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@hsw0101
Cars are saved in the settings database under Appdata.
@bunn
ENT auto makes the spawn list so they're in there. The only way they won't be is if you either haven't got the dlc installed or it's corrupt.
@mateom21
First I've heard of that to be honest but I do know if you leave Battleye on in the social club the game won't launch properly. Can also happen if you disable BE in the settings but the service (under task manager) is still running. That won't allow mods to load either. The service needs to be stopped as well.
@KrisKris99 @Alan452
Turn off the "Disable vehicle despawn" option as it's not needed unless you're running an old game version. That option kills the shop script which is responsible for despawning cars but isn't required unless ENT can't 'patch' the despawn check directly.
Enhanced Native Trainer: Update 55.0
Added:
* Added new Agents of Chaos peds & vehicle previews.
Contributions wholly thanks to @Slash_Alex:-
Added:
* Added the 'Agents Of Sabotage' DLC interiors
Fixed:
* Fixed a nasty bug in the 'Vehicle Indicators' feature.
Known Bugs:-
* Some of the weapon tints (namely MK1 tints) use the incorrect name in ENT. This is a side effect of using the in-game names.
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If you're having issues with ENT crashing on start up - try loading JUST ENT and seeing if the crash continues. If it does you can turn off options using DB Browser to open up ENT's settings database -> Browse data -> feature enablements in the drop down and setting the respective value to 0 or 1.
You could also rename the DB and get ENT to make a new one.
You can find ENT's settings DB by putting the following into an explorer window:-
%appdata%\GTAV Enhanced Native Trainer
@Abrh1 @hhs2611
You'll want to follow what I mentioned in the pinned comment. Go to the DB location and rename it to reset ENT, or if you remember the option you toggled before crashing - open the DB in DB Browser and disable the option.
@GokuPotente89
Honestly not sure as it worked last time I used it. The wheel paint IDs haven't changed to my knowledge so ENT shouldn't be applying the wrong paint.
@Shanelson
You'll want to follow the DB path I put in the above pinned comment. You can open it using a tool like DB Browser as it's an SQL database. To disable the MP map - you'd want to go to the 'browse' tab, in the drop down select "feature enablements" and find the MP map option in the list. Set the value to 0, save and reload.
@Bjarke
You can always 'unmap' the buttons in the ent-config file to turn off the controller.
@Ygalop
Scripthook needed updated which should be available now. ENT shouldn't need an update as there wasn't anything new added that I could find - it was literally a Battleye update.
@nghmgm
Maybe but with Alex and I doing full time jobs - unfortunately ENT has taken a back seat these days.
@lowproz
That'll be because Alex installed it as a mod. ENT supports custom vehicles so if you install other custom vehicle mods yourself, they should also appear in the menu. There won't be any preview images however.
@petriakosz
Unfortunately it's the memory address it crashed on. It's useless to us as it's only applicable for that moment in time (due to ASLR). Your best approach would be to reset ENT's settings by either modifying the DB file or renaming it as mentioned in the pinned comment above.
@shripad
I'd recommend following the 'reset ENT settings' mentioned in the pin comment.
@Cortez_lacosta
Unfortunately it's English for majority of the menus (as there's no translation support). Weapons and vehicles are localised though as they use R*'s language files.
@Cortez_lacosta
Have you also installed the scripthook? The scripthookV.dll and dinput8.dll needs to be beside the GTA5.exe. The .asi files are installed beside the 2 DLLs.