@ChuckRaging Version 1.1 seems to work (somewhat) with older game builds. I still hear some screaming. Some natives are not allowed to run I guess from the client. For example with version build 2944 you'll get "Unable to load error" ("this ASI plugin does not claim to support game build 2944").
Inside server.cfg: You need to change sv_enforceGameBuild to a lower game build version or remove the line.
Don't forget to add sv_scriptHookAllowed 1
I might look into creating a server side mod.
@Rione21 Search for "strip" in the configuration file FamilyFriendlyFreeRoaming.ini and you'll find instructions. There's no testing/support for running FFFR while doing missions. I would turn off the mod while doing missions. Some missions might work if you use configuration file "FFFR Violence! No Nudity, drugs or speech.ini" found in the FFFR folder.
@Squeezedbus961 Basically you set everything you don't want activated to -1. Open up your installed FamilyFriendlyFreeRoaming.ini and replace 78 with -1 in:
key_1_change_to_closest_vehicle=78
Like this:
key_1_change_to_closest_vehicle=-1
;Default "N" (78) Moves the player as a driver to the closest vehicle.
key_2_change_to_closest_vehicle=-1
;Key 2, used together with the first one. That means holding down key_1 and then press key_2.
;Leave at -1 to inactivate use of this extra key.
Do the same for all features you don't want. There is also a configuration file called "FFFR Default without extra features (except menu)" inside the FFFR folder.
@FFFRhowOPENmenu Thanks. You'll find instructions about the usage of keys, like for example the menu, inside the main configuration file (FamilyFriendlyFreeRoaming.ini) under "Menu use with keys". The mod menu is not possible to use by default without assigning a key to menu_toggle_switch. Under "HOW TO CHANGE KEYS" you have info about how to find the corresponding codes for the keys you want to use. At the top of the file there is general information about configuration.
In the full description you find more information under "Configuration files and how to make changes". I've now added some of that info under "Default keys" as well.
Navigation keys are frequently consistent across various mods, such as trainers like Native Trainer. Consequently, conflicts may arise when two separate mod menus are opened simultaneously. For instance, the slow-motion effect you referred to is part of FFFR.
I took a look at this. The mod can change the audio scene playing in different ways.
There is automatic detection for entering/leaving vehicles but not for when entering different interiors etc.
Stop auto play
name_used_for_ambience set to -1 will make the replacement of audio playing stop.
This will make the game play its normal audio.
Activate audio with key(s)
You can activate a choosen audio name on demand with key(s). You do this using changing name_used_for_mute
with a audio scene name of choice instead of the default name which mutes.
So what you could do is starting the audio manually by pressing the key(s) when inside the Vanilla Unicorn.
@moonz Thanks! Yes, the persistent feature makes sure the vehicle isn't removed by the game (the game otherwise does that in order to free up system resources). The feature however doesn't save the vehicle between game sessions:
" -- Current vehicle set as persistent during the game session. If you want to save it between sessions you have to disable persistence under misc in the menu and add a mod like simple trainer which can store vehicles in files."
This is a .asi mod, written directly in C++. No need to update. I prefer using .asi over .Net if possible. From what I can tell, it works fine. Interiors are unlocked.
Btw, the date above isn't accurate. This mod was created in October, 2016 as you can see when you've downloaded it. They added the date system late on this site and then this happened with older files. You'll also find this info under the description:
"First Uploaded: May 08, 2015
Last Updated: October 09, 2016"
@ChuckRaging Version 1.1 seems to work (somewhat) with older game builds. I still hear some screaming. Some natives are not allowed to run I guess from the client. For example with version build 2944 you'll get "Unable to load error" ("this ASI plugin does not claim to support game build 2944").
Inside server.cfg: You need to change sv_enforceGameBuild to a lower game build version or remove the line.
Don't forget to add sv_scriptHookAllowed 1
I might look into creating a server side mod.
@Rione21 Search for "strip" in the configuration file FamilyFriendlyFreeRoaming.ini and you'll find instructions. There's no testing/support for running FFFR while doing missions. I would turn off the mod while doing missions. Some missions might work if you use configuration file "FFFR Violence! No Nudity, drugs or speech.ini" found in the FFFR folder.
@Squeezedbus961 Basically you set everything you don't want activated to -1. Open up your installed FamilyFriendlyFreeRoaming.ini and replace 78 with -1 in:
key_1_change_to_closest_vehicle=78
Like this:
key_1_change_to_closest_vehicle=-1
;Default "N" (78) Moves the player as a driver to the closest vehicle.
key_2_change_to_closest_vehicle=-1
;Key 2, used together with the first one. That means holding down key_1 and then press key_2.
;Leave at -1 to inactivate use of this extra key.
Do the same for all features you don't want. There is also a configuration file called "FFFR Default without extra features (except menu)" inside the FFFR folder.
@FFFRhowOPENmenu Thanks. You'll find instructions about the usage of keys, like for example the menu, inside the main configuration file (FamilyFriendlyFreeRoaming.ini) under "Menu use with keys". The mod menu is not possible to use by default without assigning a key to menu_toggle_switch. Under "HOW TO CHANGE KEYS" you have info about how to find the corresponding codes for the keys you want to use. At the top of the file there is general information about configuration.
In the full description you find more information under "Configuration files and how to make changes". I've now added some of that info under "Default keys" as well.
Navigation keys are frequently consistent across various mods, such as trainers like Native Trainer. Consequently, conflicts may arise when two separate mod menus are opened simultaneously. For instance, the slow-motion effect you referred to is part of FFFR.
@Squeezedbus961 I see no reason why you wouldn't be able to. They are unlikely to conflict with each other since they perform different tasks.
@Eagle2020 Thanks!
I took a look at this. The mod can change the audio scene playing in different ways.
There is automatic detection for entering/leaving vehicles but not for when entering different interiors etc.
Stop auto play
name_used_for_ambience set to -1 will make the replacement of audio playing stop.
This will make the game play its normal audio.
Activate audio with key(s)
You can activate a choosen audio name on demand with key(s). You do this using changing name_used_for_mute
with a audio scene name of choice instead of the default name which mutes.
So what you could do is starting the audio manually by pressing the key(s) when inside the Vanilla Unicorn.
You will have to find out which audio scene name is played in Vanilla Unicorn
https://pastebin.com/jpg47w01
@JojiTX Thanks, I'm glad you like it.
@moonz Thanks! Yes, the persistent feature makes sure the vehicle isn't removed by the game (the game otherwise does that in order to free up system resources). The feature however doesn't save the vehicle between game sessions:
" -- Current vehicle set as persistent during the game session. If you want to save it between sessions you have to disable persistence under misc in the menu and add a mod like simple trainer which can store vehicles in files."
This is a .asi mod, written directly in C++. No need to update. I prefer using .asi over .Net if possible. From what I can tell, it works fine. Interiors are unlocked.
Btw, the date above isn't accurate. This mod was created in October, 2016 as you can see when you've downloaded it. They added the date system late on this site and then this happened with older files. You'll also find this info under the description:
"First Uploaded: May 08, 2015
Last Updated: October 09, 2016"
Excellent concept