extra and it'll appear in the correct category (one of the images in the OP shows a standalone McLaren mod for example).

    It's not an ENT issue though - just how the game is discarding the mod replacer for some reason (otherwise it would spawn fine).

    21. dec 2023