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  • Gtao01

    @CorpseGrinder Absolutely, but development may not be as fast as you expect. Power meters will go first.

    okoli 5 ur
  • Gtao01

    @defiancecp do you want the route to be included in the package? I'll include the txt for the credits but will remove all the other files if you are ok with that.

    okoli 5 ur
  • Gtao01

    @drpepper1970 thanks for the report. I've noted the issue with weird slopes on bridges and tunnels. I'll look at it.

    okoli 6 ur
  • Gtao01

    @cannon123 if you can post the error you are getting maybe we can help more

    okoli 12 ur
  • Gtao01

    @rgk project is on github but it's not open yet. I'd like to tidy it up a bit and let things settle down before opening to collaboration.

    okoli 12 ur
  • Gtao01

    @rmichaelsen Version 0.2.1 should have fixed the comma / decimal point problem. My gaming rig is in Spanish which uses the comma as a decimal separator and now it works fine with the decimal point. Unless I messed it up and uploaded the wrong file, the 0.2.1 version should let you disable the mod too. The GPS map problem can be caused by the same decimal point issue. The ini file has the map center real world GPS coordinates, and they must use decimal point and not the comma.

    okoli 12 ur
  • Gtao01

    @dreamcatcher_msk power meter integration will be next on the list as I see a lot of interest in it

    okoli 12 ur
  • Gtao01

    @defiancecp that is correct

    okoli 14 ur
  • Gtao01

    @defiancecp thanks for the videos. That was a frikin windy day! :D I've been experimenting with a home made steering system but relies on a xbox controller simulator board with switches actioned by a modified front wheel block mounted on a lazy susan bearing. The problem with xbox pad is it is too sensitive and you end up over steering. I've tried to override the pad controls inside the mod but apparently that's something that can't be done.

    1 dan
  • Gtao01

    @matt123890 can you post the error here? screenshots or better yet, executing the game as an administrator and looking into the ScriptHookDotNet.log file in the installation directory

    1 dan