20.602
368
20.602
368
Should work with update 1.0.678.1, and up to the Doomsday update. Might work all the way back to update 1.0.335.2, but it is not tested.
**You MUST run GTA 5 as Administrator or you will get an error when changing drive modes!**
Check out @ikt's Real Time Handling Editor for a more serious and fulfilling handling editor experience :)
Requirements
ScripthookV
ScripthookV.NET
Installation
Place the "scripts" folder in your GTA V directory where GTA5.exe is located.
What does this mod do?
- This mod allows you to create, edit, and switch between unlimited handling presets as you drive.
- You can choose which vehicles you would like to use the mod with; each vehicle will have their own unique settings file that you can share with others.
- These are the values you can edit to your liking thus far:
fMass
fInitialDragCoeff
vecCentreOfMass
vecInertiaMultiplier
fPercentSubmerged
fDriveBiasFront
nInitialGears
fDriveInertia
fClutchChangeRateScaleUpShift
fClutchChangeRateScaleDownShift
fInitialDriveForce
fInitialDriveMaxFlatVel
fBrakeForce
fBrakeBiasFront
fHandBrakeForce
fSteeringLock
fTractionCurveMax
fTractionCurveMin
fTractionCurveLateral
fTractionSprintDeltaMax
fLowSpeedTractionLossMult
fCamberStiffness
fTractionBiasFront
fTractionLossMult
fSuspensionForce
fSuspensionCompDamp
fSuspensionReboundDamp
fSuspensionUpperLimit
fSuspensionLowerLimit
fSuspensionBiasFront
fAntiRollBarForce
fAntiRollBarBiasFront
fRollCentreHeightFront
fRollCentreHeightRear
fCollisionDamageMult
fWeaponDamageMult
fDeformationDamageMult
fEngineDamageMult
Each value has a description of what it does in the handling editor menu.
- Each vehicle can have 3 custom vehicle cameras of the following types:
1. First-Person camera
2. Bonnet/Fixed camera
3. Third-Person camera
Each camera can be edited directly through the menu in real-time.
- If you don't want to set up cameras for each vehicle, just don't create a config for it, it will use the Global Camera Settings instead.
- No camera roll for bikes in the First-Person cam.
- No camera limits; you can look straight up, down, left, right, all around. Only for 1st person and fixed cameras.
- In first person, you can press a configurable key (default is VehicleAim key) to move your head to the left or right (amount is also configurable) depending on the direction your camera is facing, allowing you to stick your head out of the window for example.
Changelog:
2.0.5
- added fMass, fInitialDragCoeff, fPercentSubmerged, fCollisionDamageMult, fWeaponDamageMult, fDeformationDamageMult, and fEngineDamageMult
- Using Unknown_Modder's pattern, with examples from CamxxCore, sollaholla, and ikt, this script shouldn't need updating every time there is a major game update.
2.0.4
- Fixed for Smugger's Run (1.0.1180.2) update
- Vehicles should no longer stay persistent after switching drive modes
- Camera settings should automatically load when entering a new vehicle
- In the vehicle editor, your vehicle will automatically and immediately respawn whenever you change a value, to ensure that all values are applied.
2.0.3c
- Fixed for Steam users for Gunrunning (1.0.1103.2) update
2.0.3b
- Updated for Gunrunning (1.0.1103.2) update
2.0.2
- Should fix issues with fdrivebiasfront getting the wrong value, seems to work great on my end now
- Fix crashing when no configs are found while in the vehicle editor menu
2.0.1
- Should fix issues with creating initial configs
- Added vecCentreOfMass and vecInertiaMultiplier
2.0
- No longer uses NativeUI. Uses a new menu that shouldn't cause any noticeable frame drops.
- You can now use an unlimited amount of handling configs, with their own names, which you can navigate through and activate as you drive.
- Added more handling values you can edit. Drifting presets are now easier to make. alex20121981 has kindly provided some of his handling edits, which I've assigned to the Banshee2 for you to test right away.
- You can now make copies of handling presets directly through the menu, giving them their own name, without ever having to minimize the game.
- You can also delete configs directly through the menu.
- Removed camera limits for 1st person and fixed cameras.
- Vehicle cameras don't need to be edited separately, they now use global settings. You can still create a config if you want special settings for a specific vehicle.
- You can now enable/disable any of the three custom cameras.
- Added camera movement sensitivity options in the camera menu.
1.2
- Some quick fixes based on feedback from alex20121981 and Rstein that I forgot to upload a week ago
- Added Auto-Center camera toggle for First-Person and Bonnet type cameras. Sorry to those waiting for more updates, I have been working on an update for another one of my mods and it's been taking a lot of my time!
1.1
- Support for the latest GTA V update. Please be sure you update to the latest ScriptHookV.Net
- 9 more handling values you can edit (still working on adding more!)
- Ability to select the number of modes you would like to use
- A bunch of other stuff I am forgetting (sorry, it's been a while that I worked on this)
- Every time you change modes, your vehicle will quickly respawn so that all handling values are applied to the vehicle. Note, the radio can be quite annoying due to this (you'll see what I mean), but it's a side affect that I don't think I can overcome.
- For those waiting for updates to the camera part of this mod, I haven't forgotten!!
Default Controls:
Note: Keyboard and Gamepad controls can be edited in the Controls.ini file.
Keyboard:
Menu key: F10
Drive Mode display key: 0 (not the numpad, but the number 0 under the F keys). Use W and S to go up/down the menu.
Camera switch key: 9 (again, not the numpad)
Additional offset in 1st person: Hold Right-Click while looking 90 degrees to the left or right.
Gamepad:
Xbox-type controllers
Switch drive mode: Press DPAD Down multiple times while holding X to navigate through each handling preset
Switch camera: X + Vehicle Horn button
Additional offset in 1st person: Hold LB while looking 90 degrees to the left or right.
Playstation-type controllers
Switch drive mode: Press DPAD Down multiple times while holding Square (☐) to navigate through each handling preset
Switch camera: Square (☐) + Vehicle Horn button
Additional offset in 1st person: Hold L1 while looking 90 degrees to the left or right.
Credits to Senator3211 for this idea. Credits to ikt for his Real Time Handling Editor source (and for personally helping me!) and to leftas for his vehicle struct research. Last but not least, credits to LeeC2202 for sharing his solution to the camera issues I was having.
Sourcecode
Click here.
**You MUST run GTA 5 as Administrator or you will get an error when changing drive modes!**
Check out @ikt's Real Time Handling Editor for a more serious and fulfilling handling editor experience :)
Requirements
ScripthookV
ScripthookV.NET
Installation
Place the "scripts" folder in your GTA V directory where GTA5.exe is located.
What does this mod do?
- This mod allows you to create, edit, and switch between unlimited handling presets as you drive.
- You can choose which vehicles you would like to use the mod with; each vehicle will have their own unique settings file that you can share with others.
- These are the values you can edit to your liking thus far:
fMass
fInitialDragCoeff
vecCentreOfMass
vecInertiaMultiplier
fPercentSubmerged
fDriveBiasFront
nInitialGears
fDriveInertia
fClutchChangeRateScaleUpShift
fClutchChangeRateScaleDownShift
fInitialDriveForce
fInitialDriveMaxFlatVel
fBrakeForce
fBrakeBiasFront
fHandBrakeForce
fSteeringLock
fTractionCurveMax
fTractionCurveMin
fTractionCurveLateral
fTractionSprintDeltaMax
fLowSpeedTractionLossMult
fCamberStiffness
fTractionBiasFront
fTractionLossMult
fSuspensionForce
fSuspensionCompDamp
fSuspensionReboundDamp
fSuspensionUpperLimit
fSuspensionLowerLimit
fSuspensionBiasFront
fAntiRollBarForce
fAntiRollBarBiasFront
fRollCentreHeightFront
fRollCentreHeightRear
fCollisionDamageMult
fWeaponDamageMult
fDeformationDamageMult
fEngineDamageMult
Each value has a description of what it does in the handling editor menu.
- Each vehicle can have 3 custom vehicle cameras of the following types:
1. First-Person camera
2. Bonnet/Fixed camera
3. Third-Person camera
Each camera can be edited directly through the menu in real-time.
- If you don't want to set up cameras for each vehicle, just don't create a config for it, it will use the Global Camera Settings instead.
- No camera roll for bikes in the First-Person cam.
- No camera limits; you can look straight up, down, left, right, all around. Only for 1st person and fixed cameras.
- In first person, you can press a configurable key (default is VehicleAim key) to move your head to the left or right (amount is also configurable) depending on the direction your camera is facing, allowing you to stick your head out of the window for example.
Changelog:
2.0.5
- added fMass, fInitialDragCoeff, fPercentSubmerged, fCollisionDamageMult, fWeaponDamageMult, fDeformationDamageMult, and fEngineDamageMult
- Using Unknown_Modder's pattern, with examples from CamxxCore, sollaholla, and ikt, this script shouldn't need updating every time there is a major game update.
2.0.4
- Fixed for Smugger's Run (1.0.1180.2) update
- Vehicles should no longer stay persistent after switching drive modes
- Camera settings should automatically load when entering a new vehicle
- In the vehicle editor, your vehicle will automatically and immediately respawn whenever you change a value, to ensure that all values are applied.
2.0.3c
- Fixed for Steam users for Gunrunning (1.0.1103.2) update
2.0.3b
- Updated for Gunrunning (1.0.1103.2) update
2.0.2
- Should fix issues with fdrivebiasfront getting the wrong value, seems to work great on my end now
- Fix crashing when no configs are found while in the vehicle editor menu
2.0.1
- Should fix issues with creating initial configs
- Added vecCentreOfMass and vecInertiaMultiplier
2.0
- No longer uses NativeUI. Uses a new menu that shouldn't cause any noticeable frame drops.
- You can now use an unlimited amount of handling configs, with their own names, which you can navigate through and activate as you drive.
- Added more handling values you can edit. Drifting presets are now easier to make. alex20121981 has kindly provided some of his handling edits, which I've assigned to the Banshee2 for you to test right away.
- You can now make copies of handling presets directly through the menu, giving them their own name, without ever having to minimize the game.
- You can also delete configs directly through the menu.
- Removed camera limits for 1st person and fixed cameras.
- Vehicle cameras don't need to be edited separately, they now use global settings. You can still create a config if you want special settings for a specific vehicle.
- You can now enable/disable any of the three custom cameras.
- Added camera movement sensitivity options in the camera menu.
1.2
- Some quick fixes based on feedback from alex20121981 and Rstein that I forgot to upload a week ago
- Added Auto-Center camera toggle for First-Person and Bonnet type cameras. Sorry to those waiting for more updates, I have been working on an update for another one of my mods and it's been taking a lot of my time!
1.1
- Support for the latest GTA V update. Please be sure you update to the latest ScriptHookV.Net
- 9 more handling values you can edit (still working on adding more!)
- Ability to select the number of modes you would like to use
- A bunch of other stuff I am forgetting (sorry, it's been a while that I worked on this)
- Every time you change modes, your vehicle will quickly respawn so that all handling values are applied to the vehicle. Note, the radio can be quite annoying due to this (you'll see what I mean), but it's a side affect that I don't think I can overcome.
- For those waiting for updates to the camera part of this mod, I haven't forgotten!!
Default Controls:
Note: Keyboard and Gamepad controls can be edited in the Controls.ini file.
Keyboard:
Menu key: F10
Drive Mode display key: 0 (not the numpad, but the number 0 under the F keys). Use W and S to go up/down the menu.
Camera switch key: 9 (again, not the numpad)
Additional offset in 1st person: Hold Right-Click while looking 90 degrees to the left or right.
Gamepad:
Xbox-type controllers
Switch drive mode: Press DPAD Down multiple times while holding X to navigate through each handling preset
Switch camera: X + Vehicle Horn button
Additional offset in 1st person: Hold LB while looking 90 degrees to the left or right.
Playstation-type controllers
Switch drive mode: Press DPAD Down multiple times while holding Square (☐) to navigate through each handling preset
Switch camera: Square (☐) + Vehicle Horn button
Additional offset in 1st person: Hold L1 while looking 90 degrees to the left or right.
Credits to Senator3211 for this idea. Credits to ikt for his Real Time Handling Editor source (and for personally helping me!) and to leftas for his vehicle struct research. Last but not least, credits to LeeC2202 for sharing his solution to the camera issues I was having.
Sourcecode
Click here.
First Uploaded: 30. okt 2016
Last Updated: 20. dec 2017
Last Downloaded: okoli 11 ur
544 Comments
More mods by stillhere:
Should work with update 1.0.678.1, and up to the Doomsday update. Might work all the way back to update 1.0.335.2, but it is not tested.
**You MUST run GTA 5 as Administrator or you will get an error when changing drive modes!**
Check out @ikt's Real Time Handling Editor for a more serious and fulfilling handling editor experience :)
Requirements
ScripthookV
ScripthookV.NET
Installation
Place the "scripts" folder in your GTA V directory where GTA5.exe is located.
What does this mod do?
- This mod allows you to create, edit, and switch between unlimited handling presets as you drive.
- You can choose which vehicles you would like to use the mod with; each vehicle will have their own unique settings file that you can share with others.
- These are the values you can edit to your liking thus far:
fMass
fInitialDragCoeff
vecCentreOfMass
vecInertiaMultiplier
fPercentSubmerged
fDriveBiasFront
nInitialGears
fDriveInertia
fClutchChangeRateScaleUpShift
fClutchChangeRateScaleDownShift
fInitialDriveForce
fInitialDriveMaxFlatVel
fBrakeForce
fBrakeBiasFront
fHandBrakeForce
fSteeringLock
fTractionCurveMax
fTractionCurveMin
fTractionCurveLateral
fTractionSprintDeltaMax
fLowSpeedTractionLossMult
fCamberStiffness
fTractionBiasFront
fTractionLossMult
fSuspensionForce
fSuspensionCompDamp
fSuspensionReboundDamp
fSuspensionUpperLimit
fSuspensionLowerLimit
fSuspensionBiasFront
fAntiRollBarForce
fAntiRollBarBiasFront
fRollCentreHeightFront
fRollCentreHeightRear
fCollisionDamageMult
fWeaponDamageMult
fDeformationDamageMult
fEngineDamageMult
Each value has a description of what it does in the handling editor menu.
- Each vehicle can have 3 custom vehicle cameras of the following types:
1. First-Person camera
2. Bonnet/Fixed camera
3. Third-Person camera
Each camera can be edited directly through the menu in real-time.
- If you don't want to set up cameras for each vehicle, just don't create a config for it, it will use the Global Camera Settings instead.
- No camera roll for bikes in the First-Person cam.
- No camera limits; you can look straight up, down, left, right, all around. Only for 1st person and fixed cameras.
- In first person, you can press a configurable key (default is VehicleAim key) to move your head to the left or right (amount is also configurable) depending on the direction your camera is facing, allowing you to stick your head out of the window for example.
Changelog:
2.0.5
- added fMass, fInitialDragCoeff, fPercentSubmerged, fCollisionDamageMult, fWeaponDamageMult, fDeformationDamageMult, and fEngineDamageMult
- Using Unknown_Modder's pattern, with examples from CamxxCore, sollaholla, and ikt, this script shouldn't need updating every time there is a major game update.
2.0.4
- Fixed for Smugger's Run (1.0.1180.2) update
- Vehicles should no longer stay persistent after switching drive modes
- Camera settings should automatically load when entering a new vehicle
- In the vehicle editor, your vehicle will automatically and immediately respawn whenever you change a value, to ensure that all values are applied.
2.0.3c
- Fixed for Steam users for Gunrunning (1.0.1103.2) update
2.0.3b
- Updated for Gunrunning (1.0.1103.2) update
2.0.2
- Should fix issues with fdrivebiasfront getting the wrong value, seems to work great on my end now
- Fix crashing when no configs are found while in the vehicle editor menu
2.0.1
- Should fix issues with creating initial configs
- Added vecCentreOfMass and vecInertiaMultiplier
2.0
- No longer uses NativeUI. Uses a new menu that shouldn't cause any noticeable frame drops.
- You can now use an unlimited amount of handling configs, with their own names, which you can navigate through and activate as you drive.
- Added more handling values you can edit. Drifting presets are now easier to make. alex20121981 has kindly provided some of his handling edits, which I've assigned to the Banshee2 for you to test right away.
- You can now make copies of handling presets directly through the menu, giving them their own name, without ever having to minimize the game.
- You can also delete configs directly through the menu.
- Removed camera limits for 1st person and fixed cameras.
- Vehicle cameras don't need to be edited separately, they now use global settings. You can still create a config if you want special settings for a specific vehicle.
- You can now enable/disable any of the three custom cameras.
- Added camera movement sensitivity options in the camera menu.
1.2
- Some quick fixes based on feedback from alex20121981 and Rstein that I forgot to upload a week ago
- Added Auto-Center camera toggle for First-Person and Bonnet type cameras. Sorry to those waiting for more updates, I have been working on an update for another one of my mods and it's been taking a lot of my time!
1.1
- Support for the latest GTA V update. Please be sure you update to the latest ScriptHookV.Net
- 9 more handling values you can edit (still working on adding more!)
- Ability to select the number of modes you would like to use
- A bunch of other stuff I am forgetting (sorry, it's been a while that I worked on this)
- Every time you change modes, your vehicle will quickly respawn so that all handling values are applied to the vehicle. Note, the radio can be quite annoying due to this (you'll see what I mean), but it's a side affect that I don't think I can overcome.
- For those waiting for updates to the camera part of this mod, I haven't forgotten!!
Default Controls:
Note: Keyboard and Gamepad controls can be edited in the Controls.ini file.
Keyboard:
Menu key: F10
Drive Mode display key: 0 (not the numpad, but the number 0 under the F keys). Use W and S to go up/down the menu.
Camera switch key: 9 (again, not the numpad)
Additional offset in 1st person: Hold Right-Click while looking 90 degrees to the left or right.
Gamepad:
Xbox-type controllers
Switch drive mode: Press DPAD Down multiple times while holding X to navigate through each handling preset
Switch camera: X + Vehicle Horn button
Additional offset in 1st person: Hold LB while looking 90 degrees to the left or right.
Playstation-type controllers
Switch drive mode: Press DPAD Down multiple times while holding Square (☐) to navigate through each handling preset
Switch camera: Square (☐) + Vehicle Horn button
Additional offset in 1st person: Hold L1 while looking 90 degrees to the left or right.
Credits to Senator3211 for this idea. Credits to ikt for his Real Time Handling Editor source (and for personally helping me!) and to leftas for his vehicle struct research. Last but not least, credits to LeeC2202 for sharing his solution to the camera issues I was having.
Sourcecode
Click here.
**You MUST run GTA 5 as Administrator or you will get an error when changing drive modes!**
Check out @ikt's Real Time Handling Editor for a more serious and fulfilling handling editor experience :)
Requirements
ScripthookV
ScripthookV.NET
Installation
Place the "scripts" folder in your GTA V directory where GTA5.exe is located.
What does this mod do?
- This mod allows you to create, edit, and switch between unlimited handling presets as you drive.
- You can choose which vehicles you would like to use the mod with; each vehicle will have their own unique settings file that you can share with others.
- These are the values you can edit to your liking thus far:
fMass
fInitialDragCoeff
vecCentreOfMass
vecInertiaMultiplier
fPercentSubmerged
fDriveBiasFront
nInitialGears
fDriveInertia
fClutchChangeRateScaleUpShift
fClutchChangeRateScaleDownShift
fInitialDriveForce
fInitialDriveMaxFlatVel
fBrakeForce
fBrakeBiasFront
fHandBrakeForce
fSteeringLock
fTractionCurveMax
fTractionCurveMin
fTractionCurveLateral
fTractionSprintDeltaMax
fLowSpeedTractionLossMult
fCamberStiffness
fTractionBiasFront
fTractionLossMult
fSuspensionForce
fSuspensionCompDamp
fSuspensionReboundDamp
fSuspensionUpperLimit
fSuspensionLowerLimit
fSuspensionBiasFront
fAntiRollBarForce
fAntiRollBarBiasFront
fRollCentreHeightFront
fRollCentreHeightRear
fCollisionDamageMult
fWeaponDamageMult
fDeformationDamageMult
fEngineDamageMult
Each value has a description of what it does in the handling editor menu.
- Each vehicle can have 3 custom vehicle cameras of the following types:
1. First-Person camera
2. Bonnet/Fixed camera
3. Third-Person camera
Each camera can be edited directly through the menu in real-time.
- If you don't want to set up cameras for each vehicle, just don't create a config for it, it will use the Global Camera Settings instead.
- No camera roll for bikes in the First-Person cam.
- No camera limits; you can look straight up, down, left, right, all around. Only for 1st person and fixed cameras.
- In first person, you can press a configurable key (default is VehicleAim key) to move your head to the left or right (amount is also configurable) depending on the direction your camera is facing, allowing you to stick your head out of the window for example.
Changelog:
2.0.5
- added fMass, fInitialDragCoeff, fPercentSubmerged, fCollisionDamageMult, fWeaponDamageMult, fDeformationDamageMult, and fEngineDamageMult
- Using Unknown_Modder's pattern, with examples from CamxxCore, sollaholla, and ikt, this script shouldn't need updating every time there is a major game update.
2.0.4
- Fixed for Smugger's Run (1.0.1180.2) update
- Vehicles should no longer stay persistent after switching drive modes
- Camera settings should automatically load when entering a new vehicle
- In the vehicle editor, your vehicle will automatically and immediately respawn whenever you change a value, to ensure that all values are applied.
2.0.3c
- Fixed for Steam users for Gunrunning (1.0.1103.2) update
2.0.3b
- Updated for Gunrunning (1.0.1103.2) update
2.0.2
- Should fix issues with fdrivebiasfront getting the wrong value, seems to work great on my end now
- Fix crashing when no configs are found while in the vehicle editor menu
2.0.1
- Should fix issues with creating initial configs
- Added vecCentreOfMass and vecInertiaMultiplier
2.0
- No longer uses NativeUI. Uses a new menu that shouldn't cause any noticeable frame drops.
- You can now use an unlimited amount of handling configs, with their own names, which you can navigate through and activate as you drive.
- Added more handling values you can edit. Drifting presets are now easier to make. alex20121981 has kindly provided some of his handling edits, which I've assigned to the Banshee2 for you to test right away.
- You can now make copies of handling presets directly through the menu, giving them their own name, without ever having to minimize the game.
- You can also delete configs directly through the menu.
- Removed camera limits for 1st person and fixed cameras.
- Vehicle cameras don't need to be edited separately, they now use global settings. You can still create a config if you want special settings for a specific vehicle.
- You can now enable/disable any of the three custom cameras.
- Added camera movement sensitivity options in the camera menu.
1.2
- Some quick fixes based on feedback from alex20121981 and Rstein that I forgot to upload a week ago
- Added Auto-Center camera toggle for First-Person and Bonnet type cameras. Sorry to those waiting for more updates, I have been working on an update for another one of my mods and it's been taking a lot of my time!
1.1
- Support for the latest GTA V update. Please be sure you update to the latest ScriptHookV.Net
- 9 more handling values you can edit (still working on adding more!)
- Ability to select the number of modes you would like to use
- A bunch of other stuff I am forgetting (sorry, it's been a while that I worked on this)
- Every time you change modes, your vehicle will quickly respawn so that all handling values are applied to the vehicle. Note, the radio can be quite annoying due to this (you'll see what I mean), but it's a side affect that I don't think I can overcome.
- For those waiting for updates to the camera part of this mod, I haven't forgotten!!
Default Controls:
Note: Keyboard and Gamepad controls can be edited in the Controls.ini file.
Keyboard:
Menu key: F10
Drive Mode display key: 0 (not the numpad, but the number 0 under the F keys). Use W and S to go up/down the menu.
Camera switch key: 9 (again, not the numpad)
Additional offset in 1st person: Hold Right-Click while looking 90 degrees to the left or right.
Gamepad:
Xbox-type controllers
Switch drive mode: Press DPAD Down multiple times while holding X to navigate through each handling preset
Switch camera: X + Vehicle Horn button
Additional offset in 1st person: Hold LB while looking 90 degrees to the left or right.
Playstation-type controllers
Switch drive mode: Press DPAD Down multiple times while holding Square (☐) to navigate through each handling preset
Switch camera: Square (☐) + Vehicle Horn button
Additional offset in 1st person: Hold L1 while looking 90 degrees to the left or right.
Credits to Senator3211 for this idea. Credits to ikt for his Real Time Handling Editor source (and for personally helping me!) and to leftas for his vehicle struct research. Last but not least, credits to LeeC2202 for sharing his solution to the camera issues I was having.
Sourcecode
Click here.
First Uploaded: 30. okt 2016
Last Updated: 20. dec 2017
Last Downloaded: okoli 11 ur
2.0.5 Update:
- added fMass, fInitialDragCoeff, fPercentSubmerged, fCollisionDamageMult, fWeaponDamageMult, fDeformationDamageMult, and fEngineDamageMult
- Using Unknown_Modder's pattern, with examples from CamxxCore, sollaholla, and ikt, this script shouldn't need updating every time there is a major game update.
The best in-game handling editor I found. Great job!
@stillhere https://forums.gta5-mods.com/topic/30754/ultimate-drift-machines-yes
Can someone inform if this is working in last version? I'm having difficulty making it pop-up in-game.
Please continue this, I really would like to see this improved, there aren't many custom vehicle camera mods and this one really fun to mess around with
This MOD is simply "a-must-have", Congrats It has so much potential though, can't wait next updates with all suspension parameters (replacing the V-stancer mod) and compatible with fuel MODs, the purpose is to use different modes (eco -> less consuption, ..etc)
this mod messes up with the switch character scenes making the camera static when ever i switch to Trevor or Franklin or Michael. hope it gets updated to current Gta version to fix this.
Man I really wana ask u a legit question, how should I open the menu with f12?
I just clean installed my windows, clean installed whole gta, i was using your dive modes on menu = f12 key in cofig.ini before clean install GTA.
Now after fresh install everything else works, e.g , menyoo, ikt's manual transmission, coutom gear ratio, speedo, all work except drive modes. The menu for you mod does not toggle with my key. How to setup the key in the config.ini file??
Pls help me narrow down this as I know this mod will for sure work, its just that pressing menu toggle button does nothing for me. I love this mod bro. even rated 5 earlier. Help!! Thanks in advance.
Anyway to disable controller keys? Changed settings in the config but they still work.
@C4t499 Shift
I'd kill for something like this in GTA IV. I never liked the offset Vehicle Camera in it. Is there any way you could make something like this for GTA IV? I'd finally be able to play it again haha. Thanks mate!
@stillhere is there a way to switch the configs without creating new vehicles?
if not, is it possible to update your first v1 of the mod to run on the latest game version? in your first version, it was possible to switch the configs perfectly while staying in the same car.
I really would appreciate your help. i didn't find any other mod for it so far to change handling configurations easily during game
I like script too much
this script should've been a builtin feature, instead of the stupid autocenter camera
anyways, it works like charm on vanilla
i get this error tho on my console after the character dies :
object reference not set to an instance of an object,
https://imgur.com/9wEdURN
i don't know how to modify source https://github.com/LfxB/DriveModes
but i found this fix by evan chirger on blueprism:
------------------------------
The message "object reference not set to an instance of an object" means that you are referring to an object the does not exist or was deleted or cleaned up. It's usually better to avoid a NullReferenceException than to handle it after it occurs. To prevent the error, objects that could be null should be tested for null before being used.
if (mClass != null)
{
// Go ahead and use mClass
mClass.property = ...
}
else
{
// Attempting to use mClass here will result in NullReferenceException
}
------------------------------
i don't know how to fix this since i only use dlccars which identified as null in my moded game
I wish It was only a handling editor without the cameras thing.. that part messes up with my game even of I don't touch any setting..
@G-dog same issue here.. I mean I don't even care about the camera part of this mod.. I wish if it was only a handling editor
I love this mod!
great mod, the camera ediiting unfortunetly isnt same as in game camera. First person doesnt look right
great mod, the camera ediiting unfortunetly isnt same as in game camera. I wanna edit default game camera cause first person messed up
anyway to disable L1 button camera switch for controller for 3rd person camera? annoying trying to clutch and the camera moves when clutching.
Does this still work?