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  • E86d36 enlight41
  • E86d36 enlight41
  • E86d36 enlight41

    @Reyser How do I make custom names for my cars? The bottom right text that comes up when you enter a car. I have all my cars renamed to their real life counterparts already in vehicles.meta example...

    <gameName>LaFerrari</gameName>
    <vehicleMakeName>FERRARI</vehicleMakeName>

    But in game when I get in they all just say ", Super"

    27. jul 2017
  • E86d36 enlight41

    @hyjai I'm using a RHD car in my pack, the NSX (NC1). I had that exact problem and forget what I did to fix it but I'll try and help.
    vehiclelayouts
    See the "pside" and "dside" p = Passenger and d = Driver. I don't know why the front right in VehicleSeatInfo is pside and I don't have a problem driving my NSX with it like that so IDK. But the VehicleEntryPointInfo front right is set to dside and I think that's what matters.
    Make sure you change the front left to pside too.
    <Item type="CVehicleSeatInfo">
    <Name>SEAT_NC1_FRONT_RIGHT</Name>
    <SeatBoneName>seat_pside_f</SeatBoneName>

    <Item type="CVehicleEntryPointInfo">
    <Name>ENTRY_POINT_NC1_FRONT_RIGHT</Name>
    <DoorBoneName>door_dside_f</DoorBoneName>

    (I fixed the crashing btw) yay

    12. apr 2017
  • E86d36 enlight41

    I mean vehiclemods folder. Also I'm going to make an English video tutorial once I figure out why my game keeps crashing 10 seconds after I select story mode.

    11. apr 2017
  • E86d36 enlight41

    @Reyser I figured out why some tuning parts don't show. There was a section for them in carcols but there wasn't a .yft for them in the mods folder. So they showed up in the trainer but didn't actually exist. It was probably a mistake by the mod creator, but I'm going to download the cars again to see if that's true.

    11. apr 2017
  • E86d36 enlight41

    It says the Author is banned. Lol

    04. mar 2017
  • E86d36 enlight41

    @SM1T3D If you still can't then I'll help you on Skype. My user is this username only with an extra 100 at the end.

    04. mar 2017
  • E86d36 enlight41

    I now have about 20 cars (with their mods) and have had no problems yet. Actually a few visual mods don't show but I don't think I did anything wrong. Like on my Veneno, the stock hood works but not the other two hoods, but the other mods for that car show. So IDK what to do but I don't care about it too much. Then another car I think it was the Aventador, the front and back bumpers wouldn't show, but the stock ones would... whatever.

    04. mar 2017
  • E86d36 enlight41

    @SM1T3D I've been reading everyone's comments and the tutorial for about two days until I got my Vehicle Mods to show. I had the same exact problem. The two vehicles I was using were, p1, and lp770r. p1 had visual mods that didn't show. lp770r didn't have visual mods so I didn't care.

    First problem I had was the p1 wouldn't spawn from Trainer, but the lp770r did. I don't remember exactly what I did to fix it but I think it was in vehicles.meta I had extra <InitDatas> or more after I copy/paste. After I fixed it to only have one beginning/end it spawned the p1, but without mods.

    Second thing I looked at was the content.xml and compared it to a R* xml. I noticed I didn't need the <!-- ALL THIS STUFF --> so I got rid of it. Tried spawning the p1 and lp770r and none spawned. I went back and forgot to delete --> . Both cars worked again after that but still no p1 mods.

    Third I looked back at the carvariations.meta and compared it to the R* equivalent. I saw that I copy/pasted the <variationData> I fixed that and now all vehicle mods work.

    btw I never changed any "id's"
    Double check everything and compare yours to R*s. I was looking in mplowriders when I was comparing.

    01. mar 2017