Rope Creator 1.2
19.705
143
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31. mar 2021
Installation:
Install Script Hook V.
Install Script Hook V .NET.
Install LemonUI (extract LemonUI.SHVDN2.dll to scripts folder).
Copy RopeCreator.dll and RopeCreator.ini to within the scripts folder in the GTA V directory.
Usage on keyboard:
Hold aim key then press E to set first position, then do it again to create the rope.
Press Z to delete the last rope you created.
Press F6 to open the menu.
Usage on controller:
Hold aim button then press sprint button, then do it again to create rope.
Press left DPad button to delete the last rope you created.
Press RB then sprint buttons together to open the menu.
To edit groups of ropes, select a Rope Group then press Enter on the Rope Group list, which will open a submenu.
You can also edit specific ropes from within the group submenu by selecting the "Edit specific rope" item.
Customizations in the INI file:
- AttachKey: The key for creating ropes. Keys.
- AttachPadButton: The controller button for creating ropes. Buttons.
- RemoveLastRopeKey: The key for deleting the last rope you created.
- RemoveLastRopePadButtons: The controller buttons for deleting the last rope you created. Separate multiple buttons with +
- MenuToggleKey: The key for opening/closing the menu.
- MenuTogglePadButtons: The controller buttons for opening/closing the menu. Separate multiple buttons with +
- EnabledOnStartup: Whether the mod should be enabled on startup or not.
- ShowAimMarker: Show marker where rope will be attached or not.
- ShowRopeMarkers: Show markers when editing a specific rope or not.
- OnlyCreateRopeWhenAiming: Only allow creating rope when aiming or not.
- OnlyShowMarkerWhenAiming: Only show aim marker when aiming or not.
- AllowTargetingOfCurrentVehicle: Allow attached a rope to the vehicle your player is in or not.
- MaxRopes: The maximum amount of ropes allowed spawned at a time.
- MaxDistance: The maximum distance from the player you can target.
- DefaultType: The default type of rope. Rope types
- DefaultBreakable: The default breakable setting for ropes on startup.
- DefaultAttachToObjectBone: Attach ropes to bones of objects or not. This allows the rope to move with the object's bone. This also makes it so the object is immovable by the opposite end of the rope.
- DefaultAttachToPedBone: Attach ropes to bones of peds or not. This allows the rope to move with the ped's bone. This also makes it so the ped is immovable by the opposite end of the rope.
- DefaultAttachToNothing: Attach ropes to nothing (e.g. the sky) or not.
v1.2:
- Add rope groups.
- Convert from NativeUI to LemonUI.
- Added ability to attach to nothing (e.g. the sky).
- Fixed some bugs.
v1.1:
- Add menu item to change "attach to object bone" setting in-game.
- Add "attach to ped bone" menu item and setting.
- By default make peds moveable now.
- Take "attach to ped bone" and "attach to object bone" settings into account separately for each attachment point. What this means is you can change the setting in-menu for one attachment point, and change it back for the next.
- Rename "AttachToObjectBone" setting to "DefaultAttachToObjectBone".
First Uploaded: 06. okt 2019
Last Updated: 31. mar 2021
Last Downloaded: 31 minut
64 Comments
More mods by Jitnaught:
Installation:
Install Script Hook V.
Install Script Hook V .NET.
Install LemonUI (extract LemonUI.SHVDN2.dll to scripts folder).
Copy RopeCreator.dll and RopeCreator.ini to within the scripts folder in the GTA V directory.
Usage on keyboard:
Hold aim key then press E to set first position, then do it again to create the rope.
Press Z to delete the last rope you created.
Press F6 to open the menu.
Usage on controller:
Hold aim button then press sprint button, then do it again to create rope.
Press left DPad button to delete the last rope you created.
Press RB then sprint buttons together to open the menu.
To edit groups of ropes, select a Rope Group then press Enter on the Rope Group list, which will open a submenu.
You can also edit specific ropes from within the group submenu by selecting the "Edit specific rope" item.
Customizations in the INI file:
- AttachKey: The key for creating ropes. Keys.
- AttachPadButton: The controller button for creating ropes. Buttons.
- RemoveLastRopeKey: The key for deleting the last rope you created.
- RemoveLastRopePadButtons: The controller buttons for deleting the last rope you created. Separate multiple buttons with +
- MenuToggleKey: The key for opening/closing the menu.
- MenuTogglePadButtons: The controller buttons for opening/closing the menu. Separate multiple buttons with +
- EnabledOnStartup: Whether the mod should be enabled on startup or not.
- ShowAimMarker: Show marker where rope will be attached or not.
- ShowRopeMarkers: Show markers when editing a specific rope or not.
- OnlyCreateRopeWhenAiming: Only allow creating rope when aiming or not.
- OnlyShowMarkerWhenAiming: Only show aim marker when aiming or not.
- AllowTargetingOfCurrentVehicle: Allow attached a rope to the vehicle your player is in or not.
- MaxRopes: The maximum amount of ropes allowed spawned at a time.
- MaxDistance: The maximum distance from the player you can target.
- DefaultType: The default type of rope. Rope types
- DefaultBreakable: The default breakable setting for ropes on startup.
- DefaultAttachToObjectBone: Attach ropes to bones of objects or not. This allows the rope to move with the object's bone. This also makes it so the object is immovable by the opposite end of the rope.
- DefaultAttachToPedBone: Attach ropes to bones of peds or not. This allows the rope to move with the ped's bone. This also makes it so the ped is immovable by the opposite end of the rope.
- DefaultAttachToNothing: Attach ropes to nothing (e.g. the sky) or not.
v1.2:
- Add rope groups.
- Convert from NativeUI to LemonUI.
- Added ability to attach to nothing (e.g. the sky).
- Fixed some bugs.
v1.1:
- Add menu item to change "attach to object bone" setting in-game.
- Add "attach to ped bone" menu item and setting.
- By default make peds moveable now.
- Take "attach to ped bone" and "attach to object bone" settings into account separately for each attachment point. What this means is you can change the setting in-menu for one attachment point, and change it back for the next.
- Rename "AttachToObjectBone" setting to "DefaultAttachToObjectBone".
First Uploaded: 06. okt 2019
Last Updated: 31. mar 2021
Last Downloaded: 31 minut
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FINALLY another rope mod. I love attaching things to other things that have no business being attached.
01. apr 2021 -
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https://forums.gta5-mods.com/topic/34010/working-dock-handler-script
Look into this please08. apr 2021 -
P.s. The rope doesn't attach to animated objects. For example, it doesn't move with my Windmills
08. apr 2021 -
found out why it didn't work with windmills but would appreciate if something could be done with the Dock Handler
08. apr 2021 -
I changed the options in the .ini file but it won't update, could you help me ?
10. apr 2021 -
@Jitnaught so any thoughts on making the dock handler active.. i noticed you made the strong forklift mod which is awesome but if the dock handler could lift things.. imagine the endless posibilities
10. apr 2021 -
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This mod is cool, but when I attach a ped to a lamp on the road and it dies, the rope magically disappears. Is there any way this rope does not disappear?
11. apr 2021 -
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Cool mod, but unfortunately Ropes are not visible in the Rock Star Editor.
Why is the author deleting this comment?29. jan 2022 -
@alex777ok
I want to say that is an issue with Rockstar Editor, but I really have no idea. Do you have the same problem with VRope, a similar rope creation mod?
I didn't delete any comments. Only moderators have that ability.01. feb 2022 -
@Jitnaught Yes, I experimented and installed the VRope mod to check if there is a similar problem, but
Unfortunately, the VRope mod simply does not work for me at all, with an absolutely correct installation, so I had to return to your mod.
You write that you have no idea why this might be happening.
The answer is:
The problem is that the ropes that your script makes for some reason do not get into the database that the RockStar Editor uses when it plays the video.
This is absolutely the exact reason and it can help you make adjustments. I would really appreciate it!The mod is just great! One of my favorite! Thank you for your creativity.
02. feb 2022 -
Thanks to @justalemon for updating LemonUI so I could properly convert this mod. :)