52.684
369
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23. dec 2020
-working VLS missiles
-working flares
-Aim adjusted for cannon and CIWS (camera will not try to default back but instead stays where you aim)
-hangar doors will both always spawn by default
-new explosion effects
-more health
-Additional VehFuncs V features: openable VLS hatch and an additional spinning radar
-Removed driveby ability, so you can comfortably cycle through the vehicle weapons
CHANGELOG 2.0
-5-inch gun working
-CIWS working
-New helm detail as tuning parts
-Reduced file size of .yft files a little
-Split .ytd file to make it more FiveM friendly
CHANGELOG 1.5
-working CIWS gun added (script by cpast)
After... 2 years or something here is the first official release of the Arleigh Burke Class destroyer in Flight IIA configuration. This particular ships represents the fictional DDG-151 Nathan James from the novel and TV series "The Last Ship".
This model features a detailed exterior and features parts of the interior, including hangar bay and bridge. The boat has a custom layout, allowing 10 people to sit "inside". 8 on the bridge and 2 as flight deck controllers on the rear.
It also uses front bumper tuning to represent different ships from the TV series. DDG-162 Shackleton and DDG-157 Hayward can be represented. The tuning changes hull number, name and ship's crest.
The hangar bay doors are extra 1 and 2 and can toggled on and off in the vehicle component menu. Model features some lights, but doesn't look as much as a christmas tree as it did on previous screenshots and videos.
Some radars rotate and the flags are waving in the wind.
NO WORKING WEAPONS. No MG, no missiles, no cannon. Ships can not have weapons natively, converting it into amphibious vehicle class made the handling really... Well, shit.
So here's the current version for smooth sailing in peacetime waters.
BIG THANKS GO OUT TO EVERYONE INVOLVED
nathanjamesddg151: Buying different models to put together the Flight IIA destroyer model and a lot of texture work, references and help
Elope/Yukikaze: messing with big boat handling lines to have a somewhat realistic handling
PNWParksFan: Being by my side again and again when it comes to the troublesome and tedious boat class in GTA V, trying to figure out as much as possible how things work
cpast: For making a script which finally enables weapons on ships!
Future work will include proper LODs and a better interior (perhaps scripted weapons)
Check out Instagram to be up-to-date with WIP works and to submit livery requests for new airliners.
https://www.instagram.com/skyline_i.g/
Thanks you for all your continuous support and feedback, allowing me to now have over 200 uploads here. Your comments, ratings and donations are what keep me going, so don't stop what you've been doing ;)
First Uploaded: 08. jan 2019
Last Updated: 16. feb 2024
Last Downloaded: okoli 4 ure
200 Comments
-working VLS missiles
-working flares
-Aim adjusted for cannon and CIWS (camera will not try to default back but instead stays where you aim)
-hangar doors will both always spawn by default
-new explosion effects
-more health
-Additional VehFuncs V features: openable VLS hatch and an additional spinning radar
-Removed driveby ability, so you can comfortably cycle through the vehicle weapons
CHANGELOG 2.0
-5-inch gun working
-CIWS working
-New helm detail as tuning parts
-Reduced file size of .yft files a little
-Split .ytd file to make it more FiveM friendly
CHANGELOG 1.5
-working CIWS gun added (script by cpast)
After... 2 years or something here is the first official release of the Arleigh Burke Class destroyer in Flight IIA configuration. This particular ships represents the fictional DDG-151 Nathan James from the novel and TV series "The Last Ship".
This model features a detailed exterior and features parts of the interior, including hangar bay and bridge. The boat has a custom layout, allowing 10 people to sit "inside". 8 on the bridge and 2 as flight deck controllers on the rear.
It also uses front bumper tuning to represent different ships from the TV series. DDG-162 Shackleton and DDG-157 Hayward can be represented. The tuning changes hull number, name and ship's crest.
The hangar bay doors are extra 1 and 2 and can toggled on and off in the vehicle component menu. Model features some lights, but doesn't look as much as a christmas tree as it did on previous screenshots and videos.
Some radars rotate and the flags are waving in the wind.
NO WORKING WEAPONS. No MG, no missiles, no cannon. Ships can not have weapons natively, converting it into amphibious vehicle class made the handling really... Well, shit.
So here's the current version for smooth sailing in peacetime waters.
BIG THANKS GO OUT TO EVERYONE INVOLVED
nathanjamesddg151: Buying different models to put together the Flight IIA destroyer model and a lot of texture work, references and help
Elope/Yukikaze: messing with big boat handling lines to have a somewhat realistic handling
PNWParksFan: Being by my side again and again when it comes to the troublesome and tedious boat class in GTA V, trying to figure out as much as possible how things work
cpast: For making a script which finally enables weapons on ships!
Future work will include proper LODs and a better interior (perhaps scripted weapons)
Check out Instagram to be up-to-date with WIP works and to submit livery requests for new airliners.
https://www.instagram.com/skyline_i.g/
Thanks you for all your continuous support and feedback, allowing me to now have over 200 uploads here. Your comments, ratings and donations are what keep me going, so don't stop what you've been doing ;)
First Uploaded: 08. jan 2019
Last Updated: 16. feb 2024
Last Downloaded: okoli 4 ure
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I've encountered some error when start it as an addon vessel in FiveM.
It's says failed to parse resources (my resourcce folder..) rage::parManager::LoadFromStructure balabla
the error come out with these files
vehicle.meta and carvariations.meta28. dec 2021 -
@Vampnos I'm having the same problem I can spawn it now but it just flips out.
04. jan 2022 -
Don't think it will ever get fixed @Mysterman609
Shame though, such a sick of a mod can only be used on the singleplayer12. jan 2022 -
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@SkylineGTRFreak Any plans on improving on this mod? Adding weapons maybe? Cruise missiles...
31. jul 2022 -
Mod is great. Would be even better if you added water wake from the boat movements.
26. avg 2022 -
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I waited 4 years, for the moment to see VLS missile launches on this battleship ;)
16. feb 2024 -
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"This is an Arleigh Burke destroyer - she was built to fight, you better know how."
Nicely done.
17. feb 2024 -
Ever since I downloaded the updated version, my camera gets fixed to anything around me that can be locked on to and will not let me move.
29. feb 2024 -
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@SkylineGTRFreak Yo Bro I've finally sent out the video's for this warship in action with my "Army At Sixstars" mod, please get them approve so they can be visible for everyone. Thanks!
03. maj 2024 -
Here some of the videos for anyone else who wants to see them in action with the "Army At Sixstars" mod.
1) https://www.youtube.com/watch?v=kotOwXZoymc
2) https://youtu.be/3KQAQ-9itZg?si=xKdUiUEpRX-e06n5
3) https://youtu.be/7GGp5tfpzXQ?si=uQVizPpM3L-0-CLG03. maj 2024 -
@Zetaz Like what? It's mid 2024 now and all the boat does is sink in the eyes of other players. I stay floating, but other members see me sinking.
02. jul 2024
You WILL NEED the Cayo Perico Heist Update for this to work. If you don't have it... No worky work.