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  • 6efd9e avatar

    @ikt : Can you upload the file again? Maybe on another file host (sendspace, mega, mediafire,...). The link is down.

    20. okt 2017
  • 6efd9e avatar

    @lorizz12 : OMG, I think I found it. NAudio.dll was missing in NFS Nitro V5, you forgot to include this in the package. I can use Nitro now, but it doesn't auto-regenerate like CommanderFang already said.

    Also shouldn't NativeUI.dll be included or specified in the requirements. Without it I couldn't get the Menu to popup.

    Edit: Maybe you accidentally deleted the auto-regenerate code when you removed the rear lights trail effect.

    17. sep 2017
  • 6efd9e avatar

    @Eddlm : Can you send me the Realistic Nitro test build which is compatible with ikt's Speedo? I tried adding the decorators myself but the solution won't compile because of too many compile errors for me to fix. Thanks in advance.

    17. sep 2017
  • 6efd9e avatar

    @ikt : But it hasn't have its natives updated for the latest patch. Can you send me your Realistic Nitro build for iktSpeedo? I can't get this mod to work. I can install the nitro stages but I can't use the nitro while driving.

    14. sep 2017
  • 6efd9e avatar

    @CommanderFang : https://github.com/E66666666/GTAVSpeedo . Normally, you need to download the source code and compile it yourself. But don't worry, I've already compiled it for you : https://www.sendspace.com/file/ott5i8. Already updated the natives, compatible with the latest gta v patch 1.0.1180.2.

    @lorizz12 : I can install the Nitro stages but I can't activate nitro itself with default X (on keyboard) or A (on gamepad). Even when I change these buttons to N (on keyboard) or LeftStick (on gamepad) it won't activate. I can only open the Nitro Menu (F5) once per game. When I press it twice wants to switch game characters (between Michael, Trevor and Franklin).

    11. sep 2017
  • 6efd9e avatar

    @rosh555 : Use the handling data from blista :

    <?xml version="1.0" encoding="UTF-8"?>

    <CHandlingDataMgr>
    <HandlingData>
    <Item type="CHandlingData">
    <handlingName>asea</handlingName>
    <fMass value="1200.000000" />
    <fInitialDragCoeff value="0.8000000" />
    <fPercentSubmerged value="85.000000" />
    <vecCentreOfMassOffset x="0.000000" y="0.050000" z="-0.250000" />
    <vecInertiaMultiplier x="1.200000" y="1.200000" z="1.300000" />
    <fDriveBiasFront value="1.000000" />
    <nInitialDriveGears value="5" />
    <fInitialDriveForce value="0.230000" />
    <fDriveInertia value="1.000000" />
    <fClutchChangeRateScaleUpShift value="1.700000" />
    <fClutchChangeRateScaleDownShift value="1.700000" />
    <fInitialDriveMaxFlatVel value="135.000000" />
    <fBrakeForce value="0.600000" />
    <fBrakeBiasFront value="0.650000" />
    <fHandBrakeForce value="0.400000" />
    <fSteeringLock value="36.000000" />
    <fTractionCurveMax value="2.050000" />
    <fTractionCurveMin value="1.750000" />
    <fTractionCurveLateral value="21.500000" />
    <fTractionSpringDeltaMax value="0.150000" />
    <fLowSpeedTractionLossMult value="0.700000" />
    <fCamberStiffnesss value="0.000000" />
    <fTractionBiasFront value="0.487000" />
    <fTractionLossMult value="1.000000" />
    <fSuspensionForce value="2.200000" />
    <fSuspensionCompDamp value="1.300000" />
    <fSuspensionReboundDamp value="2.200000" />
    <fSuspensionUpperLimit value="0.100000" />
    <fSuspensionLowerLimit value="-0.100000" />
    <fSuspensionRaise value="0.000000" />
    <fSuspensionBiasFront value="0.520000" />
    <fAntiRollBarForce value="1.000000" />
    <fAntiRollBarBiasFront value="0.550000" />
    <fRollCentreHeightFront value="0.360000" />
    <fRollCentreHeightRear value="0.370000" />
    <fCollisionDamageMult value="0.700000" />
    <fWeaponDamageMult value="1.000000" />
    <fDeformationDamageMult value="0.700000" />
    <fEngineDamageMult value="1.500000" />
    <fPetrolTankVolume value="65.000000" />
    <fOilVolume value="5.000000" />
    <fSeatOffsetDistX value="0.000000" />
    <fSeatOffsetDistY value="-0.150000" />
    <fSeatOffsetDistZ value="0.000000" />
    <nMonetaryValue value="35000" />
    <strModelFlags>440010</strModelFlags>
    <strHandlingFlags>0</strHandlingFlags>
    <strDamageFlags>0</strDamageFlags>
    <AIHandling>AVERAGE</AIHandling>
    <SubHandlingData>
    <Item type="CCarHandlingData">
    <fBackEndPopUpCarImpulseMult value="0.100000" />
    <fBackEndPopUpBuildingImpulseMult value="0.030000" />
    <fBackEndPopUpMaxDeltaSpeed value="0.600000" />
    </Item>
    <Item type="NULL" />
    <Item type="NULL" />
    </SubHandlingData>
    </Item>
    </HandlingData>
    </CHandlingDataMgr>

    Expand to read the full comment
    16. jul 2017
  • 6efd9e avatar

    The guy who drives this car must be really compensating for something, =P. Is this car based on the stretch ingame or the real life counterpart the Lincoln Town Car (I can't see it from the screenshots)?

    28. maj 2016
  • 6efd9e avatar

    Can you add a option in the ini that the mod will auto disable or fuel consumption will stop if the mod detects if you are in a race (vanilla Franklin races and/or Community Races by Guadmaz). Can this be done? Otherwise the races in GTA V are unplayable with this mod enabled (because the AI doesn't have to refuel, leaving you at a major disadvantage).

    07. maj 2016
  • 6efd9e avatar

    @Reyser (reply to his problem with this addon and the Chevrolet Impala 1964 SS Hard Top/Lowrider DLC) : I've found a solution to the pink unmoddable lowrider cars due vansmods carcols.meta :

    Change
    <kitName>880_agerone_modkit</kitName>
    <id value="880" />
    to
    <kitName>896_agerone_modkit</kitName>
    <id value="896" />
    in the carcols.meta located at update\x64\dlcpacks\vansmods\dlc.rpf\common\data
    and don't forget to change

    <Item>880_agerone_modkit</Item>

    to

    <Item>896_agerone_modkit</Item>

    in the carvariations.meta located at update\x64\dlcpacks\vansmods\dlc.rpf\common\data

    Both the agera r/one:1 mods work and the lowrider cars are back to normal and moddable. Apparently the game doesn't like a custom addon using 880 as kitnumber

    05. maj 2016
  • 6efd9e avatar

    @Reyser : I've found a solution to the pink unmoddable lowrider cars due vansmods carcols.meta :

    Change
    <kitName>880_agerone_modkit</kitName>
    <id value="880" />
    to
    <kitName>896_agerone_modkit</kitName>
    <id value="896" />
    in the carcols.meta located at update\x64\dlcpacks\vansmods\dlc.rpf\common\data
    and don't forget to change

    <Item>880_agerone_modkit</Item>

    to

    <Item>896_agerone_modkit</Item>

    in the carvariations.meta located at update\x64\dlcpacks\vansmods\dlc.rpf\common\data

    Both the agera r/one:1 mods work and the lowrider cars are back to normal and moddable.

    05. maj 2016