NFS Drift Handling Mod 2.0
2.039
15
2.039
15
After all these years finally I made a mod that seems like drifting in Need For Speed.
Check out this mod and drop down your opinion so that i can understand whether my work is good or not.
Check out this mod and drop down your opinion so that i can understand whether my work is good or not.
- For installation i put a READ ME FILE make sure to read that file before installation so that your game won't crash.
Support me by donating a small amount that helps me a lot.
Thank You
First Uploaded: 06. feb 2020
Last Updated: 14. feb 2020
Last Downloaded: 4 dnevi
12 Comments
After all these years finally I made a mod that seems like drifting in Need For Speed.
Check out this mod and drop down your opinion so that i can understand whether my work is good or not.
Check out this mod and drop down your opinion so that i can understand whether my work is good or not.
- For installation i put a READ ME FILE make sure to read that file before installation so that your game won't crash.
Support me by donating a small amount that helps me a lot.
Thank You
First Uploaded: 06. feb 2020
Last Updated: 14. feb 2020
Last Downloaded: 4 dnevi
This will be the final update of this mod i think it works well as i have shown in the video also.
From now on i will be making videos using this drift handling so make sure to SUBSCRIBE my channel so that you won't miss the upcoming videos.
Support me by DONATING a small amount that helps me a lot. Thanks :)
Can we get a video?
Where you find the Tampa ?
@Big-Dog-1976 i'm using TRAINER to spawn the car in game
@bloodykills sure soon i'll upload the video :)
Best mod
@Haris malik11 thanks
@CrazyGamer22 I like to make and test handlings, I looked at your parameters and I think you should try with this new parameters too, Rockstar began to test them recently, they are parameters of Dirt Rally 2.0 games, etc. I imagine that for GTA6 we will have much more realistic improvements in car behavior and driving, test it:
<SubHandlingData>
<Item type="CCarHandlingData">
<fBackEndPopUpCarImpulseMult value="0.025000" />
<fBackEndPopUpBuildingImpulseMult value="0.100000" />
<fBackEndPopUpMaxDeltaSpeed value="0.500000" />
<fCamberFront value="-0.022500" />
<fCamberRear value="-0.025000" />
<fCastor value="0.100000" />
<fToeFront value="-0.010" />
<fToeRear value="0.015" />
</Item>
<Item type="NULL" />
<Item type="NULL" />
</SubHandlingData>
You know where to put this parameters, the important ones are <fCamberFront value="-0.025000" />
<fCamberRear value="-0.025000" /> for drift (negative values) It works for drift and looks visually stanced too, here a small example with those parameters in a car to drive but that makes perfect circles thanks to this https://youtu.be/LTX205i-Vyo?t=118 I tell you this because I like to see people progress and make this game more funny : P
@CrazyGamer22 P.D: With these new parameters, it is not necessary to increase this a lot <vecInertiaMultiplier x="1.150000" y="1.300000" z="1.200000" /> (this line is same like Lambo Sian in vid) lower values = you always have a certain machine control, simply by carefully accelerating and braking xD I hate to see cars out of control with strange values just to be able to make a good drift every 5 or 10 turns.
@Anxo Rh i think if you put that parameters between <fSuspensionBiasFront value="0.500000" />
<fAntiRollBarForce value these two it might work.I don't know more but try out once.
@CrazyGamer22 @CrazyGamer22 No, this parameters goes here https://gyazo.com/14c575ea6d5073f37a12b36d76294d34 I assumed you know where to put them, sorry
@Anxo Rh sorry idk much more about that