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AndreyMorozoWKZ
Almaty
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  • Gtao64

    @GreenAid You're welcome! I'm far from American cars, especially classics, but I definitely incorporate your work into the game!

    22. jan 2024
  • Gtao64

    Hello everyone! I need help with a game modding issue, specifically regarding changing traffic in the game. During my experiments, I replaced all standard vehicles with new ones (by replacing .yft and .ytd files). However, I encountered a problem where the game would refuse to launch with modified vehicle settings at some point. So, I took a different approach by adding vehicles as addons (totaling around 400 models). I started replacing models in popgroups.ymt and vehiclemodelsets.meta, ensuring that I didn't add extra models to traffic – one standard model replaced by one new model.

    This way, I replaced the entire single-player vehicle fleet, keeping standard models mostly untouched (only replacing those given to the player in missions or belonging to main characters). The game launches fine, but stability is lacking. It can run for a minute or twenty, but more often than not, the gameplay can't last long. The game freezes without any error messages. I installed Heap Adjuster (experimenting with HEAP_SIZE values from 750 to 1950, but with no significant results) and Boundary Adjuster in the game's root directory. Reverting to the original popgroups.ymt file increases game stability. I'm using the gameconfig.xml file from F7YO with basic traffic settings. All new vehicles were tested for spawn compatibility. With traffic disabled using a trainer, spawning each model individually works without crashes.

    It feels like the game is hitting some internal limit in the engine (possibly related to vehicle polygon count or file size). Perhaps some of you have thoughts on this or stable experience with traffic replacement? I would appreciate any help or insights.

    21. jan 2024
  • Gtao64

    Если отключить функцию апгрейда машин, то скрипт ломается, и перестает работать.

    19. jan 2024
  • Gtao64

    И сюда это придумали)

    19. jan 2024
  • Gtao64

    Офигенный спидометр, лучшее что удалось встретить среди похожих модов. Не портит атмосферу игры, единственное что я сделал, это уменьшил сам спидометр на один размер, вышло идеально. Неплохо было бы реализовать отключение спидометра в кат-сценах.

    19. jan 2024
  • Gtao64

    lol..если это Люсия, то Франклин тогда тетка которая допрашивает Люсию в трейлере шестерки

    19. jan 2024