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@Slick_Nick I think I found the bug you were saying. Do you mean that the rails inside the barrel will pop up on top of the barrel?
@Slick_Nick The meta is just for the scope in. Try reinstalling the mod by reverting to the gta railgun and replacing it again
@Slick_Nick Bug dont seem to happen on my end. When does this bug happen?
@Civilian I have added support for scopes in the latest update. Just waiting for admin approval now
@HeySlickThatsMe looks like you utilised the unused rail covers. Nice!
@Civilian yeah ik i just couldnt be bothered since originally the combat shotgun doesn't have a scope. The only problem with moving scope nodes is that shooting in first person would not line up with the reticle, so I have to go through the hassle of editing the meta (Its goddamn tedious to trial and error). I might do an update for it if i find the time
@ReNNie I thought i alr included a changelog, apparently it wasnt saved
@mikeyboy242424 I am trying to make the m79 grenade launcher as of now.
It is hard tho because the compact gl in the game is held like a pistol, and when i edit the meta to make it 2 handed, the animation is all bugged.
But stay tuned for a railgun mod, I alr made it and it works like a charm. It aims like a sniper and everything :)
The iron sights are not lined up. To fix this, edit weapon_combatshotgun.meta in mods\update\x64\dlcpacks\mpheist4\dlc.rpf\common\data\ai
Find the lines <FirstPersonScopeOffset> and <FirstPersonScopeRotationOffset>,
and replace the numbers with these
"<FirstPersonScopeOffset x="0.000000" y="0.045000" z="0.020000" />"
"<FirstPersonScopeRotationOffset x="-0.750000" y="0.000000" z="0.000000" />"
What software do you use to make these