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@M4v3r1ck_13 I've been working on a "like Realistic Driving V" mod for IVPack+VWE myself since Christmas 2016. Only IVPack is done so far... aside from the sporadic release cycle, VWE's handling data is unfortunately quite a bit messier, with random links to vanilla handling versus having its own handling files, and there's also a lot more to tweak, so it's been taking a bit longer. Some of it is at least copy-pastable, as VWE annoyingly includes several useless vehicles such as the ridiculous variations of the Stanier, and several redundancies against IVPack such as the Esperanto/Roman's Taxi and the exact same port of the Coquette.
My tuning isn't as perfect for IVPack as killa's is for vanilla, but it's pretty damned good if I do say so myself. I also have to get in touch with the relevant people for permissions before release -- since although I use little of their original data, it's technically an edit of a file that has explicit copyright restrictions... even if that's void since R* own the copyright, that'd just mean I'd have to go to *them* for permission and that's not going to happen. ;-)
(It's a little amusing that I made the mod at all, since it was killatomate who made the IVPack handling as it was. =) Of course, he made it to fit the vanilla style rather than the Realistic Driving V style. =))
May I suggest using a trainer and activating the snow-on-ground to take the surface screenshot? =)
@Skuttyjared Did you change any loaded addons? Did you use a quicksave?
A quick save will save the vehicles and peds in proximity to your character. If any of those hashes no longer exist: boom, corrupt save, no way to start the game. You can either try to restore the mod folder to its previous state, or -- less hassle -- just delete the newest save file in your save folder and call it a day.
Just dropping back in... it's flawless now!
"Stop or I'll shoot myself!"
@ikt @Fledron Off topic for the mod (just downloaded, haven't had a chance to try it yet!), I've always been somewhat uncomfortable with LSPDFR and RPH on the basis of obfuscation and closed source, but you just gave me a really interesting logical paradox. RPH is essentially designed by LMS in order to earn advertising revenue through LSPDFR, with a couple degrees of separation. That in itself is not particularly bad (Take-Two couldn't legitimately complain, nor could anyone else). However, a substantial number of the contributors are actually real police officers. So, we're in a weird scenario where police officers -- who in the modern era base everything they do on good community relations -- are withholding source code (RPH) from the community. The community is sharing source code (SHV+DN) amongst itself.
@CamxxCore Hate to be that guy again, but I get an automatic crash whenever taking cover with the new build. Reloading works, though!
Does anyone know where the HDR settings are tuned? VisualV is as gorgeous as ever, but whenever an extremely bright light shows, the whole screen dims almost instantly -- way too fast. At night this creates an ugly film-projector flicker from headlight reflections as pixels alternately shine and don't shine along the jaggies of the chrome trim on a vehicle, which wouldn't be noticeable if the HDR was averaged over many more frames. I'd prefer a realistic eye adjustment rate of about five seconds but can't find where to make the hacks. visualsettings.dat doesn't have any HDR or eye timings that I can find, and none of the weather cycles or other data seems to either.
@CamxxCore Confirmed that they will not reload automatically... until the player does so. When the reload key is pressed by the player, the NPCs will also try to reload right away.