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  • Df5e9e censored avatar

    @MrBboy
    They seem to appear for me. Do you have any example paints which are missing?

    @Ch jaat
    Go to: %appdata%\GTAV Enhanced Native Trainer and rename ent.db.

    okoli 5 ur
  • Df5e9e censored avatar

    @gatonggatong
    Is your game up to date and do you use any mods which change the map? ENT is just getting the game to unload the SP map and to load the MP one with different interiors etc. If your game is outdated (pirated etc) - this will crash your game.

    @Bryanttck123
    Go to Vehicles -> spawner -> vehicle category and select a vehicle.

    1 dan
  • Df5e9e censored avatar

    @TheBarnaBusz
    Is your game up to date or have you got map mods installed? As that option loads the Online map so any changes to that or an outdated game (pirated etc) may cause crashes.

    @Horacy
    Not sure what you're asking? Do you mean spawn?

    @kjeams111
    Toggle the option under the vehicle modifications menu.

    @SemKill
    Either replace the textures in update.rpf or replace the texture inside ENT_previews.ytd. Both require OpenIV and you MUST keep the name _exactly_ the same otherwise it won't load.

    @earlwin
    You can try resetting ENT by going to: %appdata%\GTAV Enhanced Native Trainer and renaming ent.db.

    2 dneva
  • Df5e9e censored avatar

    @Dragonxx10
    Make sure dinput8.dll and ScripthookV.dll are also in your GTA install folder.

    @Neystin
    Can you check the ent.log file for any errors. After that you can try resetting ENT by going to: %appdata%\GTAV Enhanced Native Trainer

    In a file explorer URL bar and renaming ENT.db. Relaunch GTA and the DB will be re-recreated with default settings.

    3 dnevi
  • Df5e9e censored avatar
    Pinned Comment

    Enhanced Native Trainer: Update 48
    Added:
    • Added missing 1.57 vehicle previews.
    • Added the ability to toggle low-grip tyres on cars (thanks Sjaak)
    • Added a new “Track” wheel category
    • Re-added the ability for ENT to automatically find and apply the required despawn global used to prevent vehicles despawning (thanks Sjaak and Ikt for the original code).

    Contributions wholly thanks to @Slash_Alex:
    Added:
    • Added a 'Drop Mine [HK + 1-6]' hotkey. Press the hotkey + 1-6 numbers to drop mines
    • Added an 'Open/Close Vehicle Door [HK + 1-6]' hotkey

    Improved:
    • Improved the 'Traction Control' option a bit. It works more realistic now

    Known Bugs:-
    • Some of the weapon tints (namely MK1 tints) use the incorrect name in ENT. This is a side effect of using the in-game names.
    • Track wheels appear to duplicate their entries. There should be 30 rims, not 220.

    4 dnevi
  • Df5e9e censored avatar

    @Dragonxx10
    When Alex and I have time to finish testing and writing the documentation. We both work full time jobs, and this is a hobby so we work on ENT when we can.

    @21plots
    Dropping bombs should be in ENT already.

    4 dnevi
  • Df5e9e censored avatar

    @SergeDV555
    The tint list uses in-game labels like most of the other car mods so that sounds like a localisation issue. The list in update 42 was hard-coded which would explain why the names are in the right order, but when I swapped from hard coded mod names to using R*'s own labels - I didn't change the order.

    Knowing R* they probably localised it backwards (instead of CMOD_WIN_1 being limo they broke the label order and made it light smoke instead instead). I'll look into it. Thanks for the report.

    6 dni
  • Df5e9e censored avatar

    @bombibebong @SergeDV555
    You would need to wait, yeah.

    @PT86 @DeadShowP
    The despawn global needs to be updated. It's in the latest version of ENT we're testing,

    7 dni
  • Df5e9e censored avatar

    @Know11
    ENT auto-finds any new vehicles for you (including custom ones) so all ENT versions > 46 auto-generate the vehicle categories etc for you.

    @A_straw
    Really depends on how much time AB as, as this is just a hobby not a job. Most times it takes around a week, and others it can take 2.

    9 dni
  • Df5e9e censored avatar

    @A_straw
    You'll need to wait for AB to update the scripthook before ENT works.

    Also make sure ENT's DLL and folder is in your GTA install folder (beside the .exe). The Scripthook goes in the same folder.

    10 dni