24.511
576
24.511
576
4.0 - Reworked rolling physics. Check the .ini.
-----
GTA V physics don't allow for proper rollovers, so I've coded something that lets vehicles perform Hollywood Rolls/Barrelrolls/Rollovers if the circumstances allow for it.
This script affects every vehicle, not only the player's.
Useful for pit maneuvers, don't you think?
Description
This script lets vehicles actually do rollovers when they're supposed to. High ground clearance, long, narrow and/or Heavily damaged vehicles are more likely to do rollovers if they slide too much, while low clearance, wide vehicles are less likely to crash like that. Being on road or not also affects them, as well as the weather conditions.
Features
Concepts considered for the rollovers:
Installation
"HollywoodRollover.dll" and "HollywoodRollover.ini" go inside \Grand Theft Auto V\scripts\ folder.
Settings
You can change multiple settings inside "HollywoodRollover.ini" to tune the script's behavior to your likings.
You can define if you want your vehicle to be affected by the script or not, the same goes for the the NPCs' vehicles.
Explosive rollovers can be enabled or disabled too.
Controls
- Enter: reload settings from the .ini. (No notifications will be shown)
REQUIREMENTS
.NET Framework 4.5.2
Visual C++ 2015
ScriptHookV
ScriptHookVDotNet
Sourcecode
Here.
Changelog
3.0 - Recompiled for .NET 2.8 and improved the logic a bit. Be sure to check the .ini file for settings.
2.5
2.0
1.2b
1.2
1.1
-----
GTA V physics don't allow for proper rollovers, so I've coded something that lets vehicles perform Hollywood Rolls/Barrelrolls/Rollovers if the circumstances allow for it.
This script affects every vehicle, not only the player's.
Useful for pit maneuvers, don't you think?
Description
This script lets vehicles actually do rollovers when they're supposed to. High ground clearance, long, narrow and/or Heavily damaged vehicles are more likely to do rollovers if they slide too much, while low clearance, wide vehicles are less likely to crash like that. Being on road or not also affects them, as well as the weather conditions.
Features
- Both NPC vehicles and Player vehicles can perform rollovers now.
- Rollover probability algorithm that calculates how likely is for a vehicle to perform a rollover.
Concepts considered for the rollovers:
- The vehicle's length, width and height
- The vehicle's body damage
- Weather conditions
- If the vehicle is on dirt/snow or not
Installation
"HollywoodRollover.dll" and "HollywoodRollover.ini" go inside \Grand Theft Auto V\scripts\ folder.
Settings
You can change multiple settings inside "HollywoodRollover.ini" to tune the script's behavior to your likings.
You can define if you want your vehicle to be affected by the script or not, the same goes for the the NPCs' vehicles.
Explosive rollovers can be enabled or disabled too.
Controls
- Enter: reload settings from the .ini. (No notifications will be shown)
REQUIREMENTS
.NET Framework 4.5.2
Visual C++ 2015
ScriptHookV
ScriptHookVDotNet
Sourcecode
Here.
Changelog
3.0 - Recompiled for .NET 2.8 and improved the logic a bit. Be sure to check the .ini file for settings.
2.5
- Added Extended Rollovers
- Improved roll probability system (now its more fair)
- Fixed twitchy rolls
- Re-Added Explosive rollovers, they're not a % per second
2.0
- Complete rewrite of the script. New algorrithm allows for more realistic rollowers.
- Rollower probability algorrithm tweaked: now body damage has more weight on the calculations. Damaged vehicles will roll more easily.
- Removed explosive rollovers as the new system doesn't like them.
- Rollovers now affect everyone.
- The scrip has been optimized for minimal performance impact.
1.2b
- Fixed force multiplier.
1.2
- Added Y axis to the flip force: rollovers should look more natural now.
- Added ForceMultiplier setting: you can now tweak the rollover force over the vehicle.
- Added JumpBeforeRollover setting: you can now define if you want that little jump before rollovers or not.
1.1
- Tweaked rollovers to be more realistic
- Rollovers won't make you land on your wheels like nothing happened anymore
- Added explosive rollovers
- Fixed an issue where you could trigger multiple rollovers in rapid sucession.
First Uploaded: 08. jan 2016
Last Updated: 8 dni
Last Downloaded: 33 minut
347 Comments
More mods by Eddlm, mkeezay30 (Original idea):
4.0 - Reworked rolling physics. Check the .ini.
-----
GTA V physics don't allow for proper rollovers, so I've coded something that lets vehicles perform Hollywood Rolls/Barrelrolls/Rollovers if the circumstances allow for it.
This script affects every vehicle, not only the player's.
Useful for pit maneuvers, don't you think?
Description
This script lets vehicles actually do rollovers when they're supposed to. High ground clearance, long, narrow and/or Heavily damaged vehicles are more likely to do rollovers if they slide too much, while low clearance, wide vehicles are less likely to crash like that. Being on road or not also affects them, as well as the weather conditions.
Features
Concepts considered for the rollovers:
Installation
"HollywoodRollover.dll" and "HollywoodRollover.ini" go inside \Grand Theft Auto V\scripts\ folder.
Settings
You can change multiple settings inside "HollywoodRollover.ini" to tune the script's behavior to your likings.
You can define if you want your vehicle to be affected by the script or not, the same goes for the the NPCs' vehicles.
Explosive rollovers can be enabled or disabled too.
Controls
- Enter: reload settings from the .ini. (No notifications will be shown)
REQUIREMENTS
.NET Framework 4.5.2
Visual C++ 2015
ScriptHookV
ScriptHookVDotNet
Sourcecode
Here.
Changelog
3.0 - Recompiled for .NET 2.8 and improved the logic a bit. Be sure to check the .ini file for settings.
2.5
2.0
1.2b
1.2
1.1
-----
GTA V physics don't allow for proper rollovers, so I've coded something that lets vehicles perform Hollywood Rolls/Barrelrolls/Rollovers if the circumstances allow for it.
This script affects every vehicle, not only the player's.
Useful for pit maneuvers, don't you think?
Description
This script lets vehicles actually do rollovers when they're supposed to. High ground clearance, long, narrow and/or Heavily damaged vehicles are more likely to do rollovers if they slide too much, while low clearance, wide vehicles are less likely to crash like that. Being on road or not also affects them, as well as the weather conditions.
Features
- Both NPC vehicles and Player vehicles can perform rollovers now.
- Rollover probability algorithm that calculates how likely is for a vehicle to perform a rollover.
Concepts considered for the rollovers:
- The vehicle's length, width and height
- The vehicle's body damage
- Weather conditions
- If the vehicle is on dirt/snow or not
Installation
"HollywoodRollover.dll" and "HollywoodRollover.ini" go inside \Grand Theft Auto V\scripts\ folder.
Settings
You can change multiple settings inside "HollywoodRollover.ini" to tune the script's behavior to your likings.
You can define if you want your vehicle to be affected by the script or not, the same goes for the the NPCs' vehicles.
Explosive rollovers can be enabled or disabled too.
Controls
- Enter: reload settings from the .ini. (No notifications will be shown)
REQUIREMENTS
.NET Framework 4.5.2
Visual C++ 2015
ScriptHookV
ScriptHookVDotNet
Sourcecode
Here.
Changelog
3.0 - Recompiled for .NET 2.8 and improved the logic a bit. Be sure to check the .ini file for settings.
2.5
- Added Extended Rollovers
- Improved roll probability system (now its more fair)
- Fixed twitchy rolls
- Re-Added Explosive rollovers, they're not a % per second
2.0
- Complete rewrite of the script. New algorrithm allows for more realistic rollowers.
- Rollower probability algorrithm tweaked: now body damage has more weight on the calculations. Damaged vehicles will roll more easily.
- Removed explosive rollovers as the new system doesn't like them.
- Rollovers now affect everyone.
- The scrip has been optimized for minimal performance impact.
1.2b
- Fixed force multiplier.
1.2
- Added Y axis to the flip force: rollovers should look more natural now.
- Added ForceMultiplier setting: you can now tweak the rollover force over the vehicle.
- Added JumpBeforeRollover setting: you can now define if you want that little jump before rollovers or not.
1.1
- Tweaked rollovers to be more realistic
- Rollovers won't make you land on your wheels like nothing happened anymore
- Added explosive rollovers
- Fixed an issue where you could trigger multiple rollovers in rapid sucession.
First Uploaded: 08. jan 2016
Last Updated: 8 dni
Last Downloaded: 33 minut
i am still unsure why this isn't working for me, is there any way to see if i have properly installed this?
@Eddlm , or anyone else who knows; May I ask how the snowy road effecting the rollover chance? Like is it increasing it or decreasing? Because I believe in slippery roads the vehicles are less likely to rollover since they have very soft contact with tarmac, the tires can't create enough stress to topple the vehicle.
@deankuz Try opening HollywoodRollover.ini and changing the values. This mod is working in my environment.
@Eddlm When I flip a car it says "13>21" what is causing that? How can I make it stop saying that? It takes me out of the game.
@JustDancePC Could you help with the odd numbers appearing when we flip a vehicle? I have debug=false but it seems that when I start flipping the cars, a number is showing on the bottom of the screen like this: "13>21"
@Yukikaze Yeah I am getting this too. Very annoying. I'm wondering if there is something broken in the script. I was looking at the code on github and it looks like line 213 in the code has...
"Debug = config.GetValue<bool>("SETTINGS", "Debug", true);"
...so might be the root of the problem. I'm not sure. Will have to see if @Eddlm or @JustDancePC can verify or fix this issue. I unfortunately had to uninstall this till it's fixed. It takes me out of the immersion while in-game. The odd thing is it appears to be random with certain vehicles when they flip.
I now have the numbers popping up when I flip someone else now too. debug=false in the settings so I don't know what is going on. Going to uninstall this till it can be fixed. Will change my rating of this once it is.
Numbers keep popping up and also it seems to really overexaggerate the rollovers... like it feels like its flying my car towards the rollover direction
@JustDancePC we all are having problems with the numbers still showing on the bottom of the screen. Any chance of a fix for this?
@toobalooboolama There's definitely a chance someone will fix that, yes
@JustDancePC Hey if you ever solve it, shoot me a DM and I'll give it a test-run for a few hours.
@Eddlm Is it possible to disable this for player cars? Setting playerbaseprob to 0 not removing this :/
Does anyone else have cars going flying across the map during a rollover? I've lowered the numbers but my car is still still flying across the map
Pretty fun mod but it seems if the explode chance is zero some cars become explosion proof although it seems random if they are or not ill have to test it more
Welcome back!, Thanks for the update.
Good mod bit i literarlly cant roll over my car without being half destroyed. If you were to add how much damage a car can take before really easily being able to roll over that would be really helpful thanks.
ty so much for this update bro <3
bro just reappeared
@That1GuyDel Have you tried turning up the "PlayerBaseProb" setting? It can go up to 100, making your own vehicle roll basically any time you slide sideways.
@HellOnWheels357 Ya i did try that it worked really well but sometimes i roll CRAZY FAST lol. I find 15 being the best this also really helps to add some realism when pitting a car in LSPDFR causing them to roll. Which is pretty cool to watch im definetely hiring my rating.