23.208
433
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23. dec 2020
Immersive Pickups is a total overhaul of Grand Theft Auto V's pickups system for, as the name implies, immersion. Did you miss GTA IV's Pickups System? Or simply looking for a different, more immersive experience than what the game offers by default? Look no more, because this mod is tailored for you.
SUMMARY OF FEATURES:
- Organized all pickups.meta files and documented the main pickups.meta file to the best of my abilities (make sure Word Wrapping is turned off). This is thanks to all the people who have helped me become who I am today; without their teachings, my mods wouldn't exist. To all aspiring modders out there, I dare you to make this game even more beautiful than what the current community has made it to be!
- No scripts, purely file edits, so no dependencies nor performance issues! All you need is the base game (Not counting the extra Drop Weapons script made by jedijosh920, which is just an extra)
- Weapons now require button press to be picked up (E) on keyboard or (LB) with a controller. Say no more to unwanted weapons in your arsenal!
- Refined collection range values so it's consistent with all pickups and more immersive for the player, now you need to be closer both in first person and third person to be able to pick stuff up
- Fixed/Added missing lines that R* failed to provide on several pickups, now they have proper first person pickup distance and definitive glow between FPS and TPS Camera Views
- Picked up weapons are now automatically equipped by the player
- All previously unobtainable weapons now have pickup data (Fire Extinguisher, Flare, Ball, and BZ Gas)
- Unique Ammo Types for Ray and Mk II Weapons! The Widowmaker will no longer refill when encountering a Normal Minigun from the ground, and likewise for the Mk II weapons when meeting their normal equivalents
- Enabled Physics for Money and Weapon Pickups! Collisions have been enabled so they react relative to external forces (e.g. falling from peds, getting hit by a vehicle, getting shot at by weapons, set on fire or thrown in the air from an explosion!) DISCLAIMER: This does NOT affect Health and Armour Pickups, they don't seem to be affected by the flag.
- Pickups now have some kind of health threshold so when damaged enough through shooting, setting them on fire, or causing them to explode, can lead to them becoming unobtainable.
- Added pickup effects! When shot, the fire extinguisher will spray CO2, the molotov will light a fire, the grenade would explode, teargas will spray gas, etc. Some guns also go boom!
- Gamepad/Controller vibrations now trigger for a fifth of a second when you obtain a pickup.
- Ability to drop weapons much like in Grand Theft Auto: Online via a SHVDN script, with a customizable hotkey (Thanks, jedijosh920!)
- Changed default money pickup to an alternate look for the cash pile that has only one stack of cash, much like in GTA IV.
- Clean installation method. Only touches update.rpf, and no redundant file replacements. Should be compatible with any mod excluding those that touch pickups.metas
- New entries for you vehicle modders (Does something with the mod installed, does nothing without the mod installed):
- Supports all DLCs to date. Runs flawlessly on the latest patch, v1.0.2189.0 (The Cayo Perico Heist DLC) at the time of writing.
- OPTIONALS: Glowing Pickups, Non-Glowing Pickups, Different Money Pickups
- EXTRAS: Glowing Pickups Config for kagikn's "Glowing Pickups" mod, Drop Weapons Script by jedijosh920
REWARD_WEAPON_FIREEXTINGUISHER
REWARD_AMMO_FIREEXTINGUISHER
REWARD_WEAPON_BZGAS
REWARD_AMMO_BZGAS
REWARD_WEAPON_FLARE
REWARD_AMMO_FLARE
REWARD_WEAPON_BALL
REWARD_AMMO_BALL
REWARD_WEAPON_SNOWBALL
REWARD_AMMO_SNOWBALL
REQUIREMENTS:
- A copy of Grand Theft Auto V, recommended to be running AT LEAST Patch v1.52 or v1.0.2189.0 (The Cayo Perico Heist DLC)
- OpenIV
- OpenIV.ASI (for the mods folder)
- ASI Loader (Can be installed from OpenIV -> Tools -> ASI Manager)
INSTALLATION INSTRUCTIONS:
Automatic and Manual Installation methods are available. Instructions for Manual Install are located in the package. For the .OIVs, simply run (or open it with) OpenIV.
IMPORTANT!!! Automatic installation is known to not work for all users, so some of you will be forced to manually install the mod. So be sure to backup your update.rpf before attempting automatic installation.
COMPATIBILITY:
Immersive Pickups should be compatible with any mod, including weapon mods, save any other mod that alters pickups.meta files.
RECOMMENDED MODS:
These mods are not required, nor are they dependent of each other, but would greatly enhance the experience with this mod installed:
- Glowing Pickups by kagikn
- Better Weapon Ragdoll by Cloud_Power
- Disarm by jedijosh920 or DisarmV by desuissparta
CREDITS:
Take some time to appreciate the community and all the hard work they've put out for this game!
- Rockstar Games - for the original models and this masterpiece of a game!
- OpenIV Team - for making this, and a lot of awesome mods possible through OpenIV
- Stryfaar - Idea, Research, Documentation, Meta/XML Editing
- jedijosh920 - Drop Weapons Script
- 420x420 - Retextures from older versions of the mod (now removed due to lore inconsistencies), you can still find his money retexture in his mod page, though!
- Pyri - Testing, Screenshots, and Video Showcase
- Reyser - Testing & Screenshots
- A_mbien_t - Testing & Screenshots
- w/ - Testing & Screenshots
- Razed - Testing & Screenshots
- theNGclan - Testing
- 11john11 - Testing
- bravo-one-charlie - Testing
Special thanks to alexguirre for discovering two hidden flags, and jevi for making it known to me. Currently, their effect/function is still unknown but they are documented inside pickups.meta
PERMISSIONS:
This mod is exclusive for download at GTA5-Mods.com only. Downloads from other sites is stolen. You are allowed to modify this mod and release a version of it as you please so long as you agree to the following conditions: 1) I am properly credited, 2) The comments stay in tact, 3) It isn't an exact duplicate of this mod/a straight reupload, 4) The original mod page is linked, 5) jedijosh920's script stays exclusive to this mod, 6) It is uploaded in GTA5-mods.com, 7) It is not used for commercial, financial, or personal gain, 8) These terms are adapted to your mod. Immersive Pickups is, and always will be, free for everyone to download and enjoy.
SUPPORT ME!
Modding, relative to its room full of possibilities—unfortunately, consumes a lot of time in the real world. Nonetheless, all my mods shall always be released free of charge as thanks to the games’ developers and the community that makes it alive!
A simple click of the download button and rating my mods would already mean a lot to me. If you have the financial means to do so, please consider donating via Paypal (linked on my profile on the upper left corner) in order to make up for all the time spent so I may remain motivated to keep creating content for everyone.
Alternatively, you may join The Modcave, my personal Discord Server, and keep in touch with my up and coming mods, or simply engage in productive conversation with fellow nerds.
VERSION HISTORY:
v2.2 (12-23-2020):
- Updated for v1.0.2189.0 (The Cayo Perico Heist DLC)
- NEW FEATURE: Unique Ammo Types for Ray and Mk II Weapons! The Widowmaker will no longer refill when encountering a Normal Minigun from the ground, and likewise for the Mk II weapons when meeting their normal equivalents
- Added missing lines for definitive TPS and FPS behavior to the Cayo Perico Weapons
- Updated the new DLC's pickups.meta arranged and organized by weapon type
- Improved formatting of comments
- Reorganized files and folders so the structure is simpler, improving navigation
- Updated installation instructions to be more friendly to the end-user, and to make it easier and faster for me to update the mod in the future
- Updated preview images in the main .OIV files
- Removed redundant MPHEIST3 entry in extratitleupdatedata.meta
v2.1 (05-04-2020):
- Fixed Version History.txt (formerly changelog) and About the Mod.txt from the Manual Installation folder, they contained info from another one of my mods, thanks to GreenAid for the head's up
- Updated the .OIVs with updated summary of features, changed a few names to better guide users what they install (they were all named "Immersive Pickups" formerly), now they should have distinct names
- Improved instructions for Manual Installation Method, I hope it's more clear now
v2.0 (04-30-2020):
- After almost 2 years, what changed? EVERYTHING! Rebuilt everything from scratch: now the files are cleaner, and more stable in-game, also adding a great load of new fixes and features for pickups and general gameplay. So for that, just check the updated "Summary of Features" in the description :D
- Removed retextures, I felt they were unnecessary for this mod, and most of all, they were unlore. (I will instead remake all of them from scratch [sorry, 420x420!], and release it as a separate mod. No release date yet as I am very busy, but I guarantee it will come along with many others)
v1.3 (10-06-2018):
- Updated for Grand Theft Auto V v1.0.1493.0 (After Hours DLC)
- Fixed some values for the pickup distance, should all be uniform now
- Removed the uninstaller to reduce download size, and prevent sharing of original files. Simply learn to backup before you mod, and all should be well
- Removed optionals (temporarily, until further notice)
v1.2 (08-01-2017):
- Added glowing pickups option, highly recommended to be used with kagikn's Glowing Pickup mod, found here: https://www.gta5-mods.com/scripts/glowing-pickup
- Added new optionals (for glowing pickups option only): Better Money Lights, Better Lights for Glowing Pickup
- Added an uninstaller, so those who are having problems can simply revert to the original files
- Removed manual installation method, if you still want to do so, feel free to open up the OIV Package and see where it leads the files
v1.1 (07-11-2017):
- Updated for mpgunrunning. Added formerly forgotten files, now every pickup should require button press.
v1.0b (02.26.2017):
- Included Drop Weapons script in the oiv, cleaner install path, and changed default hotkey of script to 'K'.
v1.0a (02-13-2017):
- Fixed something in the .OIV that caused to not install the retextures and model improvements for the props. You should now see better textures for the props! I apologize for this.
v1.0 (02-12-2017):
- Initial Release
First Uploaded: 12. feb 2017
Last Updated: 23. dec 2020
Last Downloaded: okoli 7 ur
194 Comments
Immersive Pickups is a total overhaul of Grand Theft Auto V's pickups system for, as the name implies, immersion. Did you miss GTA IV's Pickups System? Or simply looking for a different, more immersive experience than what the game offers by default? Look no more, because this mod is tailored for you.
SUMMARY OF FEATURES:
- Organized all pickups.meta files and documented the main pickups.meta file to the best of my abilities (make sure Word Wrapping is turned off). This is thanks to all the people who have helped me become who I am today; without their teachings, my mods wouldn't exist. To all aspiring modders out there, I dare you to make this game even more beautiful than what the current community has made it to be!
- No scripts, purely file edits, so no dependencies nor performance issues! All you need is the base game (Not counting the extra Drop Weapons script made by jedijosh920, which is just an extra)
- Weapons now require button press to be picked up (E) on keyboard or (LB) with a controller. Say no more to unwanted weapons in your arsenal!
- Refined collection range values so it's consistent with all pickups and more immersive for the player, now you need to be closer both in first person and third person to be able to pick stuff up
- Fixed/Added missing lines that R* failed to provide on several pickups, now they have proper first person pickup distance and definitive glow between FPS and TPS Camera Views
- Picked up weapons are now automatically equipped by the player
- All previously unobtainable weapons now have pickup data (Fire Extinguisher, Flare, Ball, and BZ Gas)
- Unique Ammo Types for Ray and Mk II Weapons! The Widowmaker will no longer refill when encountering a Normal Minigun from the ground, and likewise for the Mk II weapons when meeting their normal equivalents
- Enabled Physics for Money and Weapon Pickups! Collisions have been enabled so they react relative to external forces (e.g. falling from peds, getting hit by a vehicle, getting shot at by weapons, set on fire or thrown in the air from an explosion!) DISCLAIMER: This does NOT affect Health and Armour Pickups, they don't seem to be affected by the flag.
- Pickups now have some kind of health threshold so when damaged enough through shooting, setting them on fire, or causing them to explode, can lead to them becoming unobtainable.
- Added pickup effects! When shot, the fire extinguisher will spray CO2, the molotov will light a fire, the grenade would explode, teargas will spray gas, etc. Some guns also go boom!
- Gamepad/Controller vibrations now trigger for a fifth of a second when you obtain a pickup.
- Ability to drop weapons much like in Grand Theft Auto: Online via a SHVDN script, with a customizable hotkey (Thanks, jedijosh920!)
- Changed default money pickup to an alternate look for the cash pile that has only one stack of cash, much like in GTA IV.
- Clean installation method. Only touches update.rpf, and no redundant file replacements. Should be compatible with any mod excluding those that touch pickups.metas
- New entries for you vehicle modders (Does something with the mod installed, does nothing without the mod installed):
- Supports all DLCs to date. Runs flawlessly on the latest patch, v1.0.2189.0 (The Cayo Perico Heist DLC) at the time of writing.
- OPTIONALS: Glowing Pickups, Non-Glowing Pickups, Different Money Pickups
- EXTRAS: Glowing Pickups Config for kagikn's "Glowing Pickups" mod, Drop Weapons Script by jedijosh920
REWARD_WEAPON_FIREEXTINGUISHER
REWARD_AMMO_FIREEXTINGUISHER
REWARD_WEAPON_BZGAS
REWARD_AMMO_BZGAS
REWARD_WEAPON_FLARE
REWARD_AMMO_FLARE
REWARD_WEAPON_BALL
REWARD_AMMO_BALL
REWARD_WEAPON_SNOWBALL
REWARD_AMMO_SNOWBALL
REQUIREMENTS:
- A copy of Grand Theft Auto V, recommended to be running AT LEAST Patch v1.52 or v1.0.2189.0 (The Cayo Perico Heist DLC)
- OpenIV
- OpenIV.ASI (for the mods folder)
- ASI Loader (Can be installed from OpenIV -> Tools -> ASI Manager)
INSTALLATION INSTRUCTIONS:
Automatic and Manual Installation methods are available. Instructions for Manual Install are located in the package. For the .OIVs, simply run (or open it with) OpenIV.
IMPORTANT!!! Automatic installation is known to not work for all users, so some of you will be forced to manually install the mod. So be sure to backup your update.rpf before attempting automatic installation.
COMPATIBILITY:
Immersive Pickups should be compatible with any mod, including weapon mods, save any other mod that alters pickups.meta files.
RECOMMENDED MODS:
These mods are not required, nor are they dependent of each other, but would greatly enhance the experience with this mod installed:
- Glowing Pickups by kagikn
- Better Weapon Ragdoll by Cloud_Power
- Disarm by jedijosh920 or DisarmV by desuissparta
CREDITS:
Take some time to appreciate the community and all the hard work they've put out for this game!
- Rockstar Games - for the original models and this masterpiece of a game!
- OpenIV Team - for making this, and a lot of awesome mods possible through OpenIV
- Stryfaar - Idea, Research, Documentation, Meta/XML Editing
- jedijosh920 - Drop Weapons Script
- 420x420 - Retextures from older versions of the mod (now removed due to lore inconsistencies), you can still find his money retexture in his mod page, though!
- Pyri - Testing, Screenshots, and Video Showcase
- Reyser - Testing & Screenshots
- A_mbien_t - Testing & Screenshots
- w/ - Testing & Screenshots
- Razed - Testing & Screenshots
- theNGclan - Testing
- 11john11 - Testing
- bravo-one-charlie - Testing
Special thanks to alexguirre for discovering two hidden flags, and jevi for making it known to me. Currently, their effect/function is still unknown but they are documented inside pickups.meta
PERMISSIONS:
This mod is exclusive for download at GTA5-Mods.com only. Downloads from other sites is stolen. You are allowed to modify this mod and release a version of it as you please so long as you agree to the following conditions: 1) I am properly credited, 2) The comments stay in tact, 3) It isn't an exact duplicate of this mod/a straight reupload, 4) The original mod page is linked, 5) jedijosh920's script stays exclusive to this mod, 6) It is uploaded in GTA5-mods.com, 7) It is not used for commercial, financial, or personal gain, 8) These terms are adapted to your mod. Immersive Pickups is, and always will be, free for everyone to download and enjoy.
SUPPORT ME!
Modding, relative to its room full of possibilities—unfortunately, consumes a lot of time in the real world. Nonetheless, all my mods shall always be released free of charge as thanks to the games’ developers and the community that makes it alive!
A simple click of the download button and rating my mods would already mean a lot to me. If you have the financial means to do so, please consider donating via Paypal (linked on my profile on the upper left corner) in order to make up for all the time spent so I may remain motivated to keep creating content for everyone.
Alternatively, you may join The Modcave, my personal Discord Server, and keep in touch with my up and coming mods, or simply engage in productive conversation with fellow nerds.
VERSION HISTORY:
v2.2 (12-23-2020):
- Updated for v1.0.2189.0 (The Cayo Perico Heist DLC)
- NEW FEATURE: Unique Ammo Types for Ray and Mk II Weapons! The Widowmaker will no longer refill when encountering a Normal Minigun from the ground, and likewise for the Mk II weapons when meeting their normal equivalents
- Added missing lines for definitive TPS and FPS behavior to the Cayo Perico Weapons
- Updated the new DLC's pickups.meta arranged and organized by weapon type
- Improved formatting of comments
- Reorganized files and folders so the structure is simpler, improving navigation
- Updated installation instructions to be more friendly to the end-user, and to make it easier and faster for me to update the mod in the future
- Updated preview images in the main .OIV files
- Removed redundant MPHEIST3 entry in extratitleupdatedata.meta
v2.1 (05-04-2020):
- Fixed Version History.txt (formerly changelog) and About the Mod.txt from the Manual Installation folder, they contained info from another one of my mods, thanks to GreenAid for the head's up
- Updated the .OIVs with updated summary of features, changed a few names to better guide users what they install (they were all named "Immersive Pickups" formerly), now they should have distinct names
- Improved instructions for Manual Installation Method, I hope it's more clear now
v2.0 (04-30-2020):
- After almost 2 years, what changed? EVERYTHING! Rebuilt everything from scratch: now the files are cleaner, and more stable in-game, also adding a great load of new fixes and features for pickups and general gameplay. So for that, just check the updated "Summary of Features" in the description :D
- Removed retextures, I felt they were unnecessary for this mod, and most of all, they were unlore. (I will instead remake all of them from scratch [sorry, 420x420!], and release it as a separate mod. No release date yet as I am very busy, but I guarantee it will come along with many others)
v1.3 (10-06-2018):
- Updated for Grand Theft Auto V v1.0.1493.0 (After Hours DLC)
- Fixed some values for the pickup distance, should all be uniform now
- Removed the uninstaller to reduce download size, and prevent sharing of original files. Simply learn to backup before you mod, and all should be well
- Removed optionals (temporarily, until further notice)
v1.2 (08-01-2017):
- Added glowing pickups option, highly recommended to be used with kagikn's Glowing Pickup mod, found here: https://www.gta5-mods.com/scripts/glowing-pickup
- Added new optionals (for glowing pickups option only): Better Money Lights, Better Lights for Glowing Pickup
- Added an uninstaller, so those who are having problems can simply revert to the original files
- Removed manual installation method, if you still want to do so, feel free to open up the OIV Package and see where it leads the files
v1.1 (07-11-2017):
- Updated for mpgunrunning. Added formerly forgotten files, now every pickup should require button press.
v1.0b (02.26.2017):
- Included Drop Weapons script in the oiv, cleaner install path, and changed default hotkey of script to 'K'.
v1.0a (02-13-2017):
- Fixed something in the .OIV that caused to not install the retextures and model improvements for the props. You should now see better textures for the props! I apologize for this.
v1.0 (02-12-2017):
- Initial Release
First Uploaded: 12. feb 2017
Last Updated: 23. dec 2020
Last Downloaded: okoli 7 ur
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@wyruzzah i created a compatibility patch for the mod with immersive combat. I used your pickups.meta as a baseline if you don't mind here is the mod: https://www.gta5-mods.com/misc/patch-for-immersive-pickups-immersive-combat#description_tab
18. jul 2022 -
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can i install custom weapon icons like the Pickups mod (would install that but dont like that not all weaponslots are available)
21. avg 2022 -
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If your game is broken from the oiv you either had "edit mode" on when you installed it or you didnt install it in the mods folder. A simple fix would be to turn the "oiv" into a zip file, open the zip, open the "assembly.xml" file, find the path to the folder the mod installed in, Open OpenIv, go to the original files, move them to the desktop, then move them to the path the mod went in and boom default settings.....
03. okt 2022 -
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How can I uninstall this mod? Weapons are always empty on pickup which is annoying as fuck, no matter how many of the same types of guns I pick up they are always at 0. And they only get filled up after I'm dead.
11. mar 2023 -
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How can I uninstall this? It crashes my game every time on the loading screen and the mod doesn't come with an uninstaller
lovely
17. apr 2023 -
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for those who have broken their game with this sh*t just copy all of the folders from gta v > update > update.rpf > dlc_path and copy them mods > update > update.rpf > dlc_path. and also the pickups.meta from gta v > update > update.rpf > common > data and copy it to mods > update > update.rpf > common > data. Basically replacing the modified files with the original ones. This should fix the crashing
20. jul 2023 -
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Mod updated!
v2.2 (12-23-2020) Changelog:
- Updated for v1.0.2189.0 (The Cayo Perico Heist DLC)
- NEW FEATURE: Unique Ammo Types for Ray and Mk II Weapons! The Widowmaker will no longer refill when encountering a Normal Minigun from the ground, and likewise for the Mk II weapons when meeting their normal equivalents
- Added missing lines for definitive TPS and FPS behavior to the Cayo Perico Weapons
- Updated the new DLC's pickups.meta arranged and organized by weapon type
- Improved formatting of comments
- Reorganized files and folders so the structure is simpler, improving navigation
- Updated installation instructions to be more friendly to the end-user, and to make it easier and faster for me to update the mod in the future
- Updated preview images in the main .OIV files
- Removed redundant MPHEIST3 entry in extratitleupdatedata.meta
For the full version history, please check the description.
Have ideas? Problems? Suggestions? Want to contribute? Or just want to get tight? Join The Modcave, my personal Discord server, here: https://discord.gg/zCpy4SS