@chang63 Yeah, I'm under the impression the sliding happens with any vehicle on any road. I also assumed it's related to materials.dat, however, it still occurred with the vanilla materials.dat. Didn't see this behavior with Killatomate's handling mod, so I'd assume it's related to the handling lines?
@chang63 Hey there, when braking hard, cars tend to weirdly slide sideways for a bit after coming to a stop, as if there's no grip. Is this normal behavior?
@Carrythxd Great work, I like it! A few things I'd suggest: maxNum and maxNumOfSameColor of the Taxi are both set to 1, thus you barely see any taxis on the streets, you might want to up these values. Also, I'd suggest deleting all of the SMALL_WORKER flags, as they prevent the vans from spawning in traffic.
@chang63 Yeah, I'm under the impression the sliding happens with any vehicle on any road. I also assumed it's related to materials.dat, however, it still occurred with the vanilla materials.dat. Didn't see this behavior with Killatomate's handling mod, so I'd assume it's related to the handling lines?
@chang63 Hey there, when braking hard, cars tend to weirdly slide sideways for a bit after coming to a stop, as if there's no grip. Is this normal behavior?
I like the Firetruck's airhorn.
@Carrythxd Great work, I like it! A few things I'd suggest: maxNum and maxNumOfSameColor of the Taxi are both set to 1, thus you barely see any taxis on the streets, you might want to up these values. Also, I'd suggest deleting all of the SMALL_WORKER flags, as they prevent the vans from spawning in traffic.
I really like little improvements like these.
@Vx5 Voltage You might want to update the HUD elements to make them compatible with the Cayo Perico Heist Update.
@AbsolutelyHalal Beautiful, would be amazing!
@ikt Noticed you can still refill even if the gas pumps are blown up.
@Steambun Looks stylish.
Two suggestions, maybe display the HUD in vehicles as well & remove the default Weapon HUD in the top right corner.
@AbsolutelyHalal Would you consider adding glass shards?