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    @matdogg thanks for kind works! I did try multi-threading to speed it up but it always crashed the game. Good luck for your project!

    25. nov 2018
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    @ravishk I designed this for static scenes initially. I had plans to further develop it to moving scenes but performance was a huge obstacle. I tried to multi-thread the point cloud generation but all my approaches would crash the game.
    About going underneath the world: I am using the default gameplay camera as the source point. It would be a good idea to use a source point defined by yourself.
    The source-code is available, feel free to modify it to your liking: https://github.com/UsmanJafri/LiDAR-GTA-V

    25. nov 2018
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    @murarin I tried a multi-threading based approach to generate the point-cloud in parallel on multiple cores. All of the approaches would crash the game.

    25. nov 2018
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    @ihexx CloudCompare is a popular point cloud viewer. Here's the link: https://www.danielgm.net/cc/

    25. nov 2018
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    @MrGTAmodsgerman Thanks for your comment. LiDAR is a sensor (like RADAR) used in self-driving cars and making 3D maps. This is a GTA simulation of the sensor.

    05. avg 2018
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    @Cyron43 Thanks for your comment. I am currently working on self driving cars and GTA's highly interactive environment is perfect for this. Real self driving cars use a range of sensors including LiDAR so I thought I could experiment with simulating a LiDAR sensor device in GTA.
    Some use cases:
    - LiDAR data could be use with some machine learning back-end perhaps for self driving purposes.
    - Or perhaps existing LiDAR datasets can be augmented by including GTA LiDAR data like this.

    05. avg 2018