SlowMoEventsDetector [.NET] 1.1
1.613
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1.613
60
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Automatic slow motion on "cool" events (triggers configurable).
Changelog:
-Changed name to represent what the mod does
-Added option to toggle the detector via key press
-Added couple options
Known issues:
-Explosions trigger slowmo even when not on screen
Requirements:
Installation:
Source code:
GitHub
First Uploaded: 28. dec 2022
Last Updated: 31. dec 2022
Last Downloaded: okoli 21 ur
19 Comments
More mods by RusLanParty:
Requests, early access to unreleased mods, polls, discussions and suggestions:
Patreon
Discord
-------------------------------------------------------------------------------------------------------------------------
Automatic slow motion on "cool" events (triggers configurable).
Changelog:
-Changed name to represent what the mod does
-Added option to toggle the detector via key press
-Added couple options
Known issues:
-Explosions trigger slowmo even when not on screen
Requirements:
Installation:
Source code:
GitHub
First Uploaded: 28. dec 2022
Last Updated: 31. dec 2022
Last Downloaded: okoli 21 ur
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ight bet say less
“Toggle slow mo on: ”what key-value code is used
@JoyLucien what do you mean? The slow mo is automatic, no need to press anything. For example if you set onPedCollision to true, everytime a ped will crash, slow mo will be activated etc Check out the video.
I see that there is a line in your ini configuration file: "Toggle slow moon on:", I originally thought it could be set to turn on or off the effect of this mod by pressing the button. I think you can add a button to turn it on or off
@JoyLucien thats a great idea, I will add that.
I would like to have a full stop of time so that it would be impossible to open fire from a weapon during a full stop of time, and I also want to finally have a time stop scale that would be restored over time and, what is quite important, that a full stop of time work even if the main character is sitting in transport. I also want to note that this mod would work by pressing a button, with which any button could be set in the ini. file. By pressing one button, you stop the time completely and use the button again to restore the standard time. Also important is the fact that it would be possible to adjust the time recovery rate of the scale itself in the ini. file. If you make all this a reality with a separate mod, you will become an idol for me.
@Mega Xaoc Zer0 a time stopping mod, that is toggled by a key press, I understood correctly? I'm pretty sure there's lots of em already
@RusLanParty there is one - but the main character is moving, and I need him to freeze and not be able to open fire during a temporary stop. And what is important, we need a band of time-stopping power, a waste of time to stop.
Do you use this as the key value of your script:https://learn.microsoft.com/en-us/dotnet/api/system.windows.forms.keys?redirectedfrom=MSDN&view=windowsdesktop-7.0
@RusLanParty Knockouts!
@JoyLucien yep
Excellent concept
У меня это не работает... все установлено, что нужно. Никакого слоу -мо не происходить...
GREAT MOD
what mod you use that the falling helicopter dont explode on the ground brother?
btw nice mod! @ruslanparty
@DenoNomads I am almost sure I manually edited handling of vehicles to not explode on collisions and bullets.
@denia80 попробуй удалить все установленные скрипты кроме моего и запустить. Если работает, значит что-то конфликтует. По одному добавляешь обратно скрипты и таким образом узнаешь кто именно мешает. Как сделаешь напиши мне
@RusLanParty can you pls share this with us?