Sniper Rifles with Lasersight Mod [UPDATED] 1.1
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This mod makes Sniper Rifles have a lasersight attachment on them, only works with regular sniper rifle.
Features:
- Enemy Snipers and Police Helicopter's gunmen can now be seen by red lasersight coming from their weapon.
- You can toggle lasersight attachment by pressing E. (It acts like a flashlight)
- Functions as a component, not script!
Update 1.1:
Fixed laser sight, now it looks properly like a laser.
Added 1.400000 accuracy modifier to laser. Will make AI who use it, be more accurate.
Recommended Mods:
https://www.gta5-mods.com/misc/swat-sniper-fix-also-improves-police-dispatch
(Changes Police Helicopter weaponry to Sniper Rifles)
To have Sniper Spawn on Rooftops, use the scenarios from this mod:
https://www.gta5-mods.com/misc/police-snipers-on-rooftops-ymt
Features:
- Enemy Snipers and Police Helicopter's gunmen can now be seen by red lasersight coming from their weapon.
- You can toggle lasersight attachment by pressing E. (It acts like a flashlight)
- Functions as a component, not script!
Update 1.1:
Fixed laser sight, now it looks properly like a laser.
Added 1.400000 accuracy modifier to laser. Will make AI who use it, be more accurate.
Recommended Mods:
https://www.gta5-mods.com/misc/swat-sniper-fix-also-improves-police-dispatch
(Changes Police Helicopter weaponry to Sniper Rifles)
To have Sniper Spawn on Rooftops, use the scenarios from this mod:
https://www.gta5-mods.com/misc/police-snipers-on-rooftops-ymt
First Uploaded: 15. jun 2020
Last Updated: 28. nov 2020
Last Downloaded: 9 dni
23 Comments
This mod makes Sniper Rifles have a lasersight attachment on them, only works with regular sniper rifle.
Features:
- Enemy Snipers and Police Helicopter's gunmen can now be seen by red lasersight coming from their weapon.
- You can toggle lasersight attachment by pressing E. (It acts like a flashlight)
- Functions as a component, not script!
Update 1.1:
Fixed laser sight, now it looks properly like a laser.
Added 1.400000 accuracy modifier to laser. Will make AI who use it, be more accurate.
Recommended Mods:
https://www.gta5-mods.com/misc/swat-sniper-fix-also-improves-police-dispatch
(Changes Police Helicopter weaponry to Sniper Rifles)
To have Sniper Spawn on Rooftops, use the scenarios from this mod:
https://www.gta5-mods.com/misc/police-snipers-on-rooftops-ymt
Features:
- Enemy Snipers and Police Helicopter's gunmen can now be seen by red lasersight coming from their weapon.
- You can toggle lasersight attachment by pressing E. (It acts like a flashlight)
- Functions as a component, not script!
Update 1.1:
Fixed laser sight, now it looks properly like a laser.
Added 1.400000 accuracy modifier to laser. Will make AI who use it, be more accurate.
Recommended Mods:
https://www.gta5-mods.com/misc/swat-sniper-fix-also-improves-police-dispatch
(Changes Police Helicopter weaponry to Sniper Rifles)
To have Sniper Spawn on Rooftops, use the scenarios from this mod:
https://www.gta5-mods.com/misc/police-snipers-on-rooftops-ymt
First Uploaded: 15. jun 2020
Last Updated: 28. nov 2020
Last Downloaded: 9 dni
Is it possible to add it to other weapons in the future?
@Jayden585 Thanks, what value would make it look like a laser and would it affect flashlights aswell?
@Skull Face maybe i will, but im currently trying to improve the laser sights to not be big (cuz they flashlights but red) so i have to edit things a bit to make them look like lasers, also idk how to have custom compoments be purchasable, so... you have to have it like this. Just auto-attached into weapon.
@Ilikeeditingpolice01 some of my attempts to make the laser look nicer if nothing can be done to make the light cone angle smaller
https://cdn.discordapp.com/attachments/318715415188733954/722198071836016720/20200615231644_1.jpg
https://cdn.discordapp.com/attachments/318715415188733954/722198070967926904/20200615231709_1.jpg
@Elope That's amazing, so did you do that using scripts or...?
Also, can i have some pictures of that laser BUT coming from an AI Police Sniper either spawned in a helicopter? (Use my dispatch if you want)
@Ilikeeditingpolice01 thats native but sadly it looks real lame coming from an AI,its basicly your work,having that same gigantic dot when projected,works more like a flash light than a laser
this only made the visuals look a bit better by making the part where the cone is getting too big invisible
also in order to achive this effect the laser range is also cut down to 80 from 8000....
really is the last resort
@Elope so how can I make the cone always small?
Also if you don’t like I might remove the AI using laser sights, but idk
@Ilikeeditingpolice01
<Item type="CWeaponComponentFlashLightInfo">
<Name>COMPONENT_AT_FLSH_PEQ15</Name>
<Model>w_at_flsh_peq15</Model>
<LocName>WCT_FLASH</LocName>
<LocDesc>WCD_FLASH</LocDesc>
<AttachBone>AAPFlsh</AttachBone>
<AccuracyModifier type="NULL" />
<DamageModifier type="NULL" />
<bShownOnWheel value="true" />
<CreateObject value="true" />
<HudDamage value="0" />
<HudSpeed value="0" />
<HudCapacity value="0" />
<HudAccuracy value="0" />
<HudRange value="0" />
<MainLightIntensity value="50.000000" />
<MainLightColor value="0x008000" />
<MainLightRange value="40.000000" />
<MainLightFalloffExponent value="60.000000" />
<MainLightInnerAngle value="0.000000" />
<MainLightOuterAngle value="0.000000" />
<MainLightCoronaIntensity value="3.000000" />
<MainLightCoronaSize value="0.100000" />
<MainLightVolumeIntensity value="0.100000" />
<MainLightVolumeSize value="0.010000" />
<MainLightVolumeExponent value="1.000000" />
<MainLightVolumeOuterColor value="0x008000" />
<MainLightShadowFadeDistance value="15.000000" />
<MainLightSpecularFadeDistance value="15.000000" />
<SecondaryLightIntensity value="0.000000" />
<SecondaryLightColor value="0x008000" />
<SecondaryLightRange value="0.000000" />
<SecondaryLightFalloffExponent value="0.000000" />
<SecondaryLightInnerAngle value="0.000000" />
<SecondaryLightOuterAngle value="0.000000" />
<SecondaryLightVolumeIntensity value="0.000000" />
<SecondaryLightVolumeSize value="0.000000" />
<SecondaryLightVolumeExponent value="0.000000" />
<SecondaryLightVolumeOuterColor value="0x00FFFFFF" />
<SecondaryLightFadeDistance value="0.000000" />
<fTargetDistalongAimCamera value="1.000000" />
<FlashLightBone>Gun_FLMuzzle</FlashLightBone>
<FlashLightBoneBulbOn>Bulb_On</FlashLightBoneBulbOn>
<FlashLightBoneBulbOff>Bulb_Off</FlashLightBoneBulbOff>
</Item>
@Ilikeeditingpolice01 Do you have the screenshots of the new lasers ?
@Elope I don't sadly, since enemy snipers are far away and the new lasers are shorter (since large makes them look funny), you can take look yourself ingame by using Persistent Flashlight mod or looking at an enemy sniper who has laser equipped (you need to have night time for that as they do behave as flashlights)
https://www.gta5-mods.com/scripts/persistent-weapon-flashlight
Intresting mod
Great work.
I don't know why but my laser is not as long as it is in the image.
@joshbon007 It is updated because the old ones were quite more of a flashlight than a laser, so until i figure out how to have them long but also not be like a flashlight, their range is shortened (I mean for not used by AI, the laser is realistic)
@Ilikeeditingpolice01 what did you change in the files? could you possibly release those as I use a mod already that changes said files was any attachments replaced in the mod, how does it work? And possibly add a showcase video?
@wantyourntuslicked installation is in readme, also nothing is changed as this mod didn't receive any updates, wont get any as its dead, video is planned before but since its now dead as its patched by Rockstar.
@Ilikeeditingpolice01 shame
My laser light sight isn't showing up on any of my sniper rifles??
I did on assault rifle and pistols just coding
Nothing works