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  • Default

    Ignore above, it was a roleplay script that bugged the job, all good :))

    7 dni
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    Hey , I'm experiencing a bug with the Elitas pilot job, I'm able to start the job and get into the plane, I see 2 VIP's cars arrive and then the two security guards get out of their cars and stand by the plane, but the main passenger/VIP doesn't exit his car, he just sits there. Can you pls look into it?

    05. jul 2025
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    If your game has a lot of other mods installed, do not attempt to install. Not even manually. Save yourself the time and effort, there might be a new one in the works, will have to just wait for that.

    03. jun 2025
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    Works great, thanks! I did experience one oddity, had parked my car at a garage and as I got out of the car a cop pulled into the parking lot and took me to jail after I surrendered. Would be nice to see a message or something for what the arrest is for, is that something that could be added please?

    And can you get pulled over for things like speeding/other driving based offenses? Cause that would then make sense why the copper pulled me over once I came to a stop cause I did run through a couple of red lights and sped.

    01. jun 2025
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    Me again, sorry aha, any chance you could add configurable (enable/disable) or tunable settings for the various Police pull-over features? Cause I find that some of the law breaking detections are way too strict, like a cop just appears out of no where when you commit an offence. Especially tailgaiting, I got fined for tailgating a parked car lol.

    27. maj 2025
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    @JMC_Mods Ah I'm blind, thank you!

    27. maj 2025
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    Thanks for making this, enjoying it so far and has pretty good compatibility with most, if not all mods.

    3 bits i'd like to ask/share;
    as part of the changelog for 1.8, you've mentioned that there's an option to turn of the auto blinkers? I can't seem to find that setting in the .ini file nor in-game settings. I'm using a fresh install of 1.8 and its' also my first time using the mod.

    Two, I really really think you should try and integrate this mod with DriversJobsV, it's done most of the work already in terms of the jobs, whilst it works fine now, might be good if there's any leveling up or skill requirements (such as licences) for certain jobs. That mod has all kinds of jobs from forklift driving, to helicopter flights. Would make it v v immersive.

    And three, on the in-game menu for Owned Licences, it only displays the hunting licence, but not any of the vehicle licences i've got. Is that intended?

    26. maj 2025
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    Also wanted to add, after I finished the first mission and collected all the packages, the script crashed.

    [06:45:56] [ERROR] Caught unhandled exception:
    System.NullReferenceException: Object reference not set to an instance of an object.
    at GTAO_Businesses.GlobalInitialization.OnTick(Object sender, EventArgs e) in D:\GRAND THEFT AUTO V\GTAV modding\Source Code (BACKUP 01.02.25)\Active\GTAO_Businesses\GTAO_Businesses\GlobalInitialization.cs:line 67
    at SHVDN.Script.DoTick()
    [06:45:56] [ERROR] The exception was thrown while executing the script GTAO_Businesses.GlobalInitialization from "C:\Program Files (x86)\Steam\steamapps\common\Grand Theft Auto V\scripts\GTAO_Businesses.dll".
    [06:45:56] [WARNING] Aborted script GTAO_Businesses.GlobalInitialization.
    at System.Threading.Thread.AbortInternal()
    at System.Threading.Thread.Abort()
    at SHVDN.Script.Abort()
    at SHVDN.Script.DoTick()
    at SHVDN.Script.MainLoop()
    [07:02:34] [ERROR] Caught unhandled exception:
    System.InvalidCastException: Unable to cast object of type 'GTA.Prop' to type 'GTA.Vehicle'.
    at OscarGuzmanFliesAgain_SP.Leveldata.MissionOjects.CreateEntites() in D:\GRAND THEFT AUTO V\GTAV modding\Source Code (BACKUP 20.05.25)\Active\OscarGuzmanFliesAgain_SP\OscarGuzmanFliesAgain_SP\Misc\Leveldata.cs:line 70
    at OscarGuzmanFliesAgain_SP.OscarGuzmanFliesAgain.OnTick(Object sender, EventArgs e) in D:\GRAND THEFT AUTO V\GTAV modding\Source Code (BACKUP 20.05.25)\Active\OscarGuzmanFliesAgain_SP\OscarGuzmanFliesAgain_SP\OscarGuzmanFliesAgain.cs:line 4285
    at SHVDN.Script.DoTick()
    [07:02:34] [ERROR] The exception was thrown while executing the script OscarGuzmanFliesAgain_SP.OscarGuzmanFliesAgain from "C:\Program Files (x86)\Steam\steamapps\common\Grand Theft Auto V\scripts\OscarGuzmanFliesAgain_SP.dll".
    [07:02:34] [WARNING] Aborted script OscarGuzmanFliesAgain_SP.OscarGuzmanFliesAgain.
    at System.Threading.Thread.AbortInternal()
    at System.Threading.Thread.Abort()
    at SHVDN.Script.Abort()
    at SHVDN.Script.DoTick()
    at SHVDN.Script.MainLoop()

    Expand to read the full comment
    21. maj 2025
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    Hey got a couple of bugs to report

    On the first mission;
    - if cargo falls in water it cannot be picked up.
    - If the plane hits a tree or any object and explodes, the mission continues.
    - if the mission fails, then the game freezes, forcing user to Alt F4.
    - Enemies keep spawning as you chase the plane, many blips start to appear on the map, but they do not seem to despawn properly causing stutter/performance issues.

    21. maj 2025
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    @mtgx064 In case you didn't know, this mod requires Scripthook V Dot Net, that requirement hasn't been updated for Enhanced (at the time of writing), hence, any mod that requires that will not work.

    So to answer your question, no it will not work.

    12. maj 2025