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@Mopardrip That's odd. I haven't had anyone else reporting this issue. I spent quite a while to get the vehicle layouts working, so it should. I know sometimes when the game lags, a player could get stuck in an animation. Perhaps it's just that?
@xboxgamer969 Rockstar gave us a military style vehicle named the Squaddie with the Cayo Perico heist. Fun fact, that's actually the vehicle I used for the interior of this modification. Before that, however, Fenton had also used the Squaddie name, and it just stuck with me. Since Fenton had at the time took his mod down, I didn't see why the name couldn't be used. His mod has since been reuploaded named Squaddie Classic. As far as I'm concerned, all 5 vehicles can use this name.
@Debot_Vox I don't believe a person will spawn inside of the turret without some additional script. I know it works with RDE, however I know not everyone wishes to use it. Other than that, both vehicles should work.
@w.. Hey man, the bikes look good. So good, in fact, that I would like to ask if I'd be able to use them in a pack that I'm working on. No monetary gain or anything, just a passion project I'm doing. If you'd like to ask further questions, please don't hesitate to do so at ArtehFailz#1987 on Discord.
Oh nice. I wish there were more upscaled versions of Rockstar's textures without any significant changes. I'll totally have to recommend this to anyone looking for a more vanilla style.
How has this been out for so long, to my knowlege, and I still didn't rate it? Slacking on my part. Beautiful plates, based plates, and all the amazing ones in between.
@TR71777 It's very easy to "replace" the Crusader by editing your dispatch.meta and the popgroups file. However directly replacing the car leads to issues with vehicle layouts and the vehicles.meta included.
@Neno206 @Bigboss69 The armed version is Squaddie2 and the unarmed being Squaddie3. My apologies for taking so long to respond seeing as I have a lot on my plate.
@TheFlagGuy This is a plan, yes. For now you're able to switch the bed cover through extras, but I might do more with the modkits in the future. I do plan on updating the modkits none the less for different setups I've seen.
@ess125 I know in the readme I addressed this. I thought it was an issue with the pushbar, as it would happen to me when I removed it. I've been looking into a fix. Now that it may have something to do with the maps as well, I'm thinking I may just need to reassemble it. This will be done once I get the time.