50.531
496
50.531
496
Description
A real-time vehicle handling editor for Grand Theft Auto V, intended for vehicle (handling) developers, to easily adjust handling in-game and see the effects of the changes immediately.
Features
Installation
Extract RTHandlingEditor.asi and the HandlingEditor folder to the main GTA V folder.
Check the settings_menu.ini file in the HandlingEditor folder to change menu hotkeys, if desired.
Usage
Open the cheat console with the tilde key: (~)
Use the rthe cheat to open the menu.
The menu itself should be straightforward - most options have a description.
Inside the editing menus every parameter can be manually entered by pressing Enter on that option.
Certain parameters do not apply instantly - the vehicle needs to be reloaded. The main menu contains a trigger for this - the current vehicle will be reloaded with all its tuning modifications.
The menu has options for saving the active handling to a file and loading a handling in the "HandlingFiles" folder inside the "HandlingEditor" folder, to the current car.
The accepted XML format is one Item entry per XML file.
Most options apply instantly. Some options, like centre of mass offsets need a respawn of the car.
Handling developers
Information on handling parameters and handling flags are on GitHub, and the script will automatically update if newer versions are present.
GTAVHandlingInfo on GitHub.
Feel free to contribute, Pull requests are accepted. The initial version is populated with notes by Aquaphobic.
Take note
- SubHandlingData items like CCarHandlingData and CAdvancedData are only applied if the original handling has them, the script does not generate new SubHandlingData or AdvancedData entries.
- The table view for flags might be out of view for aspect ratios narrower than 16:9.
No FiveM
This was made for SP only. For FiveM, grab something like these:
- Handling Editor by Neos7
- Vehicle Handling Editor by Blumlaut
Source code on GitHub.
Contributors
A massive thank you to all contributors who have helped and made this possible!
Aquaphobic
GreenAid
Wildbrick
fingaweg
Changelog
3.0.0
Features and improvements:
Loads additional parameter descriptions from the GTAVHandlingInfo repository
notes.json is automatically updated, like flags.json
Support most SubHandlingData, except for vehicle weapons. Thanks to @fingaweg for the class definitions!
Add missing fPopUpLightRotation, fRocketBoostCapacity, fBoostMaxSpeed to main handling parameters
Fixes:
Update center of mass on respawns and when loading a handling file
Minor improvements by @fingaweg
2.1.3
* Apply Center of Mass as soon as they're edited (Inertia changes still need a full game/model reload)
* Allow gamepads to toggle flags with RB (handbrake)
2.1.2
* Fix an issue where crashes may occur when saving a handling
2.1.1
* Enable table editor for strDamageFlags
* Hide MF_/HF_/DF_/AF_ and _ prefixes in table, display in table as UpperCamelCase
* Update included flags file to version 2.0 with changes from GreenAid and Wildbrick
2.1.0
* Add a table representation for strModelFlags, strHandlingFlags and strAdvancedFlags
* Add descriptions for individual flags
* Load updated descriptions from GitHub.
* Load and save CCarHandlingData (if present, only CCarHandlingData is supported at this time)
* Load and save CCarHandlingData->AdvancedData (if number of AdvancedData items are equal)
* Suggest handling name if AddonSpawner is installed (if handling name of current vehicle is the same as a model name)
* Fix vehicle sometimes getting different colors when respawned
* Fix fInitialDriveGears sometimes getting an invalid value
2.0.1
* Add editing for handling flags
* Add sub handling data
* Add advanced handling data
* Add HandlingReplacement awareness
* Draw center of mass and rollcentres
* Update respawn vehicle with all tuning options
* Various misc fixes
v2.0.0-beta
* Revamped the entire thing with an in-game menu, removed hotkeys
* Load and save .XML-formatted data instead of the old .ini
* Added some semblance of handling management, with the folder
v1.6.1/v1.6
* Experimental: Try using patterns to find handling offset. If it works, it's more future-proof.
* v1.6.1 uses Unknown Modder's pattern, but for 1180 should return the same. v1.6 might not work for all versions.
v1.5
* Update offset for v1.0.1103.2
v1.4
* Update offset for v1.0.944.2
v1.3
* Update offset for v1.0.877.1
* Correctly apply Bias pairs
* Correctly apply Ratio pairs (thanks, leftas!)
* Add flag reading/writing
v1.2
* Added XML/.meta reader!
* Add notifications
* Fix fAntiRollBarBiasFront wrong value
* Fix fDriveBiasFront special cases for 1.0 and 0.0
v1.1
* Changed metrics to only show longitudinal and lateral G-Forces and y-acceleration in m/s2 (forward and backward)
* Added size parameter for info block
v1.0
Initial release
A real-time vehicle handling editor for Grand Theft Auto V, intended for vehicle (handling) developers, to easily adjust handling in-game and see the effects of the changes immediately.
Features
- In-game menu for real-time handling entry editing
- Load and save XML/meta files, starting from the <Item /> level
- Drawn COM, roll centre heights and more
- Reload vehicle with all its modifications
- Grabs additional parameter information from GTAVHandlingInfo
- Automatically updates (on launch) if a newer version is present
- Supports SubHandlingData (almost completely)
- CCarHandlingData (including AdvancedData)
- CBikeHandlingData
- CFlyingHandlingData
- CSpecialFlightHandlingData
- CBoatHandlingData
- CSeaPlaneHandlingData
- CSubmarineHandlingData
- CTrailerHandlingData
Installation
Extract RTHandlingEditor.asi and the HandlingEditor folder to the main GTA V folder.
Check the settings_menu.ini file in the HandlingEditor folder to change menu hotkeys, if desired.
Usage
Open the cheat console with the tilde key: (~)
Use the rthe cheat to open the menu.
The menu itself should be straightforward - most options have a description.
Inside the editing menus every parameter can be manually entered by pressing Enter on that option.
Certain parameters do not apply instantly - the vehicle needs to be reloaded. The main menu contains a trigger for this - the current vehicle will be reloaded with all its tuning modifications.
The menu has options for saving the active handling to a file and loading a handling in the "HandlingFiles" folder inside the "HandlingEditor" folder, to the current car.
The accepted XML format is one Item entry per XML file.
Most options apply instantly. Some options, like centre of mass offsets need a respawn of the car.
Handling developers
Information on handling parameters and handling flags are on GitHub, and the script will automatically update if newer versions are present.
GTAVHandlingInfo on GitHub.
Feel free to contribute, Pull requests are accepted. The initial version is populated with notes by Aquaphobic.
Take note
- SubHandlingData items like CCarHandlingData and CAdvancedData are only applied if the original handling has them, the script does not generate new SubHandlingData or AdvancedData entries.
- The table view for flags might be out of view for aspect ratios narrower than 16:9.
No FiveM
This was made for SP only. For FiveM, grab something like these:
- Handling Editor by Neos7
- Vehicle Handling Editor by Blumlaut
Source code on GitHub.
Contributors
A massive thank you to all contributors who have helped and made this possible!
Aquaphobic
GreenAid
Wildbrick
fingaweg
Changelog
3.0.0
Features and improvements:
Loads additional parameter descriptions from the GTAVHandlingInfo repository
notes.json is automatically updated, like flags.json
Support most SubHandlingData, except for vehicle weapons. Thanks to @fingaweg for the class definitions!
Add missing fPopUpLightRotation, fRocketBoostCapacity, fBoostMaxSpeed to main handling parameters
Fixes:
Update center of mass on respawns and when loading a handling file
Minor improvements by @fingaweg
2.1.3
* Apply Center of Mass as soon as they're edited (Inertia changes still need a full game/model reload)
* Allow gamepads to toggle flags with RB (handbrake)
2.1.2
* Fix an issue where crashes may occur when saving a handling
2.1.1
* Enable table editor for strDamageFlags
* Hide MF_/HF_/DF_/AF_ and _ prefixes in table, display in table as UpperCamelCase
* Update included flags file to version 2.0 with changes from GreenAid and Wildbrick
2.1.0
* Add a table representation for strModelFlags, strHandlingFlags and strAdvancedFlags
* Add descriptions for individual flags
* Load updated descriptions from GitHub.
* Load and save CCarHandlingData (if present, only CCarHandlingData is supported at this time)
* Load and save CCarHandlingData->AdvancedData (if number of AdvancedData items are equal)
* Suggest handling name if AddonSpawner is installed (if handling name of current vehicle is the same as a model name)
* Fix vehicle sometimes getting different colors when respawned
* Fix fInitialDriveGears sometimes getting an invalid value
2.0.1
* Add editing for handling flags
* Add sub handling data
* Add advanced handling data
* Add HandlingReplacement awareness
* Draw center of mass and rollcentres
* Update respawn vehicle with all tuning options
* Various misc fixes
v2.0.0-beta
* Revamped the entire thing with an in-game menu, removed hotkeys
* Load and save .XML-formatted data instead of the old .ini
* Added some semblance of handling management, with the folder
v1.6.1/v1.6
* Experimental: Try using patterns to find handling offset. If it works, it's more future-proof.
* v1.6.1 uses Unknown Modder's pattern, but for 1180 should return the same. v1.6 might not work for all versions.
v1.5
* Update offset for v1.0.1103.2
v1.4
* Update offset for v1.0.944.2
v1.3
* Update offset for v1.0.877.1
* Correctly apply Bias pairs
* Correctly apply Ratio pairs (thanks, leftas!)
* Add flag reading/writing
v1.2
* Added XML/.meta reader!
* Add notifications
* Fix fAntiRollBarBiasFront wrong value
* Fix fDriveBiasFront special cases for 1.0 and 0.0
v1.1
* Changed metrics to only show longitudinal and lateral G-Forces and y-acceleration in m/s2 (forward and backward)
* Added size parameter for info block
v1.0
Initial release
First Uploaded: 02. okt 2016
Last Updated: 06. jan 2023
Last Downloaded: 20 minut
348 Comments
More mods by ikt:

- Vehicles
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4.95
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v1.0.0
By ikt

- Vehicles
- Asi
4.99
50.419
560
2.0.0
By ikt
Description
A real-time vehicle handling editor for Grand Theft Auto V, intended for vehicle (handling) developers, to easily adjust handling in-game and see the effects of the changes immediately.
Features
Installation
Extract RTHandlingEditor.asi and the HandlingEditor folder to the main GTA V folder.
Check the settings_menu.ini file in the HandlingEditor folder to change menu hotkeys, if desired.
Usage
Open the cheat console with the tilde key: (~)
Use the rthe cheat to open the menu.
The menu itself should be straightforward - most options have a description.
Inside the editing menus every parameter can be manually entered by pressing Enter on that option.
Certain parameters do not apply instantly - the vehicle needs to be reloaded. The main menu contains a trigger for this - the current vehicle will be reloaded with all its tuning modifications.
The menu has options for saving the active handling to a file and loading a handling in the "HandlingFiles" folder inside the "HandlingEditor" folder, to the current car.
The accepted XML format is one Item entry per XML file.
Most options apply instantly. Some options, like centre of mass offsets need a respawn of the car.
Handling developers
Information on handling parameters and handling flags are on GitHub, and the script will automatically update if newer versions are present.
GTAVHandlingInfo on GitHub.
Feel free to contribute, Pull requests are accepted. The initial version is populated with notes by Aquaphobic.
Take note
- SubHandlingData items like CCarHandlingData and CAdvancedData are only applied if the original handling has them, the script does not generate new SubHandlingData or AdvancedData entries.
- The table view for flags might be out of view for aspect ratios narrower than 16:9.
No FiveM
This was made for SP only. For FiveM, grab something like these:
- Handling Editor by Neos7
- Vehicle Handling Editor by Blumlaut
Source code on GitHub.
Contributors
A massive thank you to all contributors who have helped and made this possible!
Aquaphobic
GreenAid
Wildbrick
fingaweg
Changelog
3.0.0
Features and improvements:
Loads additional parameter descriptions from the GTAVHandlingInfo repository
notes.json is automatically updated, like flags.json
Support most SubHandlingData, except for vehicle weapons. Thanks to @fingaweg for the class definitions!
Add missing fPopUpLightRotation, fRocketBoostCapacity, fBoostMaxSpeed to main handling parameters
Fixes:
Update center of mass on respawns and when loading a handling file
Minor improvements by @fingaweg
2.1.3
* Apply Center of Mass as soon as they're edited (Inertia changes still need a full game/model reload)
* Allow gamepads to toggle flags with RB (handbrake)
2.1.2
* Fix an issue where crashes may occur when saving a handling
2.1.1
* Enable table editor for strDamageFlags
* Hide MF_/HF_/DF_/AF_ and _ prefixes in table, display in table as UpperCamelCase
* Update included flags file to version 2.0 with changes from GreenAid and Wildbrick
2.1.0
* Add a table representation for strModelFlags, strHandlingFlags and strAdvancedFlags
* Add descriptions for individual flags
* Load updated descriptions from GitHub.
* Load and save CCarHandlingData (if present, only CCarHandlingData is supported at this time)
* Load and save CCarHandlingData->AdvancedData (if number of AdvancedData items are equal)
* Suggest handling name if AddonSpawner is installed (if handling name of current vehicle is the same as a model name)
* Fix vehicle sometimes getting different colors when respawned
* Fix fInitialDriveGears sometimes getting an invalid value
2.0.1
* Add editing for handling flags
* Add sub handling data
* Add advanced handling data
* Add HandlingReplacement awareness
* Draw center of mass and rollcentres
* Update respawn vehicle with all tuning options
* Various misc fixes
v2.0.0-beta
* Revamped the entire thing with an in-game menu, removed hotkeys
* Load and save .XML-formatted data instead of the old .ini
* Added some semblance of handling management, with the folder
v1.6.1/v1.6
* Experimental: Try using patterns to find handling offset. If it works, it's more future-proof.
* v1.6.1 uses Unknown Modder's pattern, but for 1180 should return the same. v1.6 might not work for all versions.
v1.5
* Update offset for v1.0.1103.2
v1.4
* Update offset for v1.0.944.2
v1.3
* Update offset for v1.0.877.1
* Correctly apply Bias pairs
* Correctly apply Ratio pairs (thanks, leftas!)
* Add flag reading/writing
v1.2
* Added XML/.meta reader!
* Add notifications
* Fix fAntiRollBarBiasFront wrong value
* Fix fDriveBiasFront special cases for 1.0 and 0.0
v1.1
* Changed metrics to only show longitudinal and lateral G-Forces and y-acceleration in m/s2 (forward and backward)
* Added size parameter for info block
v1.0
Initial release
A real-time vehicle handling editor for Grand Theft Auto V, intended for vehicle (handling) developers, to easily adjust handling in-game and see the effects of the changes immediately.
Features
- In-game menu for real-time handling entry editing
- Load and save XML/meta files, starting from the <Item /> level
- Drawn COM, roll centre heights and more
- Reload vehicle with all its modifications
- Grabs additional parameter information from GTAVHandlingInfo
- Automatically updates (on launch) if a newer version is present
- Supports SubHandlingData (almost completely)
- CCarHandlingData (including AdvancedData)
- CBikeHandlingData
- CFlyingHandlingData
- CSpecialFlightHandlingData
- CBoatHandlingData
- CSeaPlaneHandlingData
- CSubmarineHandlingData
- CTrailerHandlingData
Installation
Extract RTHandlingEditor.asi and the HandlingEditor folder to the main GTA V folder.
Check the settings_menu.ini file in the HandlingEditor folder to change menu hotkeys, if desired.
Usage
Open the cheat console with the tilde key: (~)
Use the rthe cheat to open the menu.
The menu itself should be straightforward - most options have a description.
Inside the editing menus every parameter can be manually entered by pressing Enter on that option.
Certain parameters do not apply instantly - the vehicle needs to be reloaded. The main menu contains a trigger for this - the current vehicle will be reloaded with all its tuning modifications.
The menu has options for saving the active handling to a file and loading a handling in the "HandlingFiles" folder inside the "HandlingEditor" folder, to the current car.
The accepted XML format is one Item entry per XML file.
Most options apply instantly. Some options, like centre of mass offsets need a respawn of the car.
Handling developers
Information on handling parameters and handling flags are on GitHub, and the script will automatically update if newer versions are present.
GTAVHandlingInfo on GitHub.
Feel free to contribute, Pull requests are accepted. The initial version is populated with notes by Aquaphobic.
Take note
- SubHandlingData items like CCarHandlingData and CAdvancedData are only applied if the original handling has them, the script does not generate new SubHandlingData or AdvancedData entries.
- The table view for flags might be out of view for aspect ratios narrower than 16:9.
No FiveM
This was made for SP only. For FiveM, grab something like these:
- Handling Editor by Neos7
- Vehicle Handling Editor by Blumlaut
Source code on GitHub.
Contributors
A massive thank you to all contributors who have helped and made this possible!
Aquaphobic
GreenAid
Wildbrick
fingaweg
Changelog
3.0.0
Features and improvements:
Loads additional parameter descriptions from the GTAVHandlingInfo repository
notes.json is automatically updated, like flags.json
Support most SubHandlingData, except for vehicle weapons. Thanks to @fingaweg for the class definitions!
Add missing fPopUpLightRotation, fRocketBoostCapacity, fBoostMaxSpeed to main handling parameters
Fixes:
Update center of mass on respawns and when loading a handling file
Minor improvements by @fingaweg
2.1.3
* Apply Center of Mass as soon as they're edited (Inertia changes still need a full game/model reload)
* Allow gamepads to toggle flags with RB (handbrake)
2.1.2
* Fix an issue where crashes may occur when saving a handling
2.1.1
* Enable table editor for strDamageFlags
* Hide MF_/HF_/DF_/AF_ and _ prefixes in table, display in table as UpperCamelCase
* Update included flags file to version 2.0 with changes from GreenAid and Wildbrick
2.1.0
* Add a table representation for strModelFlags, strHandlingFlags and strAdvancedFlags
* Add descriptions for individual flags
* Load updated descriptions from GitHub.
* Load and save CCarHandlingData (if present, only CCarHandlingData is supported at this time)
* Load and save CCarHandlingData->AdvancedData (if number of AdvancedData items are equal)
* Suggest handling name if AddonSpawner is installed (if handling name of current vehicle is the same as a model name)
* Fix vehicle sometimes getting different colors when respawned
* Fix fInitialDriveGears sometimes getting an invalid value
2.0.1
* Add editing for handling flags
* Add sub handling data
* Add advanced handling data
* Add HandlingReplacement awareness
* Draw center of mass and rollcentres
* Update respawn vehicle with all tuning options
* Various misc fixes
v2.0.0-beta
* Revamped the entire thing with an in-game menu, removed hotkeys
* Load and save .XML-formatted data instead of the old .ini
* Added some semblance of handling management, with the folder
v1.6.1/v1.6
* Experimental: Try using patterns to find handling offset. If it works, it's more future-proof.
* v1.6.1 uses Unknown Modder's pattern, but for 1180 should return the same. v1.6 might not work for all versions.
v1.5
* Update offset for v1.0.1103.2
v1.4
* Update offset for v1.0.944.2
v1.3
* Update offset for v1.0.877.1
* Correctly apply Bias pairs
* Correctly apply Ratio pairs (thanks, leftas!)
* Add flag reading/writing
v1.2
* Added XML/.meta reader!
* Add notifications
* Fix fAntiRollBarBiasFront wrong value
* Fix fDriveBiasFront special cases for 1.0 and 0.0
v1.1
* Changed metrics to only show longitudinal and lateral G-Forces and y-acceleration in m/s2 (forward and backward)
* Added size parameter for info block
v1.0
Initial release
First Uploaded: 02. okt 2016
Last Updated: 06. jan 2023
Last Downloaded: 20 minut
3.0.0
Features and improvements:
* Loads additional parameter descriptions from the GTAVHandlingInfo repository (notes.json is automatically updated, like flags.json)
* Support most SubHandlingData, except for vehicle weapons. Thanks to @fingaweg for the class definitions!
* Add missing fPopUpLightRotation, fRocketBoostCapacity, fBoostMaxSpeed to main handling parameters
Fixes:
* Update center of mass on respawns and when loading a handling file
* Minor improvements by @fingaweg
can you save the handing thingy?
been trying to find out which lines i have to edit to make my car have really good handling and turning i tried changing the traction max min and lateral but i dont know what to set them to cause the car keeps flippin n the handbrake stops working so if you know which lines in the handling.meta to edit lmk
anyone know if theres a way to get description for the other options like people who play FiveM there handling menu shows a description of what the different options do, i know theres one for Flags but is there a way to get the description to the other options?
is it possible to use this online ?
@xTwoswift noope
@ikt bro could you add a feature to load a saved config to any car that you sit in automatically ? we have to open menu then go load a saved profile and then respawn everytime we sit in a different car. Can you add something so that the mod loads up a set cofig automatically when we sit in any car ?
Once you're happy with a handling file, you save it and then replace the handling.meta entry for the car you just worked on to make the changes permanent.
This tool is not made to replace handlings on the fly for gameplay purposes.
i tried to rename the handling.xml to handling.meta and put it in the dlc then my game crash all the time
Awesome mod! But when i edit the handling.meta in openiv and make it permanent some of my cars wont drive on either mud, grass or sand??
pls help
how to install this on a fivem server
Really needs a reset handling option but other than that it works as is
I updated the description to 3.0 already, but there are a few hiccups. I'm postponing the upload until I've ironed those issues out.
@ikt how can im not use this all this time maybe im back to the vehicle developing its great really great like all your other mods lile custom gear, stancer, spawner thank you for your effort.
Love this mod, awesome to test handling edits in realtime.
Appreciate the update, cheers!
@ikt Which version does the new update cover?
@ikt , why U added "About" line ?! Make option to disable this if needed ...
@ahmeNo0b4K
Why'd you need to disable it?
@ikt , hmm .. because it's extra-unused line isn't it ? After Editing I always use Save line ( "Up" key to scroll faster to last line ) , but it's NOT LAST line right now ( if no - scroll down three times to skip Respawn & Loading lines ) . Needs Save line NEAR Edit line . Secondary - Respawn & Loading lines .
Ps : also NOW Menu opening with one-two seconds of LAG for the Game . Also don't fixed bug with x-y-z vecOffsets values , after veh respawn etc , physics works not correct after Handling Editing - needs always reedit any value of y-z vecCentreOfMass , after this - vehicle uses edited values INSTEAD original ( y-z vec values very useful in Editing ) .
✌️