Healing Factor (Specific NPC) 2.0
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06. avg 2024
The "Healing Factor (Specific NPC)" mod is designed to enhance the gameplay experience in GTA V by introducing customizable healing capabilities for specific NPCs. This mod allows players to select which NPCs will benefit from healing, giving you control over their health regeneration rates.
Important:-
-This script requires Latest scripthookvdotnet Nightly Build.
https://github.com/scripthookvdotnet/scripthookvdotnet-nightly/releases
Changelogs:
1.0.
-Initial Release
1.1
-Added an option to allow NPCs to regenerate Armour.
-Added an option to allow NPCs to regenerate Armour only when Health is Full.This can be (Enabled/Disabled)
2.0
-Completely Re-written.
-Now Supports INI for Customization of Model Name,Health and armour regen rates, max armour.
-(Enabled/Disabled) Option to allow NPCs to regenerate Armour only when the Health is Full.
Features:
-Customizable Healing Rates: Adjust the healing rate for each individual NPC, allowing for varied regeneration speeds based on your preferences or gameplay needs.
-Targeted Healing: Specify which NPCs in the game should receive healing abilities. You can tailor the mod to work with specific characters by setting their model names.
-Health Regeneration: NPCs with healing abilities will regenerate their health over time, with the healing rate being adjustable for each NPC.
-Armour Regeneration: NPCs have the ability to regenerate Armour.
Installation:-
-Place the "Healing_factor_SpecificNPC.cs" script file into your GTA V scripts folder.
-For Version 2.0 and above :- Place NPCRegeneration.dll & NPCregeneration.ini into the script Folder.
Configuration:
-Open the script file and configure the list of NPCs you want to have healing abilities. You can specify their model names and set individual healing and armor regeneration rates.
Customization:
-Modify the NPCInfo entries in the script to adjust healing and armor regeneration rates for each NPC as desired.
In-Game:
Once the script is active, the specified NPCs will begin to regenerate health based on the rates you've set. The script will check and update NPCs regularly, ensuring they receive the appropriate healing.
First Uploaded: 05. avg 2024
Last Updated: 06. avg 2024
Last Downloaded: 3 dnevi
22 Comments
More mods by GogetaSsj4:
The "Healing Factor (Specific NPC)" mod is designed to enhance the gameplay experience in GTA V by introducing customizable healing capabilities for specific NPCs. This mod allows players to select which NPCs will benefit from healing, giving you control over their health regeneration rates.
Important:-
-This script requires Latest scripthookvdotnet Nightly Build.
https://github.com/scripthookvdotnet/scripthookvdotnet-nightly/releases
Changelogs:
1.0.
-Initial Release
1.1
-Added an option to allow NPCs to regenerate Armour.
-Added an option to allow NPCs to regenerate Armour only when Health is Full.This can be (Enabled/Disabled)
2.0
-Completely Re-written.
-Now Supports INI for Customization of Model Name,Health and armour regen rates, max armour.
-(Enabled/Disabled) Option to allow NPCs to regenerate Armour only when the Health is Full.
Features:
-Customizable Healing Rates: Adjust the healing rate for each individual NPC, allowing for varied regeneration speeds based on your preferences or gameplay needs.
-Targeted Healing: Specify which NPCs in the game should receive healing abilities. You can tailor the mod to work with specific characters by setting their model names.
-Health Regeneration: NPCs with healing abilities will regenerate their health over time, with the healing rate being adjustable for each NPC.
-Armour Regeneration: NPCs have the ability to regenerate Armour.
Installation:-
-Place the "Healing_factor_SpecificNPC.cs" script file into your GTA V scripts folder.
-For Version 2.0 and above :- Place NPCRegeneration.dll & NPCregeneration.ini into the script Folder.
Configuration:
-Open the script file and configure the list of NPCs you want to have healing abilities. You can specify their model names and set individual healing and armor regeneration rates.
Customization:
-Modify the NPCInfo entries in the script to adjust healing and armor regeneration rates for each NPC as desired.
In-Game:
Once the script is active, the specified NPCs will begin to regenerate health based on the rates you've set. The script will check and update NPCs regularly, ensuring they receive the appropriate healing.
First Uploaded: 05. avg 2024
Last Updated: 06. avg 2024
Last Downloaded: 3 dnevi
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Is there anywhere I can donate to you to show thanks? I really appreciate it.
Also, as a side note, another suggestion if you felt like making it - this mod below lets you create NPCs that have super strength or super speed which you can set at a level of your choice:
https://www.gta5-mods.com/scripts/addonpeds-bodyguard-menu-net#description_tab
I believe it works by applying force to what they're doing - for example, if the ped runs, it applies a certain amount of force to the direction they're running, so they run faster. Or if they throw a punch or melee with their gun, it applies extra force to the strike so the ped they're hitting goes flying across the street. That sort of thing.
Only if you want to, it could be cool to do something like you've done for the regeneration mod, but with these^ features, where you can apply extra strength / running speed to certain ped models within the game. Just a suggestion!
05. avg 2024 -
I think this may be very useful to keep the useless NPCs from your team in missions from dying.
Thank you.
06. avg 2024 -
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@GogetaSsj4
My man, 2x 5stars for you!
If I can only tell you how much this mod will change/improve (with little tweaking) my "weird" gameplay...06. avg 2024 -
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Hey, sorry to be annoying: I actually find the script doesn't seem to be working, I tried spawning some characters in Menyoo and Simple Trainer after adding the ped model name to the configuration file, and I'm not noticing any increase in health - after I shoot them, the health/armour stays low. Also, when we say the health regenerates at 5%, is that 5% per second?
My config file looks like this - any idea what I might be doing wrong?
player_one=0.90=0.90=100=true
s_m_y_blackops_01=0.50=0.50=300=false
model_name_2=0.06=0.03=100=true
model_name_3=0.03=0.02=100=false
model_name_4=0.07=0.04=100=true
model_name_5=0.05=0.02=100=true
model_name_6=0.04=0.01=100=false
model_name_7=0.06=0.03=100=true
model_name_8=0.03=0.02=100=false
model_name_9=0.07=0.04=100=true06. avg 2024 -
@CoronaPrime you can try version 2.1.it has simplified the npc configuration
06. avg 2024 -
@CoronaPrime when we say the health regenerates at 5%, is that 5% per second?
Yes it is 5% per second06. avg 2024 -
@CoronaPrime make sure you have Latest scripthookvdotnet nightly. Because this one doesn't work without that.
06. avg 2024 -
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Hi. I'm curious to try this out. Just a couple questions:
1. Does this work with add-on characters? If so, would I then use the name of their dlcfolder for the ModelName?2. Is there a maximum amount for RegenRate, ArmorRegenRate, and MaxArmor?
11. avg 2024
2.0
-Completely Re-written.
-Now Supports INI for Customization of Model Name,Health and armour regen rates, max armour.
-(Enabled/Disabled) Option to allow NPCs to regenerate Armour only when the Health is Full.