Replace Character Vehicles 0.5
60.488
177
60.488
177
This mod allows you to 'replace' the character vehicles.
How it works:
Whenever the script detects either Micheal's Tailgator, Franklin's Buffalo or Trevor's Bodhi, it is removed and your saved vehicle is spawned in it's place.
Usage:
Press Numpad0 to set the saved vehicle, the vehicle is only saved to the player you are currently using.
You can also press Numpad5 to toggle the mod on and off for cases such as missions where the default car is required.
Requirements:
Script Hook V http://gtaforums.com/topic/788343-vrel-script-hook-v/
Community Script Hook V .NET http://gtaforums.com/topic/789907-vrel-community-script-hook-v-net/
Installation instructions:
Copy ReplaceCharVeh.net.dll & ReplaceCharVeh.cfg to the scripts folder in your GTA5 directory.
Uninstallation instructions:
Delete ReplaceCharVeh.net.dll from the scripts folder in your GTA5 directory.
Config instructions:
-CheckDistance = Distance that the game will look for default player vehicles, setting this very high may cause performance issues
-SaveKey = The key to save vehicle
-ToggleModKey = The key used to toggle the mod
For the keys, use the 'Member name' from https://msdn.microsoft.com/en-us/library/system.windows.forms.keys%28v=vs.110%29.aspx
Changelog:
V0.5
- Updated for ScriptHookVDotNet v1.0
- Added standard vehicle blips
V0.4.2
- Added more debugging features
- Fixed the bug where you were removed from the default vehicle when you had not set a replacement
- Added custom color support
V0.4.1
- Added easier debugging
-- If you have any issues, please check the 'ReplaceCharVehLogFile.log' file in your GTA5 directory
V0.4
- Reduced crash rate
- Fixed tyre smoke color not saving
- Player now gets put into vehicle instead of standing on top
- Added support for:
-- Pearlescent paint
-- Rim color
-- Turbo
-- Xenon headlights
-- Tire smoke toggle (not sure if this is used anywhere, added it just incase)
V0.3
- Added prompts to notify when a car is saved and when the mod is started/stopped
- Added support for:
-- Number plates
-- Window tint
-- Tyre smoke color
-- Dirt
- Added config file
-- CheckDistance
-- SaveKey
-- ToggleModKey
V0.2.1
- Fixed no cars saving or spawning
V0.2
- Added neon support
- Fixed multiple cars spawning bug
Bug List:
Vehicles may stay after a reload, exploding them should remove it from spawning again.
Notes:
I have coded in blip support, however this uses functions only available in a up-to-date manually compiled scripthook.net, I'm happy to provide a build with these in if people would like it though.
How it works:
Whenever the script detects either Micheal's Tailgator, Franklin's Buffalo or Trevor's Bodhi, it is removed and your saved vehicle is spawned in it's place.
Usage:
Press Numpad0 to set the saved vehicle, the vehicle is only saved to the player you are currently using.
You can also press Numpad5 to toggle the mod on and off for cases such as missions where the default car is required.
Requirements:
Script Hook V http://gtaforums.com/topic/788343-vrel-script-hook-v/
Community Script Hook V .NET http://gtaforums.com/topic/789907-vrel-community-script-hook-v-net/
Installation instructions:
Copy ReplaceCharVeh.net.dll & ReplaceCharVeh.cfg to the scripts folder in your GTA5 directory.
Uninstallation instructions:
Delete ReplaceCharVeh.net.dll from the scripts folder in your GTA5 directory.
Config instructions:
-CheckDistance = Distance that the game will look for default player vehicles, setting this very high may cause performance issues
-SaveKey = The key to save vehicle
-ToggleModKey = The key used to toggle the mod
For the keys, use the 'Member name' from https://msdn.microsoft.com/en-us/library/system.windows.forms.keys%28v=vs.110%29.aspx
Changelog:
V0.5
- Updated for ScriptHookVDotNet v1.0
- Added standard vehicle blips
V0.4.2
- Added more debugging features
- Fixed the bug where you were removed from the default vehicle when you had not set a replacement
- Added custom color support
V0.4.1
- Added easier debugging
-- If you have any issues, please check the 'ReplaceCharVehLogFile.log' file in your GTA5 directory
V0.4
- Reduced crash rate
- Fixed tyre smoke color not saving
- Player now gets put into vehicle instead of standing on top
- Added support for:
-- Pearlescent paint
-- Rim color
-- Turbo
-- Xenon headlights
-- Tire smoke toggle (not sure if this is used anywhere, added it just incase)
V0.3
- Added prompts to notify when a car is saved and when the mod is started/stopped
- Added support for:
-- Number plates
-- Window tint
-- Tyre smoke color
-- Dirt
- Added config file
-- CheckDistance
-- SaveKey
-- ToggleModKey
V0.2.1
- Fixed no cars saving or spawning
V0.2
- Added neon support
- Fixed multiple cars spawning bug
Bug List:
Vehicles may stay after a reload, exploding them should remove it from spawning again.
Notes:
I have coded in blip support, however this uses functions only available in a up-to-date manually compiled scripthook.net, I'm happy to provide a build with these in if people would like it though.
First Uploaded: 03. jun 2015
Last Updated: 14. jun 2015
Last Downloaded: okoli 2 uri
169 Comments
This mod allows you to 'replace' the character vehicles.
How it works:
Whenever the script detects either Micheal's Tailgator, Franklin's Buffalo or Trevor's Bodhi, it is removed and your saved vehicle is spawned in it's place.
Usage:
Press Numpad0 to set the saved vehicle, the vehicle is only saved to the player you are currently using.
You can also press Numpad5 to toggle the mod on and off for cases such as missions where the default car is required.
Requirements:
Script Hook V http://gtaforums.com/topic/788343-vrel-script-hook-v/
Community Script Hook V .NET http://gtaforums.com/topic/789907-vrel-community-script-hook-v-net/
Installation instructions:
Copy ReplaceCharVeh.net.dll & ReplaceCharVeh.cfg to the scripts folder in your GTA5 directory.
Uninstallation instructions:
Delete ReplaceCharVeh.net.dll from the scripts folder in your GTA5 directory.
Config instructions:
-CheckDistance = Distance that the game will look for default player vehicles, setting this very high may cause performance issues
-SaveKey = The key to save vehicle
-ToggleModKey = The key used to toggle the mod
For the keys, use the 'Member name' from https://msdn.microsoft.com/en-us/library/system.windows.forms.keys%28v=vs.110%29.aspx
Changelog:
V0.5
- Updated for ScriptHookVDotNet v1.0
- Added standard vehicle blips
V0.4.2
- Added more debugging features
- Fixed the bug where you were removed from the default vehicle when you had not set a replacement
- Added custom color support
V0.4.1
- Added easier debugging
-- If you have any issues, please check the 'ReplaceCharVehLogFile.log' file in your GTA5 directory
V0.4
- Reduced crash rate
- Fixed tyre smoke color not saving
- Player now gets put into vehicle instead of standing on top
- Added support for:
-- Pearlescent paint
-- Rim color
-- Turbo
-- Xenon headlights
-- Tire smoke toggle (not sure if this is used anywhere, added it just incase)
V0.3
- Added prompts to notify when a car is saved and when the mod is started/stopped
- Added support for:
-- Number plates
-- Window tint
-- Tyre smoke color
-- Dirt
- Added config file
-- CheckDistance
-- SaveKey
-- ToggleModKey
V0.2.1
- Fixed no cars saving or spawning
V0.2
- Added neon support
- Fixed multiple cars spawning bug
Bug List:
Vehicles may stay after a reload, exploding them should remove it from spawning again.
Notes:
I have coded in blip support, however this uses functions only available in a up-to-date manually compiled scripthook.net, I'm happy to provide a build with these in if people would like it though.
How it works:
Whenever the script detects either Micheal's Tailgator, Franklin's Buffalo or Trevor's Bodhi, it is removed and your saved vehicle is spawned in it's place.
Usage:
Press Numpad0 to set the saved vehicle, the vehicle is only saved to the player you are currently using.
You can also press Numpad5 to toggle the mod on and off for cases such as missions where the default car is required.
Requirements:
Script Hook V http://gtaforums.com/topic/788343-vrel-script-hook-v/
Community Script Hook V .NET http://gtaforums.com/topic/789907-vrel-community-script-hook-v-net/
Installation instructions:
Copy ReplaceCharVeh.net.dll & ReplaceCharVeh.cfg to the scripts folder in your GTA5 directory.
Uninstallation instructions:
Delete ReplaceCharVeh.net.dll from the scripts folder in your GTA5 directory.
Config instructions:
-CheckDistance = Distance that the game will look for default player vehicles, setting this very high may cause performance issues
-SaveKey = The key to save vehicle
-ToggleModKey = The key used to toggle the mod
For the keys, use the 'Member name' from https://msdn.microsoft.com/en-us/library/system.windows.forms.keys%28v=vs.110%29.aspx
Changelog:
V0.5
- Updated for ScriptHookVDotNet v1.0
- Added standard vehicle blips
V0.4.2
- Added more debugging features
- Fixed the bug where you were removed from the default vehicle when you had not set a replacement
- Added custom color support
V0.4.1
- Added easier debugging
-- If you have any issues, please check the 'ReplaceCharVehLogFile.log' file in your GTA5 directory
V0.4
- Reduced crash rate
- Fixed tyre smoke color not saving
- Player now gets put into vehicle instead of standing on top
- Added support for:
-- Pearlescent paint
-- Rim color
-- Turbo
-- Xenon headlights
-- Tire smoke toggle (not sure if this is used anywhere, added it just incase)
V0.3
- Added prompts to notify when a car is saved and when the mod is started/stopped
- Added support for:
-- Number plates
-- Window tint
-- Tyre smoke color
-- Dirt
- Added config file
-- CheckDistance
-- SaveKey
-- ToggleModKey
V0.2.1
- Fixed no cars saving or spawning
V0.2
- Added neon support
- Fixed multiple cars spawning bug
Bug List:
Vehicles may stay after a reload, exploding them should remove it from spawning again.
Notes:
I have coded in blip support, however this uses functions only available in a up-to-date manually compiled scripthook.net, I'm happy to provide a build with these in if people would like it though.
First Uploaded: 03. jun 2015
Last Updated: 14. jun 2015
Last Downloaded: okoli 2 uri
Sorry for the lack of updates guys, got myself a job so have been pretty busy lately. Catching up with everything it looks like ScriptHookVDotNet has been updated a fair bit so I'll have a look and see what I can implement. I've added livery support in for the next version already. But having a look at the Turbo I can't see anything wrong, so again logs would be very handy. I'll try working my way through the current bug list but if anyone has anymore more please let me know!
The mod teleports me back to my safe house when I'm in proximity to my default car. Sometimes it spawns me into blue hell when switching characters. It halfway works hehe.
The mod doesn't save my vehicles colour and livery. Whenever it spawns it's a random colour with no livery. The car I'm using is Elegy Retro Custom and I used Benny's is SP mod to modify it. Every modification I've done saves, except the colour and livery. Is there anything you can do about this?
Are you still helping out with this mod? The idea is great, is there a way to change keyboard settings? At moment it's conflicting with other mods @Driftall
Bit late but this method for replacing cars you do with gta iv? I can't get it too work with this mod @drew
This is a great mod in my opinion. However, I'm experiencing a few niggles. Either while I am driving my replacement character car, it suddenly disappears. The original number plate was black but when it appears the text is right, but the colour is white. Also, when I spawn my replacement character vehicle, only the unmodified car appears. I'd gladly give 5 out of five, if these could be sorted, please..
Okay so, unfortunately I can't meet up with friends with this mod on, because this mod replaces the personal vehicles and it won't let certain characters drive to the meet-up.
Michael, Franklin, and Trevor can't meet up with each other.
What do I write in order to set the + key on the numkeypads for saving a car?
Great mod, simple but essential.
Any chance of adding, for example, Franklin's Bagger to the mix?
@Driftall how it's possible to change for example from 0 to G
is there a way to change the hotkeys of the mod? it's having conflicts with my other mods :)
How do I delete a vehicle which was once saved?
when I install the map editor and RPV together, I stay in a bootloop. is this known?
2019 anyone? I got the mod working but when I save the game or basically restart the game. The saved car is gone, Including the default one. Now I dont have a default car -_-.
not working dude
Could you please update the mod?Please? @Driftall
this place is dead. GTA V mod creator in the past are moving on and will never update their mod. wish i could take over their work but nah. i can't do shit.
This works fine in-game for me, but as soon as I restart the game, it reverts back and I'm stuck with the original default vehicles? Is this meant to happen? Or do I have to keep saving the default cars every time the game starts?
could you make a version for bikes?
@aotomes You can change default cars with bikes. i did it with Michael and franklin.
@Driftall --- Thank you so much for this, i couldn't stand not being able to choose a default vehicle i bought! i love first person bikes on this game!
Very nice! but I have to address a bug. The license plate changes every time the car spawns, if you can fix it it would be great, no pressure. 10/10