95.180
1.016
95.180
1.016
Information:
This mod fixes various map collisions, models, textures and placements errors.
Note: a complete list of fixes can be found in "FixesList.txt" inside the archive.
Contents description:
- mpmapfixes: contains fixes only for the MP map. Note: this dlc pack should be compatible all the way back to the build 2189 (The Cayo Perico Heist update)
- mpmapfixes2: contains fixes only for the MP map, more specifically starting from the build 2545 (The Contract update) and above
- spmapfixes: contains fixes for both the SP and MP maps. Note: this dlc pack should be compatible with pretty much any version of the game
- Map Script Fixes: unlocks a few gates at the port, the factory from the mission "Mr. Richards" and at the Vespucci Beach alley from the mission "Reposession" and loads the church grave, the Lost clubhouse, the Vagos hideout door and Diamond casino doors.
- MP Map Collisions Fixes: contains fixes for the collisions of the MP map.
- Scenario Points Fixes: contains fixes for various scenario points across the map.
Requirements:
- OpenIV.asi
- "mods" folder
Installation:
Move the "mpmapfixes", "mpmapfixes2" and "spmapfixes" folders in "mods\update\x64\dlcpacks".
Add "<Item>dlcpacks:/mpMapFixes/</Item>", "<Item>dlcpacks:/mpMapFixes2/</Item>" and "<Item>dlcpacks:/spMapFixes/</Item>" to the "dlclist.xml".
- Map Script Fixes, MP Map Collisions Fixes and Scenario Points Fixes: check the "Installation.txt" file inside the archive for the path of each file
Special Thanks:
dexyfex for Codewalker.
The OpenIV Team for OpenIV.
3Doomer for GIMS Evo.
Neos7 for the GTA V Map Helper script for 3DS Max.
Dekurwinator for the portals, flags and audio tutorials.
Skylumz for the Sollumz plugin for Blender.
indilo53 for GTAUtil.
Tiwabs for the Tiwabs Audio Door Tools.
Note: a complete list of credits can be found in "Credits.txt" inside the archive.
Changelog:
v14.5
- Removed the changes related to the Bahama Mamas (the fixed exterior neons are still present) and the LifeInvader HQ. These changes will be included as part of another mod
- Removed the majority of the scenario files, the Rockord Hills subway and "mpSecurity" fixes as they're now included with Fixes & Improvements
- Added the files from the "Minimap Textures Fix" folder in the dlc pack
- Fixed a tree not properly placed on the ground and removed a decal for it (from the Gen 7 version of the game which doesn't fit the new tree) near the Mirror Park Lake. Thanks to HMJN for finding the error
- Fixed a floating rock on North Calafia Way. Thanks to Arrta_Myrdhyn for finding the error
- Fixed an oil spool at Rogers Salvage & Scrap scrap yard not casting shadows. Thanks to Rick for finding the error
- Updated only the "mpmapfixes" and "spmapfixes" dlc packs
This mod fixes various map collisions, models, textures and placements errors.
Note: a complete list of fixes can be found in "FixesList.txt" inside the archive.
Contents description:
- mpmapfixes: contains fixes only for the MP map. Note: this dlc pack should be compatible all the way back to the build 2189 (The Cayo Perico Heist update)
- mpmapfixes2: contains fixes only for the MP map, more specifically starting from the build 2545 (The Contract update) and above
- spmapfixes: contains fixes for both the SP and MP maps. Note: this dlc pack should be compatible with pretty much any version of the game
- Map Script Fixes: unlocks a few gates at the port, the factory from the mission "Mr. Richards" and at the Vespucci Beach alley from the mission "Reposession" and loads the church grave, the Lost clubhouse, the Vagos hideout door and Diamond casino doors.
- MP Map Collisions Fixes: contains fixes for the collisions of the MP map.
- Scenario Points Fixes: contains fixes for various scenario points across the map.
Requirements:
- OpenIV.asi
- "mods" folder
Installation:
Move the "mpmapfixes", "mpmapfixes2" and "spmapfixes" folders in "mods\update\x64\dlcpacks".
Add "<Item>dlcpacks:/mpMapFixes/</Item>", "<Item>dlcpacks:/mpMapFixes2/</Item>" and "<Item>dlcpacks:/spMapFixes/</Item>" to the "dlclist.xml".
- Map Script Fixes, MP Map Collisions Fixes and Scenario Points Fixes: check the "Installation.txt" file inside the archive for the path of each file
Special Thanks:
dexyfex for Codewalker.
The OpenIV Team for OpenIV.
3Doomer for GIMS Evo.
Neos7 for the GTA V Map Helper script for 3DS Max.
Dekurwinator for the portals, flags and audio tutorials.
Skylumz for the Sollumz plugin for Blender.
indilo53 for GTAUtil.
Tiwabs for the Tiwabs Audio Door Tools.
Note: a complete list of credits can be found in "Credits.txt" inside the archive.
Changelog:
v14.5
- Removed the changes related to the Bahama Mamas (the fixed exterior neons are still present) and the LifeInvader HQ. These changes will be included as part of another mod
- Removed the majority of the scenario files, the Rockord Hills subway and "mpSecurity" fixes as they're now included with Fixes & Improvements
- Added the files from the "Minimap Textures Fix" folder in the dlc pack
- Fixed a tree not properly placed on the ground and removed a decal for it (from the Gen 7 version of the game which doesn't fit the new tree) near the Mirror Park Lake. Thanks to HMJN for finding the error
- Fixed a floating rock on North Calafia Way. Thanks to Arrta_Myrdhyn for finding the error
- Fixed an oil spool at Rogers Salvage & Scrap scrap yard not casting shadows. Thanks to Rick for finding the error
- Updated only the "mpmapfixes" and "spmapfixes" dlc packs
First Uploaded: 24. jun 2019
Last Updated: okoli 19 ur
Last Downloaded: 11 minut
1.207 Comments
More mods by Alex106:
Information:
This mod fixes various map collisions, models, textures and placements errors.
Note: a complete list of fixes can be found in "FixesList.txt" inside the archive.
Contents description:
- mpmapfixes: contains fixes only for the MP map. Note: this dlc pack should be compatible all the way back to the build 2189 (The Cayo Perico Heist update)
- mpmapfixes2: contains fixes only for the MP map, more specifically starting from the build 2545 (The Contract update) and above
- spmapfixes: contains fixes for both the SP and MP maps. Note: this dlc pack should be compatible with pretty much any version of the game
- Map Script Fixes: unlocks a few gates at the port, the factory from the mission "Mr. Richards" and at the Vespucci Beach alley from the mission "Reposession" and loads the church grave, the Lost clubhouse, the Vagos hideout door and Diamond casino doors.
- MP Map Collisions Fixes: contains fixes for the collisions of the MP map.
- Scenario Points Fixes: contains fixes for various scenario points across the map.
Requirements:
- OpenIV.asi
- "mods" folder
Installation:
Move the "mpmapfixes", "mpmapfixes2" and "spmapfixes" folders in "mods\update\x64\dlcpacks".
Add "<Item>dlcpacks:/mpMapFixes/</Item>", "<Item>dlcpacks:/mpMapFixes2/</Item>" and "<Item>dlcpacks:/spMapFixes/</Item>" to the "dlclist.xml".
- Map Script Fixes, MP Map Collisions Fixes and Scenario Points Fixes: check the "Installation.txt" file inside the archive for the path of each file
Special Thanks:
dexyfex for Codewalker.
The OpenIV Team for OpenIV.
3Doomer for GIMS Evo.
Neos7 for the GTA V Map Helper script for 3DS Max.
Dekurwinator for the portals, flags and audio tutorials.
Skylumz for the Sollumz plugin for Blender.
indilo53 for GTAUtil.
Tiwabs for the Tiwabs Audio Door Tools.
Note: a complete list of credits can be found in "Credits.txt" inside the archive.
Changelog:
v14.5
- Removed the changes related to the Bahama Mamas (the fixed exterior neons are still present) and the LifeInvader HQ. These changes will be included as part of another mod
- Removed the majority of the scenario files, the Rockord Hills subway and "mpSecurity" fixes as they're now included with Fixes & Improvements
- Added the files from the "Minimap Textures Fix" folder in the dlc pack
- Fixed a tree not properly placed on the ground and removed a decal for it (from the Gen 7 version of the game which doesn't fit the new tree) near the Mirror Park Lake. Thanks to HMJN for finding the error
- Fixed a floating rock on North Calafia Way. Thanks to Arrta_Myrdhyn for finding the error
- Fixed an oil spool at Rogers Salvage & Scrap scrap yard not casting shadows. Thanks to Rick for finding the error
- Updated only the "mpmapfixes" and "spmapfixes" dlc packs
This mod fixes various map collisions, models, textures and placements errors.
Note: a complete list of fixes can be found in "FixesList.txt" inside the archive.
Contents description:
- mpmapfixes: contains fixes only for the MP map. Note: this dlc pack should be compatible all the way back to the build 2189 (The Cayo Perico Heist update)
- mpmapfixes2: contains fixes only for the MP map, more specifically starting from the build 2545 (The Contract update) and above
- spmapfixes: contains fixes for both the SP and MP maps. Note: this dlc pack should be compatible with pretty much any version of the game
- Map Script Fixes: unlocks a few gates at the port, the factory from the mission "Mr. Richards" and at the Vespucci Beach alley from the mission "Reposession" and loads the church grave, the Lost clubhouse, the Vagos hideout door and Diamond casino doors.
- MP Map Collisions Fixes: contains fixes for the collisions of the MP map.
- Scenario Points Fixes: contains fixes for various scenario points across the map.
Requirements:
- OpenIV.asi
- "mods" folder
Installation:
Move the "mpmapfixes", "mpmapfixes2" and "spmapfixes" folders in "mods\update\x64\dlcpacks".
Add "<Item>dlcpacks:/mpMapFixes/</Item>", "<Item>dlcpacks:/mpMapFixes2/</Item>" and "<Item>dlcpacks:/spMapFixes/</Item>" to the "dlclist.xml".
- Map Script Fixes, MP Map Collisions Fixes and Scenario Points Fixes: check the "Installation.txt" file inside the archive for the path of each file
Special Thanks:
dexyfex for Codewalker.
The OpenIV Team for OpenIV.
3Doomer for GIMS Evo.
Neos7 for the GTA V Map Helper script for 3DS Max.
Dekurwinator for the portals, flags and audio tutorials.
Skylumz for the Sollumz plugin for Blender.
indilo53 for GTAUtil.
Tiwabs for the Tiwabs Audio Door Tools.
Note: a complete list of credits can be found in "Credits.txt" inside the archive.
Changelog:
v14.5
- Removed the changes related to the Bahama Mamas (the fixed exterior neons are still present) and the LifeInvader HQ. These changes will be included as part of another mod
- Removed the majority of the scenario files, the Rockord Hills subway and "mpSecurity" fixes as they're now included with Fixes & Improvements
- Added the files from the "Minimap Textures Fix" folder in the dlc pack
- Fixed a tree not properly placed on the ground and removed a decal for it (from the Gen 7 version of the game which doesn't fit the new tree) near the Mirror Park Lake. Thanks to HMJN for finding the error
- Fixed a floating rock on North Calafia Way. Thanks to Arrta_Myrdhyn for finding the error
- Fixed an oil spool at Rogers Salvage & Scrap scrap yard not casting shadows. Thanks to Rick for finding the error
- Updated only the "mpmapfixes" and "spmapfixes" dlc packs
First Uploaded: 24. jun 2019
Last Updated: okoli 19 ur
Last Downloaded: 11 minut
@Bingo447 I don't know as I don't use NVE
@Alex106 ok no problm . thanks
Damn... just realised it's been 3 months since Jam102970 used to create great oiv packs for all the fixes. Haven't seem him in a while... they were great and very helpful.
will installing only dlcs, cuz i dont wanna mess with the more complicated ones, fix something too?
ich verstehe nicht was diese mod bewirkt für was es genau ist, auch wenn ich die beschreibung lese und ich bin nicht dumm
@Alex106 Hi, I installed your mod but I don't understand what it changes compared to the base game ? Is there an aesthetic improvement ?
@CitiZeN030 @OdinPagan The game has a bunch of bugs/issues related to map collisions (wrong type, scale, material, not present at all, drawables (wrong textures, UV map, shaders) and other things (such as placements, shadow less objects, etc).
The mod fixes these issuses
@Alex106 Alright, does this impact performance ? FPS drop ?
@Alex106 thank you for your reply, you are active on 5mods. very nice.
your mod cars are very good, coming more soon?
sry for bad english.
@OdinPagan No
@Alex106 Thanks you :) Is it possible for you to create a mode where the police chase us in the event of a traffic violation ?
I don't know if this is a problem that can be fixed, but the large tree southeast of Miller Park is floating off the ground, plus some of its roots are transparent.
https://imgur.com/a/gKYflVd
Open IV install for the MP Map Collisions Fixes would be nice as it is takes extremely long to install it manually
ATTENTION EVERYONE!! If you wanna skip installing all those ybn files from the "Mp Map Collisions" folder manually you can download my oiv package here > https://ufile.io/9uuvslfb
I updated it for this v14.4 which includes the additional ybn file for folder: ch3_04
This oiv package is for the most recent 2944 patch however it will work for previous and possibly future patches, unless the paths of those ybn files are changed by Rockstar. It includes all the ybn files in the "Mp Map Collisions Fixes" folders for Map Fixes v14.4: ap1_03, ap1_04, bh1_03, bh1_04, bh1_05, bh1_13, bh1_20, bh1_22, bh1_40, bh1_43, bh1_rd, bt1_05, ch1_01, ch1_02, ch2_04, ch2_05c, ch2_08, ch2_10, ch3_04, ch3_08, ch3_12, cs1_02, cs1_08, cs1_12, cs2_08, cs3_04, cs3_07, cs4_06, cs4_10, dt1_02, dt1_12, dt1_20, dt1_21, dt1_22, dt1_23, fwy_02, h4_yacht, hw1_07, hw1_14, hw1_24, hw1_rd, id1_07, id2_06, id2_14, kt1_04, kt1_11, kt1_rd, mph4_beach, mph4_island, po1_01, po1_06, po1_10, sc1_02, sm_13, sm_14, sm_16, sm_18, sm_22, sm_24, ss1_11 and vb_34.
Keep in mind that if Alex106 adds additional collision fixes to future updates those won't be included in this oiv package and will need to be installed manually however I will try to keep it updated if new ybn files are added to the Mp Map Collisions folder and I'll provide the new download link for that.
@OdinPagan No, I can't
@HMJN Yes, I can fix that
@HMJN found the floating tree bug, not me lol, but big up for crediting bug finders
v14.5 update is just concerning the "mpmapfixes" and "spmapfixes" dlc packs?
https://imgur.com/a/Hh09zNb
@Michael21107
1) Thanks, I corected it
2) Yes, just those two
3) I fixed that with the version 14.4
@Alex106 thanks