Select one of the following categories to start browsing the latest GTA 5 PC mods:
@ON3FLY3R I apologize. That's the first time in over 1000 downloads from here that I see 2 separate downloads on the same page. I always click on the green button given it's supposed to be the current version. Never expected two downloads. Again, sorry for my mistake.
@og crackedits Car dies because it's beyond the map limits. That's easy to fix with no boundary limits in sp and remove map limits in FiveM but you should know that right?
@og crackedits P.S. Duplicate account? lmao.
@og crackedits gee thanks bruh. I know how to convert back and forth. My point is that you don't drop a dlc.rpf into a resources folder and then start/ensure it. FiveM means packaged as FiveM. By your reasoning I would need 3dsMax to convert models as well?
@ON3FLY3R. This is a SP dlc.rpf. That's not how FiveM works. For a mod to be FiveM ready, which is what you have in your decscription, you need at the very least a stream folder and a resource or manifest lua. This package is SP only.
@luuu_mods. Not sure why you put FiveM in your title even if the plates on the car say FiveM. Your package contains a dlc.rpf and that's not the format used by FiveM. You need to have a stream folder with your model (yfts) and textures (ytd) and the meta files go in the root of the folder along with a resource or manifest lua.
@Abrian19. Friendly warning that your instructions will result in overwriting any existing addonprops folder (if it exists). This folder was originally created by Meth0d's mod and contains a user's custom props. Same would apply to customaps depending on where it is located. Unlike windows folders which will merge and append, rpfs will completely overwrite their replacements.
@SCPDUnit23 Is Doug Ford driving?
@CrazyTrever Why would you remove it? Just saying if you added the code prefix and suffix it would be very useful for coders, much better than saving outfit to Menyoo to see parameters. You already have the Menu which is most of the work.
@CrazyTrever. And of course you can write those lines of a code to a text file rather than just the clipboard.
using (StreamWriter sw = File.CreateText(_fileName))