164.808
1.378
164.808
1.378
Information:
This mod fixes hundreds of map collisions, models, textures and placements errors and oversights
Note: a complete list can be found in "Changes.txt" included in the archive
Requirements (Legacy):
- CodeWalker or OpenIV
- OpenIV.asi ( included with OpenIV )
- OIV Package Installer
- HeapAdjuster
- Packfile Limit Adjuster
- fwBoxStreamerVariable Patch
- Custom Gameconfig
- Bugstar Fixes
Requirements (Enhanced):
- CodeWalker. Note: download the latest version from the Discord server
- OpenRPF
- OIV Package Installer
- HeapAdjuster Enhanced
- Packfile Limit Adjuster Enhanced
- fwBoxStreamer + DecalsPatch (Enhanced)
- Custom Gameconfig
- Bugstar Fixes
Installation (Legacy):
- Move the "spmapfixes" folder in "mods\update\x64\dlcpacks"
- Add "<Item>dlcpacks:/spMapFixes/</Item>" to the "dlclist.xml"
- MP Map Fixes (Pack 1 and Pack 2): use the OpenIV's built-in package installer / the OIV Package Installer or extract the files to import them manually
Installation (Enhanced):
- Move the "spMapFixes_Gen9" folders in "mods\update\x64\dlcpacks"
- Add "<Item>dlcpacks:/spMapFixes_Gen9/</Item>" to the "dlclist.xml"
- MP Map Fixes: use the OIV Package Installer or extract the files to import them manually
Special Thanks:
- dexyfex for CodeWalker
- Skylumz for Sollumz
- The OpenIV Team for OpenIV
- 3Doomer for GIMS Evo
- Neos7 for the GTA V Map Helper script
- Dekurwinator for the documentation of the flags and portals
Note: a complete list of credits can be found in "Credits.txt" inside the archive
Changelog:
v21.0
- Added a missing steps prop for two cabins at the Terminal. Thanks to SnakeVenom33939 for finding the error
- Fixed the misplaced LOD of a water tower at the Senora Desert Trailer Park. Thanks to MaxLuk for finding the error
- Fixed a misplaced fence next to the Los Santos Customs near the LSIA. Thanks to Majestyk for finding the error
- Fixed the incorrect brandings of the Bagger and Hexer on the manuals inside the Beeker's garage. Thanks to DarkViperAU for finding the error
- Fixed the misplaced LOD of a water tower behind the Rex's Diner
- Replaced all the LOD beach foam textures to match the HD version
- Fixed the medium LOD model of an house rail in Vespucci being loaded as a separate model
- Fixed the generic texture used for some boxes inside the Mosley Auto Service in Strawberry
- Fixed the rotation of multiple trailer props at the Terminal
- Fixed the rotation of a fence near the Sandy Shores Airfield
- Removed a pallet and a pallet truck clipping with the added ramp on the side of the Lester's garment factory (MP map only)
- Fixed two floating water coolers inside the police station booth in Vespucci Beach
Legacy:
- Updated the "spmapfixes" DLC pack
- Removed the "mpmapfixes", "mpmapfixes2" and "mpmapfixes3" DLC packs. Note: the older versions (if installed) needs to be removed
- Added two OIV packages for the fixes of the MP map. Note: this is a replacement for the old "MP Map Static Collisions Fixes" packages
- Enhanced:
- Updated the "spMapFixes_Gen9" DLC pack
- Removed the "mpMapFixes_Gen9" and "mpMapFixes2_Gen9" DLC packs. Note: the older versions (if installed) needs to be removed
- Addded an OIV package for the fixes of the MP map. Note: this is a replacement for the old "MP Map Static Collisions Fixes" package
- Updated the installation instructions
This mod fixes hundreds of map collisions, models, textures and placements errors and oversights
Note: a complete list can be found in "Changes.txt" included in the archive
Requirements (Legacy):
- CodeWalker or OpenIV
- OpenIV.asi ( included with OpenIV )
- OIV Package Installer
- HeapAdjuster
- Packfile Limit Adjuster
- fwBoxStreamerVariable Patch
- Custom Gameconfig
- Bugstar Fixes
Requirements (Enhanced):
- CodeWalker. Note: download the latest version from the Discord server
- OpenRPF
- OIV Package Installer
- HeapAdjuster Enhanced
- Packfile Limit Adjuster Enhanced
- fwBoxStreamer + DecalsPatch (Enhanced)
- Custom Gameconfig
- Bugstar Fixes
Installation (Legacy):
- Move the "spmapfixes" folder in "mods\update\x64\dlcpacks"
- Add "<Item>dlcpacks:/spMapFixes/</Item>" to the "dlclist.xml"
- MP Map Fixes (Pack 1 and Pack 2): use the OpenIV's built-in package installer / the OIV Package Installer or extract the files to import them manually
Installation (Enhanced):
- Move the "spMapFixes_Gen9" folders in "mods\update\x64\dlcpacks"
- Add "<Item>dlcpacks:/spMapFixes_Gen9/</Item>" to the "dlclist.xml"
- MP Map Fixes: use the OIV Package Installer or extract the files to import them manually
Special Thanks:
- dexyfex for CodeWalker
- Skylumz for Sollumz
- The OpenIV Team for OpenIV
- 3Doomer for GIMS Evo
- Neos7 for the GTA V Map Helper script
- Dekurwinator for the documentation of the flags and portals
Note: a complete list of credits can be found in "Credits.txt" inside the archive
Changelog:
v21.0
- Added a missing steps prop for two cabins at the Terminal. Thanks to SnakeVenom33939 for finding the error
- Fixed the misplaced LOD of a water tower at the Senora Desert Trailer Park. Thanks to MaxLuk for finding the error
- Fixed a misplaced fence next to the Los Santos Customs near the LSIA. Thanks to Majestyk for finding the error
- Fixed the incorrect brandings of the Bagger and Hexer on the manuals inside the Beeker's garage. Thanks to DarkViperAU for finding the error
- Fixed the misplaced LOD of a water tower behind the Rex's Diner
- Replaced all the LOD beach foam textures to match the HD version
- Fixed the medium LOD model of an house rail in Vespucci being loaded as a separate model
- Fixed the generic texture used for some boxes inside the Mosley Auto Service in Strawberry
- Fixed the rotation of multiple trailer props at the Terminal
- Fixed the rotation of a fence near the Sandy Shores Airfield
- Removed a pallet and a pallet truck clipping with the added ramp on the side of the Lester's garment factory (MP map only)
- Fixed two floating water coolers inside the police station booth in Vespucci Beach
Legacy:
- Updated the "spmapfixes" DLC pack
- Removed the "mpmapfixes", "mpmapfixes2" and "mpmapfixes3" DLC packs. Note: the older versions (if installed) needs to be removed
- Added two OIV packages for the fixes of the MP map. Note: this is a replacement for the old "MP Map Static Collisions Fixes" packages
- Enhanced:
- Updated the "spMapFixes_Gen9" DLC pack
- Removed the "mpMapFixes_Gen9" and "mpMapFixes2_Gen9" DLC packs. Note: the older versions (if installed) needs to be removed
- Addded an OIV package for the fixes of the MP map. Note: this is a replacement for the old "MP Map Static Collisions Fixes" package
- Updated the installation instructions
First Uploaded: 24. jun 2019
Last Updated: 17. apr 2026
Last Downloaded: 2 minuti
1.797 Comments
More mods by Alex106:
Information:
This mod fixes hundreds of map collisions, models, textures and placements errors and oversights
Note: a complete list can be found in "Changes.txt" included in the archive
Requirements (Legacy):
- CodeWalker or OpenIV
- OpenIV.asi ( included with OpenIV )
- OIV Package Installer
- HeapAdjuster
- Packfile Limit Adjuster
- fwBoxStreamerVariable Patch
- Custom Gameconfig
- Bugstar Fixes
Requirements (Enhanced):
- CodeWalker. Note: download the latest version from the Discord server
- OpenRPF
- OIV Package Installer
- HeapAdjuster Enhanced
- Packfile Limit Adjuster Enhanced
- fwBoxStreamer + DecalsPatch (Enhanced)
- Custom Gameconfig
- Bugstar Fixes
Installation (Legacy):
- Move the "spmapfixes" folder in "mods\update\x64\dlcpacks"
- Add "<Item>dlcpacks:/spMapFixes/</Item>" to the "dlclist.xml"
- MP Map Fixes (Pack 1 and Pack 2): use the OpenIV's built-in package installer / the OIV Package Installer or extract the files to import them manually
Installation (Enhanced):
- Move the "spMapFixes_Gen9" folders in "mods\update\x64\dlcpacks"
- Add "<Item>dlcpacks:/spMapFixes_Gen9/</Item>" to the "dlclist.xml"
- MP Map Fixes: use the OIV Package Installer or extract the files to import them manually
Special Thanks:
- dexyfex for CodeWalker
- Skylumz for Sollumz
- The OpenIV Team for OpenIV
- 3Doomer for GIMS Evo
- Neos7 for the GTA V Map Helper script
- Dekurwinator for the documentation of the flags and portals
Note: a complete list of credits can be found in "Credits.txt" inside the archive
Changelog:
v21.0
- Added a missing steps prop for two cabins at the Terminal. Thanks to SnakeVenom33939 for finding the error
- Fixed the misplaced LOD of a water tower at the Senora Desert Trailer Park. Thanks to MaxLuk for finding the error
- Fixed a misplaced fence next to the Los Santos Customs near the LSIA. Thanks to Majestyk for finding the error
- Fixed the incorrect brandings of the Bagger and Hexer on the manuals inside the Beeker's garage. Thanks to DarkViperAU for finding the error
- Fixed the misplaced LOD of a water tower behind the Rex's Diner
- Replaced all the LOD beach foam textures to match the HD version
- Fixed the medium LOD model of an house rail in Vespucci being loaded as a separate model
- Fixed the generic texture used for some boxes inside the Mosley Auto Service in Strawberry
- Fixed the rotation of multiple trailer props at the Terminal
- Fixed the rotation of a fence near the Sandy Shores Airfield
- Removed a pallet and a pallet truck clipping with the added ramp on the side of the Lester's garment factory (MP map only)
- Fixed two floating water coolers inside the police station booth in Vespucci Beach
Legacy:
- Updated the "spmapfixes" DLC pack
- Removed the "mpmapfixes", "mpmapfixes2" and "mpmapfixes3" DLC packs. Note: the older versions (if installed) needs to be removed
- Added two OIV packages for the fixes of the MP map. Note: this is a replacement for the old "MP Map Static Collisions Fixes" packages
- Enhanced:
- Updated the "spMapFixes_Gen9" DLC pack
- Removed the "mpMapFixes_Gen9" and "mpMapFixes2_Gen9" DLC packs. Note: the older versions (if installed) needs to be removed
- Addded an OIV package for the fixes of the MP map. Note: this is a replacement for the old "MP Map Static Collisions Fixes" package
- Updated the installation instructions
This mod fixes hundreds of map collisions, models, textures and placements errors and oversights
Note: a complete list can be found in "Changes.txt" included in the archive
Requirements (Legacy):
- CodeWalker or OpenIV
- OpenIV.asi ( included with OpenIV )
- OIV Package Installer
- HeapAdjuster
- Packfile Limit Adjuster
- fwBoxStreamerVariable Patch
- Custom Gameconfig
- Bugstar Fixes
Requirements (Enhanced):
- CodeWalker. Note: download the latest version from the Discord server
- OpenRPF
- OIV Package Installer
- HeapAdjuster Enhanced
- Packfile Limit Adjuster Enhanced
- fwBoxStreamer + DecalsPatch (Enhanced)
- Custom Gameconfig
- Bugstar Fixes
Installation (Legacy):
- Move the "spmapfixes" folder in "mods\update\x64\dlcpacks"
- Add "<Item>dlcpacks:/spMapFixes/</Item>" to the "dlclist.xml"
- MP Map Fixes (Pack 1 and Pack 2): use the OpenIV's built-in package installer / the OIV Package Installer or extract the files to import them manually
Installation (Enhanced):
- Move the "spMapFixes_Gen9" folders in "mods\update\x64\dlcpacks"
- Add "<Item>dlcpacks:/spMapFixes_Gen9/</Item>" to the "dlclist.xml"
- MP Map Fixes: use the OIV Package Installer or extract the files to import them manually
Special Thanks:
- dexyfex for CodeWalker
- Skylumz for Sollumz
- The OpenIV Team for OpenIV
- 3Doomer for GIMS Evo
- Neos7 for the GTA V Map Helper script
- Dekurwinator for the documentation of the flags and portals
Note: a complete list of credits can be found in "Credits.txt" inside the archive
Changelog:
v21.0
- Added a missing steps prop for two cabins at the Terminal. Thanks to SnakeVenom33939 for finding the error
- Fixed the misplaced LOD of a water tower at the Senora Desert Trailer Park. Thanks to MaxLuk for finding the error
- Fixed a misplaced fence next to the Los Santos Customs near the LSIA. Thanks to Majestyk for finding the error
- Fixed the incorrect brandings of the Bagger and Hexer on the manuals inside the Beeker's garage. Thanks to DarkViperAU for finding the error
- Fixed the misplaced LOD of a water tower behind the Rex's Diner
- Replaced all the LOD beach foam textures to match the HD version
- Fixed the medium LOD model of an house rail in Vespucci being loaded as a separate model
- Fixed the generic texture used for some boxes inside the Mosley Auto Service in Strawberry
- Fixed the rotation of multiple trailer props at the Terminal
- Fixed the rotation of a fence near the Sandy Shores Airfield
- Removed a pallet and a pallet truck clipping with the added ramp on the side of the Lester's garment factory (MP map only)
- Fixed two floating water coolers inside the police station booth in Vespucci Beach
Legacy:
- Updated the "spmapfixes" DLC pack
- Removed the "mpmapfixes", "mpmapfixes2" and "mpmapfixes3" DLC packs. Note: the older versions (if installed) needs to be removed
- Added two OIV packages for the fixes of the MP map. Note: this is a replacement for the old "MP Map Static Collisions Fixes" packages
- Enhanced:
- Updated the "spMapFixes_Gen9" DLC pack
- Removed the "mpMapFixes_Gen9" and "mpMapFixes2_Gen9" DLC packs. Note: the older versions (if installed) needs to be removed
- Addded an OIV package for the fixes of the MP map. Note: this is a replacement for the old "MP Map Static Collisions Fixes" package
- Updated the installation instructions
First Uploaded: 24. jun 2019
Last Updated: 17. apr 2026
Last Downloaded: 2 minuti

















@Alex106 It crashes instantly at certain places. For that example, yes it crashes at the airport. I can play for a long time, just not go to certain places.
So I did try turning RT off, it still crashes unfortunately. I also tried your new update. Same issue with spMapFixes gen9 :(. Bugstar is working perfectly
@agio20 Download this content.xml, import it in "spMapFixes_Gen9\dlc.rpf" and check around the airport again https://pastebin.com/xHN51ifA
@Alex106 I think this is a problem on my end, but the missing steps prop for the two cabins at the Terminal aren't showing on the MP Map. Also, there's a power box at the Terminal next to some cranes and train cars that's floating just slightly off the ground, thought I'd let you know.
@Alex106, Did a clean reset again. Still using v1013.33. Installed the requirements aside from bagstar. The game ran perfectly, no crashes. (I didn't import the content.xml yet. just the latest update of spMapFixes). I installed SHV_3788.0_1013.33 or 3788.0_1013.34. Both version crashes the game. I think it something with the SHV.
@SnakeVenom33939 Make sure you have removed the DLC packs with the "mp" prefix
@Alex106 I have, which tells me it's a mod conflict or some issue on my end, though I don't know what it could be since the only mod I have that directly edits the Terminal is this mod and your Enhanced Content for Legacy mod.
@Alex106 Those two "MP Map Fixes Packages" you included in this new update has nothing to do with the "MP Map Static Collisions Fixes" oiv packages, am I correct? Those are still needed right?
@SnakeVenom33939 Did you install the new OIV packages as well (dumb question, I know)?
@JAM102970 The new packages are a replacement for the old ones, which now contain all the files and not just the YBNs (I forgot to write it in the changelog)
@Alex106 I did. Again, not sure what's causing it, but something is overriding the files from Map Fixes.
@Alex106 I'm sorry to keep asking questions but, I'm still a bit confused.....You said the new packages are replacement for the old ones, what old ones? Do you mean the previous "MP Map Collisions Fixes" packages, "MP Map Static Collisions Fixes Pack 1" and "MP Map Static Collisions Fixes Pack 2"? Those are no longer needed to be installed? Did you ported all that data into the new "MP Map Fixes Pack 1" and "MP Map Fixes Pack 2"? Is that what you're saying by replacement. I don't know if I should still keep the "MP Map Collisions Fixes" oiv packages > "MP Map Static Collisions Fixes Pack 1" and "MP Map Static Collisions Fixes Pack 2" and install those alongside the new ones.
@SnakeVenom33939 See if any other mod you have installed is overriding "hei_po1_06_strm_0.ymap"
@JAM102970 Yes, they are a replacement for the "MP Map Static Collisions Fixes" packages (which should no longer be used)
compatible with RDE 4.1.4 ?
This bridge seems to have some trouble loading with MP Maps enabled, it keeps flickering between the LOD and real model... any chance it could be fixed? https://i.imgur.com/VhPArMI.jpeg This happens even on a clean game on Legacy, as soon as MP maps is loaded it bugs out.
@BC9205 No
@zanesix I'm pretty sure that's caused by the fwBoxStreamerVariable.
This script https://www.gta5-mods.com/tools/ymap-load-list-extent-limit-fix-fwboxstreamervariable-patch (for Legacy) / https://www.gta5-mods.com/scripts/tanuki-s-fwbox-streamer-decals-patch-enhanced (for Enhanced) should fix it
Do i really need a custom gameconfig? i don't want to download one in case it fucks up my game.
@Alex106 Does the latest update require a reinstall of Map Fixes, since I installed the old MP Map Static Collisions Fixes before I installed this version, or am I fine installing the latest version on top of the old one?
@ManoBagulho If you don't have other mods installed then you can try with just the Heap and Packfile adjusters
@SnakeVenom33939 Yes, you can install the OIV packages from the latest version on top
@Alex106 A "yield" sign spawns at the south exit of the Diamond Casino Parking Lot if you have the Low Priority Prop Restore mod enabled (I'm using the one from the "GameplayFixes" mod). This is a problem because there is also a stop sign that was added by Rockstar for the Diamond Casino and Resort Update, which means there are now two traffic signs, which makes no sense. Would it be possible to remove the stop sign added by the update, or the yield sign from the Low-Priority Prop Restore mod? With that being said, would it be possible to edit any of the props that do not spawn under normal circumstances and integrate them into your "Map Fixes" mod? I understand if not, since I don't believe it's the main focus of this mod, but I thought I'd be worth asking.
@SnakeVenom33939 Yes, I can remove one of the two. By not spawning under normal circumstances, you refer to the low priority props? If so, no, because it's much better (and easier) to have a script do it
@Alex106 I would much prefer this mod to rely on the script more than having to set it up yourself. Besides, all of the other exits use the "yield" sign, so it would match better.