ZHalfLife - HL2/CSGO Movement for GTA V 23.02.02.1
2.073
42
2.073
42
A port of GoldSrc/Half-Life 1 and Source/Half-Life 2 movement to GTA V.
Bunnyhopping, airstrafing, surfing, wallboosting, swimming, sharking, ducking and noclip are all fully implemented, along with a toggle to switch between HL2 (ABH) and HL1 (bhop) mechanics and gravity.
Everything from sv_gravity and sv_airaccelerate, to mouse sensitivity and camera FOV can be tweaked in the config menu.
Collision detection is still a bit wonky, meaning slow on-foot movement and crouch jumping aren't perfect yet.
Default controls:
F7 - open/close menu
Num5 - enter menu
Num0 - exit menu
Num2/8 - scroll
LCTRL & Q - toggle mod
V - toggle noclip
Changelogs:
23.02.02.1
Added view punch
23.01.30.1
Fixed issues with hats and glasses
Major improvements to ducking
Corrected ABH and airaccelerate behavior
Further improvements to ground movement and friction
Added a toggle for autojump
23.01.28.1
Minor code optimizations
Added (some) climbable ladders
Added a toggle for the velocity display
23.01.24.1
Added footstep sounds
Added fall damage
Added HL2DM style viewmodel lag
Added an option to make all walls double sided
Accurately converted the jump boost from 2006 HL2 for the Old Engine Jump Boost option
Added more options and comments to the .ini
23.01.20.1
Moved the Golf Club viewmodel down a bit
Improvements to velocity retention when landing
23.01.17.1
Added attachment support on top of moving vehicles
Added support for rocket jumping
23.01.16.2
Fixed issues with AI targeting
Viewmodels now disappear when you die
23.01.16.1
Added weapon viewmodels
23.01.15.1
Water physics now accounts for waves
The toggle keybind now works even if Display Statistics is off
Movement types have now been combined into a single Jump Mode option (bhop, jump boost, or ABH)
Ducking will now actually make the player crouch
Getting into cover will now no longer break shooting
Fixed Half-Life 1 view bobbing speed
Added options into the .ini to apply presets at startup
Added a mixed jump type for both bhop and ABH
Added an option for drawing a crosshair
Added an option to make the velocity display only count horizontal speed
23.01.12.1
Added water physics
Major improvements to collision
Added Physics Steps option
Accurately converted friction and ground acceleration
Converted the view bobbing from Half-Life 1
Added Counter-Strike Surf/bhop preset
23.01.10.2
Added missing dependencies
Bunnyhopping, airstrafing, surfing, wallboosting, swimming, sharking, ducking and noclip are all fully implemented, along with a toggle to switch between HL2 (ABH) and HL1 (bhop) mechanics and gravity.
Everything from sv_gravity and sv_airaccelerate, to mouse sensitivity and camera FOV can be tweaked in the config menu.
Collision detection is still a bit wonky, meaning slow on-foot movement and crouch jumping aren't perfect yet.
Default controls:
F7 - open/close menu
Num5 - enter menu
Num0 - exit menu
Num2/8 - scroll
LCTRL & Q - toggle mod
V - toggle noclip
Changelogs:
23.02.02.1
Added view punch
23.01.30.1
Fixed issues with hats and glasses
Major improvements to ducking
Corrected ABH and airaccelerate behavior
Further improvements to ground movement and friction
Added a toggle for autojump
23.01.28.1
Minor code optimizations
Added (some) climbable ladders
Added a toggle for the velocity display
23.01.24.1
Added footstep sounds
Added fall damage
Added HL2DM style viewmodel lag
Added an option to make all walls double sided
Accurately converted the jump boost from 2006 HL2 for the Old Engine Jump Boost option
Added more options and comments to the .ini
23.01.20.1
Moved the Golf Club viewmodel down a bit
Improvements to velocity retention when landing
23.01.17.1
Added attachment support on top of moving vehicles
Added support for rocket jumping
23.01.16.2
Fixed issues with AI targeting
Viewmodels now disappear when you die
23.01.16.1
Added weapon viewmodels
23.01.15.1
Water physics now accounts for waves
The toggle keybind now works even if Display Statistics is off
Movement types have now been combined into a single Jump Mode option (bhop, jump boost, or ABH)
Ducking will now actually make the player crouch
Getting into cover will now no longer break shooting
Fixed Half-Life 1 view bobbing speed
Added options into the .ini to apply presets at startup
Added a mixed jump type for both bhop and ABH
Added an option for drawing a crosshair
Added an option to make the velocity display only count horizontal speed
23.01.12.1
Added water physics
Major improvements to collision
Added Physics Steps option
Accurately converted friction and ground acceleration
Converted the view bobbing from Half-Life 1
Added Counter-Strike Surf/bhop preset
23.01.10.2
Added missing dependencies
First Uploaded: 11. jan 2023
Last Updated: 02. feb 2023
Last Downloaded: okoli 4 ure
52 Comments
More mods by RealZolika1351:
A port of GoldSrc/Half-Life 1 and Source/Half-Life 2 movement to GTA V.
Bunnyhopping, airstrafing, surfing, wallboosting, swimming, sharking, ducking and noclip are all fully implemented, along with a toggle to switch between HL2 (ABH) and HL1 (bhop) mechanics and gravity.
Everything from sv_gravity and sv_airaccelerate, to mouse sensitivity and camera FOV can be tweaked in the config menu.
Collision detection is still a bit wonky, meaning slow on-foot movement and crouch jumping aren't perfect yet.
Default controls:
F7 - open/close menu
Num5 - enter menu
Num0 - exit menu
Num2/8 - scroll
LCTRL & Q - toggle mod
V - toggle noclip
Changelogs:
23.02.02.1
Added view punch
23.01.30.1
Fixed issues with hats and glasses
Major improvements to ducking
Corrected ABH and airaccelerate behavior
Further improvements to ground movement and friction
Added a toggle for autojump
23.01.28.1
Minor code optimizations
Added (some) climbable ladders
Added a toggle for the velocity display
23.01.24.1
Added footstep sounds
Added fall damage
Added HL2DM style viewmodel lag
Added an option to make all walls double sided
Accurately converted the jump boost from 2006 HL2 for the Old Engine Jump Boost option
Added more options and comments to the .ini
23.01.20.1
Moved the Golf Club viewmodel down a bit
Improvements to velocity retention when landing
23.01.17.1
Added attachment support on top of moving vehicles
Added support for rocket jumping
23.01.16.2
Fixed issues with AI targeting
Viewmodels now disappear when you die
23.01.16.1
Added weapon viewmodels
23.01.15.1
Water physics now accounts for waves
The toggle keybind now works even if Display Statistics is off
Movement types have now been combined into a single Jump Mode option (bhop, jump boost, or ABH)
Ducking will now actually make the player crouch
Getting into cover will now no longer break shooting
Fixed Half-Life 1 view bobbing speed
Added options into the .ini to apply presets at startup
Added a mixed jump type for both bhop and ABH
Added an option for drawing a crosshair
Added an option to make the velocity display only count horizontal speed
23.01.12.1
Added water physics
Major improvements to collision
Added Physics Steps option
Accurately converted friction and ground acceleration
Converted the view bobbing from Half-Life 1
Added Counter-Strike Surf/bhop preset
23.01.10.2
Added missing dependencies
Bunnyhopping, airstrafing, surfing, wallboosting, swimming, sharking, ducking and noclip are all fully implemented, along with a toggle to switch between HL2 (ABH) and HL1 (bhop) mechanics and gravity.
Everything from sv_gravity and sv_airaccelerate, to mouse sensitivity and camera FOV can be tweaked in the config menu.
Collision detection is still a bit wonky, meaning slow on-foot movement and crouch jumping aren't perfect yet.
Default controls:
F7 - open/close menu
Num5 - enter menu
Num0 - exit menu
Num2/8 - scroll
LCTRL & Q - toggle mod
V - toggle noclip
Changelogs:
23.02.02.1
Added view punch
23.01.30.1
Fixed issues with hats and glasses
Major improvements to ducking
Corrected ABH and airaccelerate behavior
Further improvements to ground movement and friction
Added a toggle for autojump
23.01.28.1
Minor code optimizations
Added (some) climbable ladders
Added a toggle for the velocity display
23.01.24.1
Added footstep sounds
Added fall damage
Added HL2DM style viewmodel lag
Added an option to make all walls double sided
Accurately converted the jump boost from 2006 HL2 for the Old Engine Jump Boost option
Added more options and comments to the .ini
23.01.20.1
Moved the Golf Club viewmodel down a bit
Improvements to velocity retention when landing
23.01.17.1
Added attachment support on top of moving vehicles
Added support for rocket jumping
23.01.16.2
Fixed issues with AI targeting
Viewmodels now disappear when you die
23.01.16.1
Added weapon viewmodels
23.01.15.1
Water physics now accounts for waves
The toggle keybind now works even if Display Statistics is off
Movement types have now been combined into a single Jump Mode option (bhop, jump boost, or ABH)
Ducking will now actually make the player crouch
Getting into cover will now no longer break shooting
Fixed Half-Life 1 view bobbing speed
Added options into the .ini to apply presets at startup
Added a mixed jump type for both bhop and ABH
Added an option for drawing a crosshair
Added an option to make the velocity display only count horizontal speed
23.01.12.1
Added water physics
Major improvements to collision
Added Physics Steps option
Accurately converted friction and ground acceleration
Converted the view bobbing from Half-Life 1
Added Counter-Strike Surf/bhop preset
23.01.10.2
Added missing dependencies
First Uploaded: 11. jan 2023
Last Updated: 02. feb 2023
Last Downloaded: okoli 4 ure
i really love this mod, this almost feels like someone put entire GTAV into source engine. Great work!
but is it possible to make hud like from Half-Life 1/2? that would be really cool
Hey thanks for the update I see that you added a line to remove the speed counter in the ini, but when I change it to 0 the counter still appears. There are a few things that would make this mod even better like a sprint bar and more support for gta v. Besides that great mod.
Ignore my last comment about the counter still appearing. The latest update fixed it for me :-)
I first found this in the FlatOut 2 trainer and thought it was cool but also extremely confusing, because why the fuck would you need to b-hop in a demo derby game lol
For a game like this, it makes more sense, and jesus christ this is SCARILY accurate. You even remade HL2's viewmodel bob/sway.
Now all we need is for you to recreate HL2's Source vehicle camera and controls/physics.
good
health in the ini?
Серьги главного персонажа отображаются. Ещё не хватает моду, заглядывать из за угла - влево, вправо как в S.T.A.L.K.E.R. Так же не хватает моду - приближать прицел оружия, и скольжение на коленях. Нет видимых конечностей - ног.
The main character's earrings are shown. There is still no way to look around the corner - left, right, as in S.T.A.L.K.E.R. There is also no way to increase the sight of the weapon and slide on your knees. There are no visible limbs - legs. There is no way in ini to regulate
the completeness of the main character's life. No - change the buttons in the ini. If that were all, it would be a top mod.
And to think we have this and not a proper shoulder switch camera mod at this point, jesus christ...
It'd be cool if you added a feature to pick up physics objects like you can in Half-Life 2. I don't know how hard or easy this would be for you to code, but it would definitely make the mod more awesome
Приятно знать, что проект развивается. 👉👍🏻👍🏻👍🏻👍🏻👉✌
When I crouch the game crashes, how do I fix that?
How do you install it?
@koch264kurzer just like any other .asi mod
Can you un-disable online mode, I want to play in online mode
@Pfffnana do you need scripthook or smth?
is it possible to include a third person with this mobility?
Ждём обновления...
how to install pls
How do you download it? Tutorial?