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  • Default

    Works great but it seems a simple vehicle fire (even after vehicle has exploded but still burning) triggers slowmo. Thus if you are around a burning vehicle slowmo is continually triggered after the cooldown, so its always in cooldown and doesn't trigger when you cause a further explosion.

    02. jun 2018
  • Default

    @DDoS Explode probability is 0.05 or 0.1, any higher and user car nearly always explodes after 10-15 rolls. I'm using realistic top speed & increase damage in Realistic Driving. Makes for very cool crashes at high speed.

    01. jun 2018
  • Default

    @Eddlm Love this mod, works great and mostly compatible with 'Realistic Driving v2.4' (as far as I can tell). I have a few small feature requests.

    1.) Could you make the 'ExplodeChance' a separate setting for the user's vehicle and ped vehicles? I'd like the ped vehicles to explode more easily than mine.

    2.) Could you make the 'ExtendRollover' a variable setting (i.e. value between 0.0 - 1.0 for strength of the effect). Or just weaken it some, the mod is a bit boring with it set to 'false' but the roll is unrealisticly long at high speeds (over 150mph) with it set to 'true'. Would it also be possible to make this setting separate for user vehicles and ped vehicles?

    Thanks again and love all your mods.

    07. jan 2018