A classic, obviously, a must have... Though I found an issue that's funny but at the same time annoying. Exemplar in the increased deformation version feels like it's made out of cardboard, the back bends in like crazy when it just smears the hood of another car. Is this... normal? The deformation value doesn't seem to be much different to other cars, but it feels softer than butter
I like the approach, and I mean the interior is not big, but it's cosy, although I have an issue with it, or even two. One is the T-Mobile sign, as mentioned, it doesn't fit with the game's lore and Tinkle for example would be better. Mixing GTA and real world is not something I particularly like, I'd understand if it was exclusively realistic and there were iPhones, not iFruits, but mixed feels odd. And the other one - it prevents different mods from loading, namely this one https://www.gta5-mods.com/misc/george-floyd-tribute and this one https://www.gta5-mods.com/maps/sandy-shores-hospital-mlo-interior-add-on-fivem probably due to the xml files in the DLC file - please update the names of the packages when using Dekurwinator's DLC build! both the mods mentioned have template1 as the DLC name in the config files and so does yours, and I assume this is what causes conflicts
I have one question though because as soon as it works great, this Sandy Shores PD mod https://www.gta5-mods.com/maps/sp-fivem-extended-sandy-pd breaks this one and I have no clue why. When I have this particular mod installed along your interior, the game crashes when I get close to the Paleto Bay PD. It works fine with a mod from MrBrown for both Sandy and Paleto PDs which I would expect to conflict? But only Bobo Boss's SSPD interior causes these issues. I am not sure whether I should ask you or Bobo Boss but as it crashes in Paleto, I'm asking here first
This is easily the best interior I've ever seen. All doors are functional, textures are high quality, attention to the detail is there, windows are perfectly integrated... Great! I had to tweak config.xml and change a value from MO_JIM_L11 to MO_JIM_L00 (same thing I mentioned in Smallo's Burger Shot interior's comment section, a very similar issue) because it would render only a small part of an interior with no collisions if I didn't do that. But overall - amazing! I know it's been 1,5 years since the last release but... Great work <3
This might come late but for anyone that experiences an issue with interior not loading - simple fix!
I had this problem myself and I was trying to fix it various ways, I finally looked up content.xml and this is the place where the issue was. The solution is the same as the one suggested by elcreador in LC Rewind Remix package for installing LorenVidican's Liberty City minimaps, I remembered it cause I was messing around with this mod just yesterday
So basically what you want to do is open OpenIV and follow the directory where you installed the DLC pack and open dlc.rpf, then edit content.xml, browse to the bottom and change the value "MO_JIM_L11" to "MO_JIM_L00". It should work now :) Hope this comes in handy for anyone :D
It might be a hacky way since all the other mods work on MO_JIM_L11 but if it works, I guess it works...
A classic, obviously, a must have... Though I found an issue that's funny but at the same time annoying. Exemplar in the increased deformation version feels like it's made out of cardboard, the back bends in like crazy when it just smears the hood of another car. Is this... normal? The deformation value doesn't seem to be much different to other cars, but it feels softer than butter
I like the approach, and I mean the interior is not big, but it's cosy, although I have an issue with it, or even two. One is the T-Mobile sign, as mentioned, it doesn't fit with the game's lore and Tinkle for example would be better. Mixing GTA and real world is not something I particularly like, I'd understand if it was exclusively realistic and there were iPhones, not iFruits, but mixed feels odd. And the other one - it prevents different mods from loading, namely this one https://www.gta5-mods.com/misc/george-floyd-tribute and this one https://www.gta5-mods.com/maps/sandy-shores-hospital-mlo-interior-add-on-fivem probably due to the xml files in the DLC file - please update the names of the packages when using Dekurwinator's DLC build! both the mods mentioned have template1 as the DLC name in the config files and so does yours, and I assume this is what causes conflicts
I have one question though because as soon as it works great, this Sandy Shores PD mod https://www.gta5-mods.com/maps/sp-fivem-extended-sandy-pd breaks this one and I have no clue why. When I have this particular mod installed along your interior, the game crashes when I get close to the Paleto Bay PD. It works fine with a mod from MrBrown for both Sandy and Paleto PDs which I would expect to conflict? But only Bobo Boss's SSPD interior causes these issues. I am not sure whether I should ask you or Bobo Boss but as it crashes in Paleto, I'm asking here first
This is easily the best interior I've ever seen. All doors are functional, textures are high quality, attention to the detail is there, windows are perfectly integrated... Great! I had to tweak config.xml and change a value from MO_JIM_L11 to MO_JIM_L00 (same thing I mentioned in Smallo's Burger Shot interior's comment section, a very similar issue) because it would render only a small part of an interior with no collisions if I didn't do that. But overall - amazing! I know it's been 1,5 years since the last release but... Great work <3
This might come late but for anyone that experiences an issue with interior not loading - simple fix!
I had this problem myself and I was trying to fix it various ways, I finally looked up content.xml and this is the place where the issue was. The solution is the same as the one suggested by elcreador in LC Rewind Remix package for installing LorenVidican's Liberty City minimaps, I remembered it cause I was messing around with this mod just yesterday
So basically what you want to do is open OpenIV and follow the directory where you installed the DLC pack and open dlc.rpf, then edit content.xml, browse to the bottom and change the value "MO_JIM_L11" to "MO_JIM_L00". It should work now :) Hope this comes in handy for anyone :D
It might be a hacky way since all the other mods work on MO_JIM_L11 but if it works, I guess it works...