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Arcade-Realism Handling 0.95

2.078

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ABOUT:
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I've worked for over 1000 hours on modifying every single land vehicle in GTA V, with all DLC vehicles (incl. Tuners). I'm trying to find a nice balance between more realistic vehicle behaviour, and a fun/arcade style of driving. I sincerely hope you find this mod enjoyable.

- Pretty much every changeable value has been edited. Mass, top speeds, acceleration, grip, suspension, drag and downforce, ...
- Vehicles have slightly less grip and breaking force, but still enough to be fun to drive.
- Suspension upgrades give (most) stiffer springs and more grip.
- Crashes and accidents cause more damage. If you don't like this, I recommend you buy armour for your vehicle.
- Vehicles have a better sense of weight to them.
- Removed ABS from older cars. Later vehicles from around the '90s have it as an option (Get in a Blista Compact and find out!).
- Cars like the Adder can reach 400 plus Km/H, similar to their real life counterparts. In fact, all cars have speeds closer to their real-life counter parts.
- Some more advanced vehicle settings that were only possible after later GTA updates have been applied to vehicles from before those updates.
- So much more... I even added some hidden features in there. (Let me know if you think you've found one!)

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INSTALLATION:
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Simply use OpenIV to replace the handling.meta file in your mods/update/update.rpf/common/data folder. Make a back-up if you want to.

Since all vehicle files are in one file, GTA V has problems loading in so many vehicles. To easily fix this, I recommend using Delapidated's config file mod, and the three others he suggested:
- https://www.gta5-mods.com/misc/gameconfig-xml-dilapidated
- https://www.gta5-mods.com/tools/heapadjuster
- https://www.gta5-mods.com/tools/packfile-limit-adjuster
- https://www.gta5-mods.com/tools/cweaponinfoblob-limit-adjuster

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PLAN:
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To make it more clear to all of you what to expect, upcoming updates will be about:
- 0.96 - Off Road (This might take a lot of time, as I want it to be JUST right. Unless I strike gold immediately, expect small, but frequent updates)
- 0.97 - Bikes (Same as above. I really want to make them feel weightier. I ride a bike IRL too, so I'm not exactly happy with my tweaks so far)
We'll see after that. Maybe planes. (The only thing currently in this mod, I believe, is some testing with the Lazer)
Of course, if new DLC comes out, that'll take priority.

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ISSUES:
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- Some cars' roll values are just a smidge too low. Fine for regular driving, but at high speeds or banked corners, might cause the car to roll over. Working on that!
- I had to copy over data from hundreds of files into just one, I may have made an error left or right. Some vehicles still have "older" settings.
- Some cars have too many issues with the "DontForceGroundClearance" flag.

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CHANGELOG:
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0.95: Small update to finish the roster of Muscle cars (see list in images)

0.941: Tweaked the majority (50 plus) cars in the Muscle car category (list in images)

0.94: Finished the last Sports cars (about 25, see list in images)


More coming soon!
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First Uploaded: 23. sep 2021
Last Updated: 8 dni
Last Downloaded: okoli 2 uri

All Versions

 0.95 (current)

82 downloads , 200 KB
8 dni

 0.941

270 downloads , 300 KB
22. nov 2021

 0.94

145 downloads , 200 KB
16. nov 2021

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