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@FrMOdZz hi there,
I finally had some more time and ported your FiveM version of Okuibuki Motor Park to SP
so if you want, contact me on Discord so I can send you over the files?
that way you can upload this map and maybe others too?
I can port them to SP easily for you
@Dennissaurus wipers and auto-spoiler via VehFuncsV when 🙏
please re-read the GTA5-Mods.com community guidelines found below the stars and Post comment button
now, what those community guidelines do not mention clearly
but what is enforced by staff is the fact that giving a 0,5 star rating means "this mod is so shitty it crashes my game immediately"
thus, giving such a rating for a mod just because you don't agree with its level of quality is not what we at 5Mods allow for
if you dislike a mod that much, do not download it
in other words show common respect and courtesy
thank you for complying
btw when opening your ydr in OpenIV it crashes OpenIV every time so that kinda holds me off from further using it :/
and I think you need to find and edit some strm_x.ymap files with the specific scenarios that holds parked cars (as the ones driving in is controlled by mission_row.ymt, but not the ones parked, those are cargens withing a ymap)
am I right to assume it doesn't need a LOD fix in dt1_rd1_lod.ytd?
thank you for sharing all these beautiful maps with us
in case you want: https://www.gtainside.com/en/gta4/maps/174066-okaruiv/
^_^ no changelog, 0,5 star REEEEE
@SenaMitejima I personally use Photoshop and create shapes using vectors
@TATERS don't know if you're still around, but if you are, I'd love this but with embedded textures instead of using vehshare
changed tags as MapModel is reserved for 3D generated maps using Blender/3DsMax etc
for the rest, great, tbh never really noticed this, R* made several mistakes lile this just as at the Bus Terminal
thanks for the fix!